Re: We can't talk about PlanetSide 2?
Posted: Wed Jul 06, 2011 6:34 pm
So do you wander around the world (lots of boring sailing, ha ha) or do you teleport to a different continent (read: switch stages like any other game)?
usually not funny
https://www.awkwardzombie.com/forum/
https://www.awkwardzombie.com/forum/viewtopic.php?f=4&t=5083
They are NOTHING like TF2's control points. To capture a control point in TF2, all you do is stand on it for a couple seconds.... to capture a base in PlanetSide, you have to fight your way to the control center, have a hacker bypass security systems, and defend it until that hack is complete(takes 15 minutes on most bases, some bases have a "flag" unit that becomes active that can be transported to one of your own bases to instantly complete it)... which takes a hell of a lot longer than standing on a silly little circle for 5 seconds.Galaxy Man wrote:so yeah they're all just different maps that they call continents with different areas to fight on that progress as you win
pretty much exactly like team fortress 2's control points then
what is this game doing that's different other than a scale that makes no sense and matters exactly zero
seriously this is hilarious how much you think this is some sort of godsend
You need to teleport through the warp gates, or teleport to your home base and take a dropship.YCobb wrote:So do you wander around the world (lots of boring sailing, ha ha) or do you teleport to a different continent (read: switch stages like any other game)?
To capture a point in TF2, you have to START fighting your way to it, actively stopping the other team from stopping YOU, and then if the map is right, continue pushing to the next control point while the other team tries to take them back/take yours. All while actively fighting and having to play an almost literal tug of war. Some versions are offense/defense, where one team has all the control points and the other tries to take them. The classes are all set up much like Rock Paper Scissors, so major strategy is needed in some situations.GarthKoopa wrote:They are NOTHING like TF2's control points. To capture a control point in TF2, all you do is stand on it for a couple seconds.... to capture a base in PlanetSide, you have to fight your way to the control center, have a hacker bypass security systems, and defend it until that hack is complete(takes 15 minutes on most bases, some bases have a "flag" unit that becomes active that can be transported to one of your own bases to instantly complete it)... which takes a hell of a lot longer than standing on a silly little circle for 5 seconds.Galaxy Man wrote:so yeah they're all just different maps that they call continents with different areas to fight on that progress as you win
pretty much exactly like team fortress 2's control points then
what is this game doing that's different other than a scale that makes no sense and matters exactly zero
seriously this is hilarious how much you think this is some sort of godsend
so is every cawadoodyPlanetSide isn't just about scale, it's also about actual warfare.
so it's exactly like switching mapsYou need to teleport through the warp gates, or teleport to your home base and take a dropship.YCobb wrote:So do you wander around the world (lots of boring sailing, ha ha) or do you teleport to a different continent (read: switch stages like any other game)?

pretty much arguing because it 1) sounds boring as fuck 2) this guy is hilariousThe Big Cheese wrote:I'm assuming you're all arguing like children over Planetside being a copy-cat game. Planetside predated TF2 and Call of Duty and it was an MMO, and it was one of the first large scale FPS games. It was WAY more than any shooter's player count. Those were its draws, scale and MMO and one of the first of its kind.
But who thinks anymore.
I am not against you all debating about the game, but how you're doing it. After awhile you both are ust arguing the same points but adding insults, which I'm not cool with.Galaxy Man wrote:pretty much arguing because it 1) sounds boring as fuck 2) this guy is hilariousThe Big Cheese wrote:I'm assuming you're all arguing like children over Planetside being a copy-cat game. Planetside predated TF2 and Call of Duty and it was an MMO, and it was one of the first large scale FPS games. It was WAY more than any shooter's player count. Those were its draws, scale and MMO and one of the first of its kind.
But who thinks anymore.
i'll stop now
Sounds like too much responsibility D:Syobon wrote:It seems odd to me that noone in these 4 pages has named the biggest appeal to a continous universe to kill each other in (or maybe I've missed it):
- your actions have consequences
- as a result, there's the possibility of long term goals.
way too much like responsibilityKalekemo wrote:Sounds like too much responsibility D:Syobon wrote:It seems odd to me that noone in these 4 pages has named the biggest appeal to a continous universe to kill each other in (or maybe I've missed it):
- your actions have consequences
- as a result, there's the possibility of long term goals.
I dunnoKalekemo wrote:Exeres, you know daisies well that that's impossible
