Page 13 of 16
Posted: Sat Oct 09, 2010 9:43 pm
by Crushter
Only 5% of online players for Reach have the A Monument to All Your Sins achievement.
Aw ye exclusive club.
Posted: Sat Oct 09, 2010 11:06 pm
by BurntToShreds
Firefight Fail!!
Also, I'm in the top percentage of all players!
Posted: Sat Oct 09, 2010 11:10 pm
by Exeres
BurntToShreds wrote:Firefight Fail!!
Also, I'm in the top percentage of all players!
I'm in the Top 50%
Posted: Sun Oct 10, 2010 2:21 am
by YCobb
So I noticed today that you can just hide in the trees on Boardwalk, if you're Red team.
Had some fun assassinating people as they wandered by, then jetpacking back to my fortress in the arboreal sky.
Posted: Sun Oct 10, 2010 2:24 am
by Exeres
YCobb wrote:So I noticed today that you can just hide in the trees on Boardwalk.
Had some fun assassinating people as they wandered by, the jetpacking back to my fortress in the arboreal sky.
I noticed that last week. It was awesome, but I stopped doing it.
Posted: Sun Oct 10, 2010 2:39 am
by Crushter
Play on a gametype with no Motion Sensor
Use Active Camo
Have Proximity chat on
half the game is: "FUCKING BULLSHIT" as the assassinations rack up
Posted: Sun Oct 10, 2010 2:53 pm
by Echo MasterMind
Haha, awesome. But what playlist has no motion trackers and armor abilities at the same time?

Posted: Sun Oct 10, 2010 3:27 pm
by Crushter
I think they removed it, it was like Slayer Pro but with Armor Abilities
Posted: Tue Oct 26, 2010 6:11 am
by BurntToShreds
So, did anybody else know that there's campaign co-op in Cooperative matchmaking now?
Posted: Tue Oct 26, 2010 7:46 am
by Bill Nye the Science Guy
me and some friends had a huge custom game where everyone had active camo, hologram and you couldnt kill someone unless you assassinated them
hilarity ensues
Posted: Wed Oct 27, 2010 4:52 pm
by Kira
Customs on Reach?
Send message to kira x87x
is gamertag
Bill Nye the Science Guy wrote:me and some friends had a huge custom game where everyone had active camo, hologram and you couldnt kill someone unless you assassinated them
and lol
Posted: Wed Oct 27, 2010 7:41 pm
by BurntToShreds
Also, firefight co-op matches now last for three rounds and have a time limit of 30 minutes. There's a 90 second bonus round after that where all the skulls are turned on and you fight til times up or you die.
In the bonus round, phantoms come in and drop off an infinite amount of enemies. The enemy changes with the game type. So far I've seen Grunts in regular firefight and Elites in rocketfight. I wonder what enemy sniperfight's bonus round has...
Posted: Wed Oct 27, 2010 10:17 pm
by Crushter
BurntToShreds wrote:Also, firefight co-op matches now last for three rounds and have a time limit of 30 minutes. There's a 90 second bonus round after that where all the skulls are turned on and you fight til times up or you die.
In the bonus round, phantoms come in and drop off an infinite amount of enemies. The enemy changes with the game type. So far I've seen Grunts in regular firefight and Elites in rocketfight. I wonder what enemy sniperfight's bonus round has...
apperantly some guy got infinite hunters
Posted: Sat Oct 30, 2010 3:52 am
by Shoolis
How to have a shit-ton of fun on Forge:
Go to Forge World. Preferably the ocean area.
Spawn one of those grids.
Get a friend.
Turn gravity as low as possible and speed all the way up.
Launch that fucker into fucking orbit.
Posted: Sat Oct 30, 2010 4:36 am
by Fatehehhhh
Shoolis wrote:How to have a shit-ton of fun on Forge:
Go to Forge World. Preferably the ocean area.
Spawn one of those grids.
Get a friend.
Turn gravity as low as possible and speed all the way up.
Launch that fucker into fucking orbit.
I've done that. Shit was cash.