Bioshock: Infinite

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Madican
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Re: Bioshock: Infinite

Post by Madican »

Operation Awesome wrote:
Madican wrote:No, it really isn't. Not enough for me. When I get a game for full price it needs some serious staying power.
Buy a 2-hour movie on blu-ray for 30 bucks = 15 dollars per hour of entertainment = totally reasonable

Buy a 12-hour game for 60 dollars = 5 dollars per hour of interactive entertainment = SUCH A TOTAL RIP OFF, GEEZ
If I buy maybe one game a year because no fixed income why do you then assume I'm buying expensive Blu-Ray movies instead? Nice strawman fallacy. If I don't have cheddar then I don't have cheddar. I haven't bought a movie in over a decade, not counting a few theater visits during periods I had a job/gift card. My parents buy the movies and I watch with them.
Criticizing any game that's more than about 5 hours long for being "too short" is complete bullshit and the prevalence of opinions like this is what's stifling creativity and increasing meaningless boring padding in the game industry.
Except that's bullshit. It's people willing to buy generic, padded games that is stifling creativity and increasing meaningless, boring padding in the game industry. Because if opinions like mine were prevailing then all games would be in the thirty-hour ballpark range when they're not.

I'm not coming up in this thread attacking Bioshock. I requested information and you are attacking me for it, OA, because my opinion runs counter to yours on a particular aspect of preferred games.
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Re: Bioshock: Infinite

Post by Kira »

Madi, It's totally worth it.
One of the most creative games i've played since Bioshock 1.

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Gryewolf
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Re: Bioshock: Infinite

Post by Gryewolf »

That's not saying much.
Bioshock 1 and 2 is basically one big sewer level.
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MrPotatoMan
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Re: Bioshock: Infinite

Post by MrPotatoMan »

I never expected the song Girls just Wanna Have fun to be in this game...
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Liraxus
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Re: Bioshock: Infinite

Post by Liraxus »

Gryewolf wrote:That's not saying much.
Bioshock 1 and 2 is basically one big sewer level.
What about Fort Frolic?

Your saying that was a sewer level?
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Re: Bioshock: Infinite

Post by Gryewolf »

Might as well have been.
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Liraxus
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Re: Bioshock: Infinite

Post by Liraxus »

Gryewolf wrote:Might as well have been.
Then each area wouldn't feel different and interesting.
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Re: Bioshock: Infinite

Post by BurntToShreds »

Good game, definitely worthy of the BioShock name. I still have some beefs with it, however:
-The shield: it could have easily been replaced with "damage resistance" in the Infusion selection screen, or there could have been more ways to regain lost health altogether. Having a regenerating shield in a BioShock game is just ridiculous and yes, even more ridiculous than a flying city where people can shoot lightning from their hands and a dimension warping girl guarded by a giant bird monster.
-Two weapon limit: I understand that the weapons are all less varied, but they honestly couldn't set the weapon limit to a more lenient four? I would've been perfectly fine with being able to strap myself down with four guns.
-Like Mete said, Booker talks a tad too much about "Hey I should do this/go here/check that thing out.". It's pretty ridiculous when there's a "show me where to go" button on the controller/keyboard.
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MrPotatoMan
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Re: Bioshock: Infinite

Post by MrPotatoMan »

The 2 Weapon Limit seriously annoyed me.

HERE HAVE ALL THESE COOL AND FUN WEAPONS, EXCEPT YOU WONT USE THEM BECAUSE THEY ARE ALL SITUATIONAL! SO USE YOUR DAMNED SHOTGUN AND RIFLE, BITCH.

On a different note:
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Re: Bioshock: Infinite

Post by BurntToShreds »

I easily select four favorite weapons: The Carbine (swapped with Sniper Rifle at specific moments), the Hand Cannon, the Shotgun, and the Volley Gun. Shit, when I first got the Hand Cannon and used it I realized "Fuck, looks like I won't be switching this gun out that weapon slot for the entire game."
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MrPotatoMan
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Re: Bioshock: Infinite

Post by MrPotatoMan »

Not enough fire rate for me.
The Carbine was the most balanced weapon and I could probably beat the entire game with just that one.
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Re: Bioshock: Infinite

Post by Kira »

Gryewolf wrote:That's not saying much.
Bioshock 1 and 2 is basically one big sewer level.
Concept-wise, a city on the bottom of the ocean is creative.

And the atmosphere in this game is immersive as hell.

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Re: Bioshock: Infinite

Post by Gryewolf »

Doesn't make it any less boring and sewer levely.
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Re: Bioshock: Infinite

Post by Mete »

Here's hoping for a mod to increase the weapon limit or remove it completely.
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Re: Bioshock: Infinite

Post by Galaxy Man »

BurntToShreds wrote: -The shield: it could have easily been replaced with "damage resistance" in the Infusion selection screen, or there could have been more ways to regain lost health altogether. Having a regenerating shield in a BioShock game is just ridiculous and yes, even more ridiculous than a flying city where people can shoot lightning from their hands and a dimension warping girl guarded by a giant bird monster.
Actually I rather think it's a good move. The shield regenerates, but your health doesn't. The shield really only protects you from a few hits, so you still have to be careful with your health. However, you don't have to fall into the terrible point in some older games where you have low health and can't continue because of it, but it's never too easy because of regenerating health.
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