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Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:09 am
by Sol Reaper
You'd love Hack Slash Mine, then.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:12 am
by Brekkjern
Tried it and loved it, but it isn't quite how I envision Minecraft ending up. It is a gigantic leap for Steve though.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:15 am
by Sol Reaper
Have you played it recently? Because it still updates. I haven't seen any latest stuff but I was playing when they finally fixed the tooltip bugs and added races with their own stat variations.
I don't remember much else, save for a new Warrior(?) ability. It might have been Warrior, but I think it was Ranger.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:24 am
by Brekkjern
The problem is still that the difficulty is non-existent. The knockback kills all challenge and all the weapons are fundamentally the same (apart from the wands and some of the other rarer ones). There should be a risk of dying and it should be ever present. If not, then you are essentially playing creative mode with annoying things that interrupt you.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 6:22 pm
by BeatBoxingBoo
Wow you were right. That did turn into a total rant at the end. Most of it was good, but I don't see how Steve? has anything to do with the gameplay at all??

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:28 pm
by Syobon
I don't agree with the point about changing difficulty though. If you honestly don't have the self-control to not do that it's rather silly. Also the point about mobs spawning anywhere. If the mobs only spawn in certain places, survival becomes too easy when you can just avoid those places or erase them (cutting down dense forests).

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:43 pm
by Brekkjern
And then you would have other types of mobs. Shooting holes in his suggestions make no sense. Not at this level at least. If one added this stuff to the game and playtested it, you could tweak what happens if there isn't a tree in the vicinity. Problem solved and the game would be loads of fun.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:45 pm
by BeatBoxingBoo
too bad the proletariats locked it lol

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:47 pm
by Syobon
Spawning certain mobs in certain places is brilliant, but I thought that mobs coming from anywhere actually added to the tension. And the rest of his post is pretty spot-on, it's just those things I disagree with.

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 7:51 pm
by The Idiotic Oracle
the first time i died in minecraft was the time i discovered that going to the inventory doesnt pause the game

Re: The Big Ol' Minecraft Thread!

Posted: Sun Jun 10, 2012 9:01 pm
by Noffletoff
[Citation Needed] wrote:
Noffletoff wrote:24.231.65.216

Server is up with the latest snapshot if you want to play multiplayer.
Someone else get in here I'm bored.

Re: The Big Ol' Minecraft Thread!

Posted: Mon Jun 11, 2012 12:23 am
by Darkin
I would, but I appear to be addicted to Tekkit. Sorry.

Re: The Big Ol' Minecraft Thread!

Posted: Thu Jun 14, 2012 11:22 pm
by [Citation Needed]
I don't know how I haven't seen this until now but:

This is so depressing aaaugh

Re: The Big Ol' Minecraft Thread!

Posted: Fri Jun 15, 2012 12:10 am
by Tetrunes
I may cry...

Re: The Big Ol' Minecraft Thread!

Posted: Fri Jun 15, 2012 2:27 am
by Liraxus
Usually i detest full animation for characters in Minecraft.

But this Music video...

THIS MUSIC VIDEO...

Was absolutely perfect.

EDIT:
KICKASS!


http://i.imgur.com/6rsEW.png
http://i.imgur.com/7GYq5.png

I'm gonna turn the dungeon into a farmer, and the chest had cocoa beans, some bread, wheat, and 3 buckets.