Posted December 4, 2016
I'm about twenty years late, but I finally played Chrono Trigger and -- controversial opinion here -- it's a really cool game. It (and its sequel) tried a lot of interesting things at a time where The JRPG Formula wasn't yet set in stone, and I'm a sucker for weird combat systems.
I liked that Chrono Trigger's combat system was geometry-centric, and a fight could shake out differently depending on on enemy placement on the battlefield. After a certain point, though, almost all the high-level spells are either single-target-anybody-on-the-field or attack-everybody-on-the-field-at-once, and for the most part this cool mechanic stops being relevant at all.