
Welcome Now to OBLIVION! An Elder Scrolls Let's Play.
- Master Chief
- Posts: 12
- Joined: Mon Jun 14, 2010 2:25 am
- Location: In your bed
- Master Chief
- Posts: 12
- Joined: Mon Jun 14, 2010 2:25 am
- Location: In your bed
(HEY GUYS I AM FINALLY DONE WITH SCHOOL, you know what that means?
THAT'S RIGHT, MANY UPDATES! WOOHOO! SAY GOODBYE TO THOSE WEEK LONG WAITS AND HELLO TO MAYBE SEVERAL UPDATES A DAY. With updates being far more frequent, you should probably be more careful not to miss any. If you check for updates and find that you have no idea what is going on, you probably missed one or two. Make sure you check every new post before you assume you haven't missed any.)

We sure did kick that Oblivion gate's booty.
Now, what were we supposed to be doing again? Oh yeah, going back to the Mage's guild so I could give them this generic elven helmet and pretend that it's special. Off we go, then.

Geez, the Mage's guild really needs to be faster about this whole "dead bodies rotting all over the grounds" thing. It sort of gives visitors a bad impression when they walk outside and are immediately greeted with the dead corpses of twenty mage apprentices.

I mean, really, look at this.
Maybe the problem is that I killed all the conjurers and apprentices, and all the high-ranking mages don't want to be the ones who have to clean everything up.

They certainly don't seem to be bothered by it, anyway.

I give that one guy who was in charge of the expedition the common helmet and he actually thinks that it is something interesting.
What the hell.
I then go talk to the arch-mage because why not.

Oh I bet it is really important


Wait, this sounds like pointless information gathering.
Can't you just send me out to root out the Necromancers the old fashioned way? I'd really enjoy that. I really would.

Falcer? Wasn't he that guy who tried to trick me into drowning myself with that heavy ring or something? Used to be with the Mage's Guild?
Yeah, he was kind of a jerk.

And you want me to find out. Hm.

I don't blame you. "Rooting out" entire organizations is a lot of fun!
That's why I routinely "root out" a bunch of the mage's guild apprentices and conjurers here in the Arcane University and take their daggers!


Sounds like a plan.
I hate plans


Also I get a promotion.

This promotion comes with a new dress

It doesn't look nearly as cool as my other one.
I'm switching back.
Now I have to find "Tar-Meena". I'm sure she's located very far away, and will be very difficult to reach, and-

...she's right in the Arcane University, isn't she?

Yep. She is. Sleeping. Right there.
This "important" job I had to do basically was just a case of the arch-mage being too lazy to walk maybe 50 feet or so and ask her himself.
That is pathetic.
I feel so patronized. Seriously, he was just like "Oh boy, are you ready for your super special awesome mission!?" and I was like "YES YES I AM OH BOY" and then he was just like "GREAT now go walk 20 yards or so and ask someone about something because I'm too lazy to do it myself."
It basically just comes down to the fact that he gave me a simple errand-boy task and acted like he was incredibly important and difficult. Jerk.


Yeah? Well you can just deal with it because I need to know about "black soul gems" or whatever.

Well that was a quick change in attitude, Madame Bipolar.

Falcer never returned it? Oh boy, I hope I get to track him down and kill him!
It will be the first interesting mission I'd have gotten from the Mage's Guild so far.

Okay.
TO THE MYSTIC ARCHIVES

There actually aren't all that many books here.
I'm disappointed.

Oh look there's the book.
Sitting on that little table.
In plain sight.
Obviously.
How the hell did she mange to lose track of that!?


The "book" is three pages long.
I guess it's more like a pamphlet.

Also, I notice that I have the option to ask Velwyn about "Thieves".
I'm not sure why.
He says some things that will probably be relevant later.
BACK TO TAR-MEENA

She says nothing important.
TO THE ARCH-MAGE

OH BOY I SURE DID A GREAT JOB OF WALKING INTO THE LIBRARY THAT IS LIKE 50 FEET FROM HERE AND PICKING UP THAT BOOK FROM THE TABLE IN PLAIN SIGHT
CLEARLY I AM AN EXAMPLE TO MY COLLEAGUES


I get the impression that the Arch-Mage only keeps me around so I can do all the really simple stuff that he is way too lazy to do himself.
It is getting really obvious at this point.
Anyway, TO BOTHIEL
WHO IS ALSO LIKE 50 FEET AWAY


Falcar keeps getting brought up.
I hope I get to kill him by the time this is over.
It would be the first fun thing I've done all day.

If you "didn't pay it much attention", then why the hell did you keep it with you all this time?
Falcer has been gone for weeks now.

Oh look pointless gibberish that I don't give a shit about.
What.
A.
Surprise.
BACK TO THE ARCH-MAGE

Why do you memorize the names of random caves
Don't you have better things to do with your memory


It's like I have to do everything around here...

Are you kidding? Putting myself in harm's way is the only way that this could get interesting at this point.
I'm probably gonna do it on purpose.

TO THE RANDOM CAVE OR WHATEVER
Hey look Nameless is back.
Again.
From the dead.
With no real explanation.
Not gonna lie, that is really starting to creep me out.

AND SO WE GO

OH GEE, A STRANGE ALTER AND SOME CORPSES AND SKULLS
I WONDER IF THE NECROMANCERS HAVE ANYTHING TO DO WITH THIS
WHAT A MYSTERY
Well, time to head into the cave and confront the obvious enemy...

You know what, you're right. What was I thinking. I really can't stop you guys.
Tell you what, I'll even help out a little bit...

HERE, HAVE A CORPSE TO RESURRECT
OH WAIT YOU CAN'T RESURRECT IT
BECAUSE IT IS YOURS

I find a strange note on his body. I bet it is important.

Oh look, it's the evidence I need.
It's really convenient that it just happened to be held by the first necromancer I encountered in this cave.
Anyway, I should probably head back to the Arch-Mage.

I decide to pummel another necromancer to death before I leave, however.
Just because.

It appears that they finally cleaned up all those bodies.
And hired new apprentices.
All holding nice, expensive daggers...
...Come to think of it, I am a bit low on cash...
Naw, it isn't worth the effort right now. Maybe later.

I find the Arch-Mage sleeping in the Mage's quarters. Despite the fact he has his own private room.
This really is a very strange man.

...Actually, I just found a note.
That said some words.
That may or may not be true.

Okay yeah I guess you can just accept this handwritten note that could have easily been forged by me as completely true evidence.
It would fit with the theme of your previous actions, anyway.
(The theme is that they are stupid).

Oh man, you are so right.
The way I walked from place to place, talking to people that you could have easily talked to yourself?
Yeah, that was some serious mage-ery right there.

Oh boy another meaningless rank.
Wake me up when I get to kill some more necromancers. That was fun, at least.
THAT'S RIGHT, MANY UPDATES! WOOHOO! SAY GOODBYE TO THOSE WEEK LONG WAITS AND HELLO TO MAYBE SEVERAL UPDATES A DAY. With updates being far more frequent, you should probably be more careful not to miss any. If you check for updates and find that you have no idea what is going on, you probably missed one or two. Make sure you check every new post before you assume you haven't missed any.)

We sure did kick that Oblivion gate's booty.
Now, what were we supposed to be doing again? Oh yeah, going back to the Mage's guild so I could give them this generic elven helmet and pretend that it's special. Off we go, then.

Geez, the Mage's guild really needs to be faster about this whole "dead bodies rotting all over the grounds" thing. It sort of gives visitors a bad impression when they walk outside and are immediately greeted with the dead corpses of twenty mage apprentices.

I mean, really, look at this.
Maybe the problem is that I killed all the conjurers and apprentices, and all the high-ranking mages don't want to be the ones who have to clean everything up.

They certainly don't seem to be bothered by it, anyway.

I give that one guy who was in charge of the expedition the common helmet and he actually thinks that it is something interesting.
What the hell.
I then go talk to the arch-mage because why not.

Oh I bet it is really important


Wait, this sounds like pointless information gathering.
Can't you just send me out to root out the Necromancers the old fashioned way? I'd really enjoy that. I really would.

Falcer? Wasn't he that guy who tried to trick me into drowning myself with that heavy ring or something? Used to be with the Mage's Guild?
Yeah, he was kind of a jerk.

And you want me to find out. Hm.

I don't blame you. "Rooting out" entire organizations is a lot of fun!
That's why I routinely "root out" a bunch of the mage's guild apprentices and conjurers here in the Arcane University and take their daggers!


Sounds like a plan.
I hate plans


Also I get a promotion.

This promotion comes with a new dress

It doesn't look nearly as cool as my other one.
I'm switching back.
Now I have to find "Tar-Meena". I'm sure she's located very far away, and will be very difficult to reach, and-

...she's right in the Arcane University, isn't she?

Yep. She is. Sleeping. Right there.
This "important" job I had to do basically was just a case of the arch-mage being too lazy to walk maybe 50 feet or so and ask her himself.
That is pathetic.
I feel so patronized. Seriously, he was just like "Oh boy, are you ready for your super special awesome mission!?" and I was like "YES YES I AM OH BOY" and then he was just like "GREAT now go walk 20 yards or so and ask someone about something because I'm too lazy to do it myself."
It basically just comes down to the fact that he gave me a simple errand-boy task and acted like he was incredibly important and difficult. Jerk.


Yeah? Well you can just deal with it because I need to know about "black soul gems" or whatever.

Well that was a quick change in attitude, Madame Bipolar.

Falcer never returned it? Oh boy, I hope I get to track him down and kill him!
It will be the first interesting mission I'd have gotten from the Mage's Guild so far.

Okay.
TO THE MYSTIC ARCHIVES

There actually aren't all that many books here.
I'm disappointed.

Oh look there's the book.
Sitting on that little table.
In plain sight.
Obviously.
How the hell did she mange to lose track of that!?


The "book" is three pages long.
I guess it's more like a pamphlet.

Also, I notice that I have the option to ask Velwyn about "Thieves".
I'm not sure why.
He says some things that will probably be relevant later.
BACK TO TAR-MEENA

She says nothing important.
TO THE ARCH-MAGE

OH BOY I SURE DID A GREAT JOB OF WALKING INTO THE LIBRARY THAT IS LIKE 50 FEET FROM HERE AND PICKING UP THAT BOOK FROM THE TABLE IN PLAIN SIGHT
CLEARLY I AM AN EXAMPLE TO MY COLLEAGUES


I get the impression that the Arch-Mage only keeps me around so I can do all the really simple stuff that he is way too lazy to do himself.
It is getting really obvious at this point.
Anyway, TO BOTHIEL
WHO IS ALSO LIKE 50 FEET AWAY


Falcar keeps getting brought up.
I hope I get to kill him by the time this is over.
It would be the first fun thing I've done all day.

If you "didn't pay it much attention", then why the hell did you keep it with you all this time?
Falcer has been gone for weeks now.

Oh look pointless gibberish that I don't give a shit about.
What.
A.
Surprise.
BACK TO THE ARCH-MAGE

Why do you memorize the names of random caves
Don't you have better things to do with your memory


It's like I have to do everything around here...

Are you kidding? Putting myself in harm's way is the only way that this could get interesting at this point.
I'm probably gonna do it on purpose.

TO THE RANDOM CAVE OR WHATEVER
Hey look Nameless is back.
Again.
From the dead.
With no real explanation.
Not gonna lie, that is really starting to creep me out.

AND SO WE GO

OH GEE, A STRANGE ALTER AND SOME CORPSES AND SKULLS
I WONDER IF THE NECROMANCERS HAVE ANYTHING TO DO WITH THIS
WHAT A MYSTERY
Well, time to head into the cave and confront the obvious enemy...

You know what, you're right. What was I thinking. I really can't stop you guys.
Tell you what, I'll even help out a little bit...

HERE, HAVE A CORPSE TO RESURRECT
OH WAIT YOU CAN'T RESURRECT IT
BECAUSE IT IS YOURS

I find a strange note on his body. I bet it is important.

Oh look, it's the evidence I need.
It's really convenient that it just happened to be held by the first necromancer I encountered in this cave.
Anyway, I should probably head back to the Arch-Mage.

I decide to pummel another necromancer to death before I leave, however.
Just because.

It appears that they finally cleaned up all those bodies.
And hired new apprentices.
All holding nice, expensive daggers...
...Come to think of it, I am a bit low on cash...
Naw, it isn't worth the effort right now. Maybe later.

I find the Arch-Mage sleeping in the Mage's quarters. Despite the fact he has his own private room.
This really is a very strange man.

...Actually, I just found a note.
That said some words.
That may or may not be true.

Okay yeah I guess you can just accept this handwritten note that could have easily been forged by me as completely true evidence.
It would fit with the theme of your previous actions, anyway.
(The theme is that they are stupid).

Oh man, you are so right.
The way I walked from place to place, talking to people that you could have easily talked to yourself?
Yeah, that was some serious mage-ery right there.

Oh boy another meaningless rank.
Wake me up when I get to kill some more necromancers. That was fun, at least.
Last edited by Zink on Tue Apr 12, 2011 7:49 pm, edited 1 time in total.
- supermario566
- Posts: 255
- Joined: Fri Jun 19, 2009 7:01 pm
- Location: sup
- BurntToShreds
- Posts: 9310
- Joined: Sun Jul 27, 2008 11:55 pm
- Location: Houston, Texas
- Contact:
- Superior Bacon
- Most Important Member
- Posts: 16573
- Joined: Tue Mar 24, 2009 6:57 am
- Location: alcoholism, oregon
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Nancymaker
- Posts: 2424
- Joined: Mon Feb 22, 2010 2:19 am
- Location: Land of Neeps and Tatties
- Contact:
- Kupti Tranamo
- Posts: 132
- Joined: Sun Feb 28, 2010 5:50 am
- Location: In your soul
My next mission better involver necromancer slaughtering.
I'll be very disappointed if it doesn't.

Wow, that's sounds fairly impor-SIOAJDGOHASDOFJ
WHAT
I THOUGHT YOU WERE THE ARCH-MAGE
WHAT THE HELL
EVERYTHING I KNOW IS A LIIIIIIIIIEEEEEEEEEEEE

Anyway, I take the teleporter up to the second floor of the main tower.

Unfortunately, the teleporter to the top floor, were the Arch-Mage is, I can't enter without "trespassing"
I guess I'll just have to be sneaky.

I enter the room and- ohohoho what's this
It's that staff that I had stolen for the Thieve's Guild all that time ago.
...I'm sure the Arch-Mage won't mind if I "borrow" it for a little bit...

Heheheh...

Well, there's the Arch-Mage. Let's see what he wants.

I... guess?
To be honest I thought I already had met you.
But it turns out that was just some other guy.
Weird, huh?

As long as I get to kill people, I'm up for it.


So I have to find and rescue this informant?
That sounds like a very dangerous mission in which I will have to fight (and kill) dozens of angry necromancers.
I am so up for it.
Who is this guy, anyway?

Geez, with a name like "Mucianus Allias", how could the guy be anything but a mage?
It really is a very mage-like name.


Oh boy I hope I get to kill the battlemages too.
This mission keeps getting better and better!

Most people don't want anything to go wrong.
It really goes without saying.

IT IS TO THERE I HEAD

These are the ruins.
I see no battlemages.
Maybe they left.

Oh wait turns out they were inside.
Nevermind.

This guy is really rustled off at the guy I am supposed to rescue.
I think maybe it has something to do with the fact all of his friends are dead.


He wants me to follow him.
Foolish fool, doesn't he know that it is him who should be following me?

He starts running into the ruins without the slightest ounce of strategy and I follow him.

Uh wait that blood stain looks really suspicious, maybe you shouldn't-


...Daaaaaaaaaamn.

Well, I guess all the battlemages are dead.
Looks like it is up to me and the Punch Misers.

Some undead show up. The Punch Misers immediately start fighting them.
On the rising platform of death.
That get impaled by spikes several times. Surprisingly, it doesn't seem to bother them much. I guess that one guy who died was just a huge wimp or something.

There are also necromancers.


Necromancers who soon become the very thing they once experimented on.
That thing being corpses.

There is also a Lich or two.
I make sure that "is" becomes a "was".

Hmm. A seemingly normal looking woman standing completely still in a cave filled with hostile necromancers.
I'm suspicious.

10 gold says I have to kill her.


Okay so apparently she is a Necromancer.
I have no idea why she is the only one not wearing their robes.
Or the only one with a name.


Yep. Killing time.

Take this, old lady!

Well, that was easy.
Clearly having a name does not make you any better than all the other nameless necromancers.

Speaking of the nameless necromancers, there turns out to still be a ton of them.
You'd think that the one with a name and different outfit who had dialouge would be the boss at the end of the ruins or something.

Come to think of it, it really is weird how many old ladies seem to be necromancers.
I don't even want to know why.

The staff of paralysis makes very short work of these necromancers.
It turns out that people who can't move have trouble fighting back.

There's also a bunch more undead.
I also notice that Guilbert somehow found himself and Daedric claymore. Good for him, I guess.

Eventually, I find the guy I'm looking for.
He is a zombie now. What a terrible fate.
He's unaggressive, though. I guess maybe he retained his free will.
Well, there's only one thing to do now:

Pummel the ever-loving shit out of him.

Soon he is dead. For good, this time.
What a tragedy.

On the way out, we encounter a few more necromancers.
Which really isn't all that interesting.

Well, time to head back to the Mage's Guild and-
...Wait... over there... is that...?

That better not be what I think it is...

Godammit, it is.
Another daisies Oblivion gate.
This has gotten really annoying. I really need to do something about this someday.
But not today
I head back to the real Arch-Mage and tell him the news.

Oh, there was something I could do.
It was kill him.
And I did.

To be fair, most of the lives were that of the Necromancers.
All thanks to me!

Actually I wasn't even trying all that hard. I mostly just wanted to kill necromancers.
Killing necromancers is my new favorite pastime.
I'll be very disappointed if it doesn't.

Wow, that's sounds fairly impor-SIOAJDGOHASDOFJ
WHAT
I THOUGHT YOU WERE THE ARCH-MAGE
WHAT THE HELL
EVERYTHING I KNOW IS A LIIIIIIIIIEEEEEEEEEEEE

Anyway, I take the teleporter up to the second floor of the main tower.

Unfortunately, the teleporter to the top floor, were the Arch-Mage is, I can't enter without "trespassing"
I guess I'll just have to be sneaky.

I enter the room and- ohohoho what's this
It's that staff that I had stolen for the Thieve's Guild all that time ago.
...I'm sure the Arch-Mage won't mind if I "borrow" it for a little bit...

Heheheh...

Well, there's the Arch-Mage. Let's see what he wants.

I... guess?
To be honest I thought I already had met you.
But it turns out that was just some other guy.
Weird, huh?

As long as I get to kill people, I'm up for it.


So I have to find and rescue this informant?
That sounds like a very dangerous mission in which I will have to fight (and kill) dozens of angry necromancers.
I am so up for it.
Who is this guy, anyway?

Geez, with a name like "Mucianus Allias", how could the guy be anything but a mage?
It really is a very mage-like name.


Oh boy I hope I get to kill the battlemages too.
This mission keeps getting better and better!

Most people don't want anything to go wrong.
It really goes without saying.

IT IS TO THERE I HEAD

These are the ruins.
I see no battlemages.
Maybe they left.

Oh wait turns out they were inside.
Nevermind.

This guy is really rustled off at the guy I am supposed to rescue.
I think maybe it has something to do with the fact all of his friends are dead.


He wants me to follow him.
Foolish fool, doesn't he know that it is him who should be following me?

He starts running into the ruins without the slightest ounce of strategy and I follow him.

Uh wait that blood stain looks really suspicious, maybe you shouldn't-


...Daaaaaaaaaamn.

Well, I guess all the battlemages are dead.
Looks like it is up to me and the Punch Misers.

Some undead show up. The Punch Misers immediately start fighting them.
On the rising platform of death.
That get impaled by spikes several times. Surprisingly, it doesn't seem to bother them much. I guess that one guy who died was just a huge wimp or something.

There are also necromancers.


Necromancers who soon become the very thing they once experimented on.
That thing being corpses.

There is also a Lich or two.
I make sure that "is" becomes a "was".

Hmm. A seemingly normal looking woman standing completely still in a cave filled with hostile necromancers.
I'm suspicious.

10 gold says I have to kill her.


Okay so apparently she is a Necromancer.
I have no idea why she is the only one not wearing their robes.
Or the only one with a name.


Yep. Killing time.

Take this, old lady!

Well, that was easy.
Clearly having a name does not make you any better than all the other nameless necromancers.

Speaking of the nameless necromancers, there turns out to still be a ton of them.
You'd think that the one with a name and different outfit who had dialouge would be the boss at the end of the ruins or something.

Come to think of it, it really is weird how many old ladies seem to be necromancers.
I don't even want to know why.

The staff of paralysis makes very short work of these necromancers.
It turns out that people who can't move have trouble fighting back.

There's also a bunch more undead.
I also notice that Guilbert somehow found himself and Daedric claymore. Good for him, I guess.

Eventually, I find the guy I'm looking for.
He is a zombie now. What a terrible fate.
He's unaggressive, though. I guess maybe he retained his free will.
Well, there's only one thing to do now:

Pummel the ever-loving shit out of him.

Soon he is dead. For good, this time.
What a tragedy.

On the way out, we encounter a few more necromancers.
Which really isn't all that interesting.

Well, time to head back to the Mage's Guild and-
...Wait... over there... is that...?

That better not be what I think it is...

Godammit, it is.
Another daisies Oblivion gate.
This has gotten really annoying. I really need to do something about this someday.
But not today
I head back to the real Arch-Mage and tell him the news.

Oh, there was something I could do.
It was kill him.
And I did.

To be fair, most of the lives were that of the Necromancers.
All thanks to me!

Actually I wasn't even trying all that hard. I mostly just wanted to kill necromancers.
Killing necromancers is my new favorite pastime.
Last edited by Zink on Tue Apr 12, 2011 7:49 pm, edited 1 time in total.
-
Nancymaker
- Posts: 2424
- Joined: Mon Feb 22, 2010 2:19 am
- Location: Land of Neeps and Tatties
- Contact:
- Superior Bacon
- Most Important Member
- Posts: 16573
- Joined: Tue Mar 24, 2009 6:57 am
- Location: alcoholism, oregon

