Spiral Knights (Now open to the public!)

Beep beep boop
betrippin
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Re: Spiral Knights (Now open to the public!)

Post by betrippin »

errybody add betrippin

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Operation Awesome
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Re: Spiral Knights (Now open to the public!)

Post by Operation Awesome »

So I found out that this Spiral Knights thing is free and so therefore I HAD TO OWN IT.

Yaaaaaaaaaaay
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Odds
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Re: Spiral Knights (Now open to the public!)

Post by Odds »

haha "free"

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Operation Awesome
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Re: Spiral Knights (Now open to the public!)

Post by Operation Awesome »

Odds wrote:haha "free"
Fuck this is going to be like TF2 only worse, isn't it.
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bagofnuts
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Re: Spiral Knights (Now open to the public!)

Post by bagofnuts »

pretty much

but you should add all of ussss
i may get on in the evenings or something
if i'm not busy being vindorktus

my name's Bonvoluted and my friend owes me 200 energy but she quit
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Operation Awesome
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Re: Spiral Knights (Now open to the public!)

Post by Operation Awesome »

Okay.
Awesome.



I'm Chumperson, by the way.
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Etank88
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Re: Spiral Knights (Now open to the public!)

Post by Etank88 »

Lockdown is the PvP that everyone wanted, balanced and fun.
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Verom
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Re: Spiral Knights (Now open to the public!)

Post by Verom »

Huzzabawha? pvp?
I think I just got my reason to play this again.

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Etank88
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Re: Spiral Knights (Now open to the public!)

Post by Etank88 »

Yeah its like control points with 3 classes, basicly Heavy Scout and Spy. Each class has a different shield ability, the heavy gives a protective barrier for you and your allies, the scout lets you rush quickly, and the spy makes you turn invisible.
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Will-Billy
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Re: Spiral Knights (Now open to the public!)

Post by Will-Billy »

i just got a FREE aroika (spelling?) and zapper from a stranger

then he yelled REVERSE PICKPOCKEEEEEEEEET and quit out

da heeeeeeeeeeeeeeeeeell?
- I brush with death so often we've started giving each other high-fives.
Bro wrote:Whoa, you could be the world's most slightly better than average doctor

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Falconer Lombard
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Re: Spiral Knights (Now open to the public!)

Post by Falconer Lombard »

Was humming and hawing over the auction house to get a UV'd wolver coat. Decided I'd just buy the recipes and worry about uv's later.
>crafting wolver coat
>medium elemental resistance UV

Huzzah!

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cuban1598
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Re: Spiral Knights (Now open to the public!)

Post by cuban1598 »

Sooo... I know I'm kinda necroing but anyone still playing this? i just got it a few days ago. My name on it is Unusedname. Add me if you like.
Steam ID: cuban1598
SpiralKnights ID: Unusedname
3DS code: 4811-7626-3829
Wii code: 4856-7198-2842

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Etank88
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Re: Spiral Knights (Now open to the public!)

Post by Etank88 »

Wait, if you fight on floating islands, then how does the Snarbolax dig through them?
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Etank88
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Re: Spiral Knights (Now open to the public!)

Post by Etank88 »

Aaaaaw shit MASSIVE UPDATE!!!

First things first MISSIONS!!! 4 types

Rank: These babies will land you all sorts of awesome items to get you started and increase your rank in groups of 4 missions. Spiral Knights was lacking structure and this really helps things out.

Prestige: Daily missions to keep the party going. 2 types, A go through 2 floors mission, and a hand in an item mission.

Expansion: HELL YEAH DLC With a purchase of a pack you'll get an awesome set of maps with 3 difficulties in one purchase! These guys have some ballin rewards

Arcade: Bored with 2 floor adventures and wanna test your limits? This is where you go if you wanna get some extra heat or crowns in.

Now with so much to do you'll hit 5 star equips in no time. I currently am on 3star sword boosting equips with a Fire Brandisher and Twisted Snarble Barb. Now get out there and bring back some shiny rocks or something.
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KevTehNev
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Re: Spiral Knights (Now open to the public!)

Post by KevTehNev »

Going to necro this. I started playing again. I haven't played since Snarbolax was added to the game. I see the AZ Guild is still up, but does anyone play the game anymore?
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