You're not making any sense at all, Wordsmith.
Just because you can't use Metaknight as well as you could use another character doesn't mean Metaknight isn't the strongest character in the game. He is. You're just more proficient with another character. You find it easier to use. You know it better.
Metaknight is still stronger. He has, overall, better tools. He can deal with the whole cast. He has answers for everything. His weaknesses are meaningless compared to his strengths.
Wordsmith wrote:Best and worst are only facts if they themselves are derived from facts. It is a fact that Ike is middle tier, but its not a fact whether he is good or bad.
Yes it is. It's simple, really - a character alone doesn't matter. What matters is how he interacts with the rest of the cast. That's what makes a character good or bad: how he measures to the other characters.
Ike has bad match-ups up the wazoo! He doesn't have the advantage against many characters, and even then it's not by a lot. And even then, it's against overall poorly-ranked characters! An advantageous match-up against Ganondorf, Zelda or Falcon is nothing to brag about.
However, and that's why Ike's ranking isn't low, his bad match-ups aren't too bad. Apart from, say, Metaknight and Marth, his match-ups are hard but still fair-ish, thanks to his weight making him hard to eject directly, deal good damage and eject his opponents pretty efficient ways. He also has a good jab and nice range on most moves.
Ike's weaknesses are what screws him. He's very slow, and easily punishable, meaning you have to be extremely careful. It limits your offensive options greatly. Ike is also large, meaning he's easy to combo, his throws are subpar, his recovery is predictable and punishable and he's easy to camp and run away from, and to keep away from the edge of the stage after ejecting him.
Ike's gameplay is just too reliant on zoning and punishing the opponents errors, and even that doesn't do much at all. His range is nice, and his aerials can be scary, but what good are these moves when they're so slow? You can read them and shield them, and then punish them. Ike has almost no mix-ups, he needs to do the same thing over and over (front air attack, back air attack, hope for a jab to connect, punish rolls with a front smash) to try and do damage or lead to a kill, and these things are expectable, easy to bait, easy to punish. He can survive some punishment though, and because most characters need to hit him a lot to kill him, it gives him some chances to hit them back, but that's still not much.
Wordsmith wrote:Good, bad, easy, difficult, theyre all opinions
Easy and difficulte, yes ; good and bad, no, not in a fighting game.