The Legend of Zelda

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Kamak
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Re: The Legend of Zelda

Post by Kamak »

I think the main thing that has jelled with a lot of reviewers is that the game has essentially dropped you into the game to fend for yourself and learn. Get stuck on a dungeon? Go to another one. Can't quite beat that boss? Maybe come back with more heart containers. It's built to where you can tackle it in a number of ways rather than a set order.

The hand holding is less necessary because the gameplay is more intuitive and learning based, and the items are more balanced to where one isn't dominant and needs to be held until the end of the game. Plus, with items not being found in dungeons, you don't have to be constrained in your inventory based on which dungeons you've pillaged.

It'll be interesting to see if LBW generates as much interest in new gamers as it does in ones that are used to the Zelda gameplay enough to not need the gradual learning curve.
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Re: The Legend of Zelda

Post by Winchester »

Every time I watch gameplay of Link Between Worlds I get motion sickness.

Idk if it's the game or if it's watching in through Youtube but I don't get that feeling with other videos so

I want to play a demo but big Nintendo titles seem to never get any

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Madican
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Re: The Legend of Zelda

Post by Madican »

No more items in dungeons? Interesting, where do you get them from then?
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Re: The Legend of Zelda

Post by Operation Awesome »

Madican wrote:No more items in dungeons? Interesting, where do you get them from then?
You rent them in whatever order you want for whatever dungeon needs said item.
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Re: The Legend of Zelda

Post by Madican »

Rent? Not keep? Not sure how much I like that. I enjoyed finding new ways to use some items outside of the dungeons. Like only traveling via Beyblade in Twilight Princess.
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Re: The Legend of Zelda

Post by Kamak »

Nintendo seems to save big demos as things to show off at events, I guess to help draw people to their booths. If they provided the demos online, then people would worry less about getting in line to try it out.

Though it is strange that they don't eventually release these demos after they have run their course.
Madican wrote:Rent? Not keep? Not sure how much I like that. I enjoyed finding new ways to use some items outside of the dungeons. Like only traveling via Beyblade in Twilight Princess.
You can use them outside of dungeons, in fact you rent them from a shop in Hyrule. If you die though, they all go back to the shop and you have to pay to rent them again.

You CAN buy them, but they're really expensive, so you won't be doing that until late game. Once you buy them, they won't leave your inventory if you die.

So basically, if you grind for enough rupees at the beginning, you can rent all of the items (except bottles, I think) and have your inventory full and ready to deal with everything.

There's also a place you can take your items to be upgraded (bow fires 3 arrows, that kind of stuff), but I think you need to own the item to upgrade it.
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Re: The Legend of Zelda

Post by Kitsune Dzelda »

Sounds like a grindfest to me...

Then again Im replaying Ocarina of Time, and man, all these freaking rupees, what do I do with them?
WHERE IS THIS MERLIN I KEEP HEARING OF

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Re: The Legend of Zelda

Post by hotb »

Madican wrote:I enjoyed finding new ways to use some items outside of the dungeons. Like only traveling via Beyblade in Twilight Princess.
puttering along for a few seconds before finally stopping was fun for all of half a minute
Kamak wrote:If you die though, they all go back to the shop and you have to pay to rent them again.
this game is hard xxx core

It's cool that the items seem to all have use in combat
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Kamak
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Re: The Legend of Zelda

Post by Kamak »

You may laugh, but reviewers felt more stressed and disappointed for dying, without getting the "this game is bullshit" feeling. If this is true (debatable since reviewers usually fret when they aren't spoonfed), it'll be kind of a good thing, adding a decent punishment for death.

Also there's hero mode when you beat the game which makes you take more damage and lose out on hidden hearts.
Last edited by Kamak on Fri Nov 15, 2013 1:46 am, edited 1 time in total.
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Re: The Legend of Zelda

Post by Kitsune Dzelda »

I wouldnt mind starting on HEro Mode. I love me a challenge :) Thats why Ive been playing Master Quest.

Still, so many bloody rupees -_-
WHERE IS THIS MERLIN I KEEP HEARING OF

What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.

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Re: The Legend of Zelda

Post by Tales »

I'm unsure whether to get this or fire emblem for 3ds, what would you say? The new zelda looks interesting but idk if i like the top down view hmm hmm hmm
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Re: The Legend of Zelda

Post by Galaxy Man »

Tales wrote:The new zelda looks interesting but idk if i like the top down view hmm hmm hmm
you don't like the camera style used for bodaciously the majority of zelda games?

????????????
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Re: The Legend of Zelda

Post by Tales »

idk i guess it's my age but my favourite ones were always the 3d ones (wind waker, twilight princess, skyward sword) while I did find some of the ds ones a bit iffy? idk man for now i'll go with fire emblem until i can actually try playing this at a friends
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Re: The Legend of Zelda

Post by Operation Awesome »

Tales wrote:I did find some of the ds ones a bit iffy?
"Some of" them? there were only 2.

Also, your problem there is that your top down experience is with the DS ones. Try bodaciously any other top down Zelda.
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Re: The Legend of Zelda

Post by YCobb »

Galaxy Man wrote:
Tales wrote:The new zelda looks interesting but idk if i like the top down view hmm hmm hmm
you don't like the camera style used for bodaciously the majority of zelda games?

????????????
This isn't even an argument you're making.
Since this is garbled English, please refer to the brutal attack of confusion.

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