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Re: Haven and Hearth
Posted: Tue Jan 25, 2011 11:43 pm
by bagofnuts
So guys um
Me and Falco have the bare beginnings of a camp here
we have a nice little cave somewhat hidden behind a tree and I'm paving the inside to make a road, and our log cabin is almost finished now. Food isn't a problem, we've got a fishing source and I can forage okay. Our camp is also placed behind a marsh and in between two cliffs so that river griefers probably won't spend the time even finding our little camp, and it'll be much easier setting up palisades or brick walls or whatever.
Re: Haven and Hearth
Posted: Mon Jan 31, 2011 1:12 am
by Stranaton
servers crashed :/
also, this needs attention.
boop.
Re: Haven and Hearth
Posted: Mon Jan 31, 2011 2:51 am
by bagofnuts
Oh hello. So I've paved out a little spot that we can put a kiln on in the cave, and brought the logs further in.
Our cave system is incredibly tiny, as it's only got a single fork and the place with the cabin is the widest area in it all. There's no cave water either, so nope can't tanning tubs unless you want horrible back problems and a big annoying hassle with it all. I suppose we could build some kind of house or something near a well spot with all our leather in it but that'd take someone else with yeomanry.
Speaking of which! I'd like for others to get yeomanry so that I can plot out a farm using my own claim. We don't have to do this immediately it is okay, but just like to tell you guys that.
Re: Haven and Hearth
Posted: Tue Feb 01, 2011 3:42 pm
by Stranaton
I guess I'll go yeomanry next.
also, the well is done and I made some charcoal.
Re: Haven and Hearth
Posted: Tue Feb 01, 2011 10:34 pm
by Oolrich
Could I grab one of your hearth secrets? I'd like to pop in again.
Also we should probably set up some system for plot sizes in town
Re: Haven and Hearth
Posted: Mon Feb 07, 2011 11:03 pm
by Stranaton
can now make Q 10 stone axes. time for some mining.
Re: Haven and Hearth
Posted: Tue Feb 08, 2011 12:10 am
by bagofnuts
don't kill yourself stran
Re: Haven and Hearth
Posted: Tue Feb 08, 2011 9:25 pm
by Stranaton
bagofnuts wrote:don't kill yourself stran
Q10 STONE FOR THE Q10 STONE GOD.
Re: Haven and Hearth
Posted: Tue Feb 08, 2011 10:35 pm
by Oolrich
Man, BoN, those dowsing rods are amazing LP
Re: Haven and Hearth
Posted: Wed Feb 09, 2011 1:50 pm
by Stranaton
OOPS CAVE IN.
also, any idea where we are?
http://algeralith.info/HavenMap2/
Re: Haven and Hearth
Posted: Wed Feb 09, 2011 11:05 pm
by Stranaton
UPDATE:
We are in supergrid B2. finding our location now.
Re: Haven and Hearth
Posted: Thu Feb 10, 2011 12:30 am
by Oolrich
Looks like we're in the middle right of the SG. I recognize some of the river features but the area where we would be is unmapped on the one thread.
Map I'm using
here
Also I need something to specialize in to help us out. Ideas?
Re: Haven and Hearth
Posted: Thu Feb 10, 2011 12:43 am
by bagofnuts
Perhaps you could become a hunter, Oolrich. Stran's a miner I think and I'm obviously a farmer :UUU
but anyway how close are you to getting yeomanry?
I'm planning on setting up a farm on the other side of the river so that passers-by won't be like "oh look a cave INVESTIGATE" if they see a big white patch of plowed next to some cliffs and no house. Do you think that you could set up a claim on our cave/camp area so I can put one up on the farming land?
this probably isn't very architecturally wise but as long as the inside of the cave isn't ravaged to butts i will be pop flyin'
Re: Haven and Hearth
Posted: Thu Feb 10, 2011 12:59 am
by Oolrich
Not a problem. I'll work my way to yeomanry then I'll let you know. Also hunter? No prob.
Re: Haven and Hearth
Posted: Thu Feb 10, 2011 8:13 am
by [Insert Fail]
Honestly it might be better to simultaneously start on a big palisade while doing your farm. Yeomanry only does so much. If someone steals from you, is there anything that you guys can do other than steal it back?