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Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 3:16 pm
by Shad
DoNotDelete wrote:You mean where you have to pay real cheddar for game time?
Yah, I kinda saw it coming.
You can but you don't have to.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 3:28 pm
by Mr. Mander
All you've got to do in those challenge rooms is kite like a pro
I've done two of those, solo
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 3:42 pm
by Bill Nye the Science Guy
Le Great Handsome Oppressor wrote:DoNotDelete wrote:You mean where you have to pay real cheddar for game time?
Yah, I kinda saw it coming.
You can but you don't have to if you feel like playing for like an hour and then being unable to go on
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 3:46 pm
by DoNotDelete
As I understand it that's how the Pokemon Dream World thing is going to work (you can only play for an hour each day), but with that there's no negotiation on playing longer - at all.
This is supposed to be for managing the amount of users online at any one time, which is no doubt the same reason for the limiters imposed on Spiral Knights.
Actually, I expect once the initial novelty has worn off for most people and the servers experience a lapse in activity the exchange rates will drop considerably again making the game more attractive to people who would like to play for longer.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 4:16 pm
by KevTehNev
You can always get on early in the morning and buy some crystal energy for cheap.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 5:55 pm
by Odds
guess i invited people to a horrible game
whoooooooooooooops
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 6:05 pm
by Noffletoff
HOW DARE YOU!!?
Let's play worgens.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 6:16 pm
by KevTehNev
Odds wrote:guess i invited people to a horrible game
whoooooooooooooops
Psssh I was playing this horrible game before it was cool.
hipster.jpg
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 6:40 pm
by Odds
i was too, kev :V
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 6:53 pm
by KevTehNev
Odds wrote:i was too, kev :V
How did you even get into the beta?
I got lucky when Rock Paper Shotgun tweeted about 300some free codes.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 8:27 pm
by Verom
I don't think the games bad at all, just poorly managed caused whoops sega can't run an mmo
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 8:36 pm
by KevTehNev
The game would be fixed if we got at least 100 more energy a day.
I mean, I wouldn't mind spending $5 for what is it...1600 crystal? But shit this management is pretty fucking terrible.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 9:22 pm
by Odds
KevTehNev wrote:How did you even get into the beta?
I got lucky when Rock Paper Shotgun tweeted about 300some free codes.
Dreilex sent me the referral form whatever thing he got from following them on facebook or twitter or something.
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 9:55 pm
by Mr. Mander
I just got violated by some kind of super slime
Re: Spiral Knights (Now open to the public!)
Posted: Sun Apr 10, 2011 11:57 pm
by Verom
So something I just realized.
I'm pretty sure for the people who are out hunting recipes, you get 4 set midlevel shops per day.
So doing 1 of each dungeon would be the most profitable if you're looking for something specific.
EDIT: maybe not, but it could be similar to this.
EDIT EDIT: Yeah I'm totally wrong ignore me.