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Re: Spiral Knights (Now open to the public!)
Posted: Fri Jul 15, 2011 3:36 pm
by Odds
HOW DO YOU EVEN DO THIS
Re: Spiral Knights (Now open to the public!)
Posted: Fri Jul 15, 2011 9:32 pm
by Galaxy Man
Odds wrote:HOW DO YOU EVEN DO THIS
that's what she said
also man i don't even know.
it's nice buying your way to the top but i think i should stop now before i have jack shit again
Re: Spiral Knights (Now open to the public!)
Posted: Sat Jul 16, 2011 5:35 pm
by bagofnuts
at this point 5000 energy is like
...
LOADSAMONEY.
you must be doing something wrong if you spend like 300,000 getting 3-star equipment
Re: Spiral Knights (Now open to the public!)
Posted: Wed Aug 03, 2011 3:54 pm
by Etank88
Well PvP is back up in a bomberman clone and it lags like hell.
Re: Spiral Knights (Now open to the public!)
Posted: Thu Aug 04, 2011 12:06 pm
by Etank88
Second time Spiral Knights crashed in PvP. Or more like froze.
Re: Spiral Knights (Now open to the public!)
Posted: Thu Aug 04, 2011 4:44 pm
by bagofnuts
I really need to start doing T3 runs. And why aren't there more people running around in drake/wyvern/dragon armor?
It's nice to be special but I feel lonely.
Re: Spiral Knights (Now open to the public!)
Posted: Thu Aug 04, 2011 5:18 pm
by Etank88
I decided to follow the Snarl Barb Sword line because it provides me with ranged attack without having to use guns.
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 5:02 am
by Galaxy Man
Etank88 wrote:I decided to follow the Snarl Barb Sword line because it provides me with ranged attack without having to use guns.
i ended up following the calibur line because of the attack strength
found out a little bit too late that the other path it can take is exactly the same but extra undead damage
fucking shit balls
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 5:56 am
by Odds
ha HA good luck finding the recipe
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 6:11 am
by bagofnuts
Galaxy Man wrote:
found out a little bit too late that the other path it can take is exactly the same but extra undead damage
turns out the leviathan blade actually does have a lot more power than the CIV
the CIV only barely has more power than the leviathan blade when fighting undead
the gauges are a lie
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 11:28 am
by Etank88
Galaxy Man wrote:Etank88 wrote:I decided to follow the Snarl Barb Sword line because it provides me with ranged attack without having to use guns.
i ended up following the calibur line because of the attack strength
found out a little bit too late that the other path it can take is exactly the same but extra undead damage
fucking shit balls
I'm actually Going dual swords. Calibur and Snarl Barb.
And as for the recipe you can find everyone the auction house.
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 11:47 am
by Galaxy Man
bagofnuts wrote:Galaxy Man wrote:
found out a little bit too late that the other path it can take is exactly the same but extra undead damage
turns out the leviathan blade actually does have a lot more power than the CIV
the CIV only barely has more power than the leviathan blade when fighting undead
the gauges are a lie
oh seriously?
great then
now i just need a good gun.
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 12:58 pm
by Etank88
Guns suck period.
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 1:30 pm
by Mr. Mander
Hahaha
no
I recommend the Antigua line, Galaxy
Re: Spiral Knights (Now open to the public!)
Posted: Fri Aug 05, 2011 3:12 pm
by bagofnuts
etank: hahahahahahahhhhhh
ahahah
ha
but yeah, antigua line is great. They don't do too much damage but it provides a constant source, and once you level it up there's not much they'll do half-damage due to resistances against. Six shots is definitely more than enough, compared to three and two-shot guns. I recommend the Silversix line, since the Blackhawk line's status advantages happen to be for monsters that tend to have an easier time dodging.
It's great for mecha knights, I guess, if your sword isn't up to the task, since you can fire one shot that makes them shield, then fire the other five when they stop shielding.
They've got a rather nice range, too.
I haven't tried the new Roarmulus guns but they look rather fun! Might get a Catalyzer.