The Legend of Zelda
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Kamak
- Riku's other favorite
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Re: The Legend of Zelda
The train was one of my favorite parts, but I will admit that I wanted a little more exploration, though the Pirate Hideout was really great for that.
Like the Negaforce, or the Antiforce, or the Shadforce.
Watch, they'll do something weirder.princess brothel wrote:I swear if they call it the darkforce I'll
Like the Negaforce, or the Antiforce, or the Shadforce.
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Great Eyewarp
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Re: The Legend of Zelda
Le Shadforce?Kamak wrote:Like the Negaforce, or the Antiforce, or the Shadforce.
Re: The Legend of Zelda
I agree, I like my train tracks more open ended.Madican wrote:the linear train tracks
100% Medically Accurate


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Great Eyewarp
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Re: The Legend of Zelda
I'd love it if you could actually do that in the game.
Re: The Legend of Zelda
It's the only Zelda game where the overworld bodaciously puts you on a rail. Hell, I think Wind Waker's travel was a bit padded but at least it let me go wherever I liked. Even offered rewards for exploration.princess brothel wrote:I agree, I like my train tracks more open ended.Madican wrote:the linear train tracks
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- Mr. Mander
- how much is a score
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Re: The Legend of Zelda
There was still a good deal of exploring to do at all the places you could stop

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Kamak
- Riku's other favorite
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Re: The Legend of Zelda
Yeah, and besides which, there's a lot of stuff hidden around the rails too, like all of the bunnies to collect, and a bunch of side-quests that expand the rails.
I'd have liked to have some stops that had great big fields to explore, but the game wasn't just really barren for content.
I'd have liked to have some stops that had great big fields to explore, but the game wasn't just really barren for content.
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Great Eyewarp
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Re: The Legend of Zelda
Besides, at least the overworld in Spirit Tracks was actually somewhat visually appealing. You had varied geography types that the rails went over, unlike in Phantom Hourglass, where everything looked the same.
- Kitsune Dzelda
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Re: The Legend of Zelda
Nope, it would be Destruction, Sorrow and Despair. See Oracle of Ages and Seasons. 8===DSir Real wrote:Nah, that would be stupid. But what do you think makes up this dark triforce? Cowardice, stupidity, and weakness?princess brothel wrote:I swear if they call it the darkforce I'll
WHERE IS THIS MERLIN I KEEP HEARING OF
What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.
What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.
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Great Eyewarp
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Re: The Legend of Zelda
No, no, no! That was not any kind of dark Triforce; those were the Flames of the Dark Rites. Completely different. Nothing whatsoever to do with any form of Triforce.
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Kamak
- Riku's other favorite
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Re: The Legend of Zelda
Besides which, it was gimped by the fact that the third flame wasn't even really lit.
Then again, this could happen. After all, Nayru's song icons became the series icons for the three goddesses and this game takes place after the Oracles.
I'm interested in whether it's played up as being an "evil Triforce" and it ends up being neutral, just like the real Triforce.
Then again, this could happen. After all, Nayru's song icons became the series icons for the three goddesses and this game takes place after the Oracles.
I'm interested in whether it's played up as being an "evil Triforce" and it ends up being neutral, just like the real Triforce.
Re: The Legend of Zelda
Man, now I want to play Spirit Tracks.
To be fair, I already wanted to play it, but now I want to even more.
To be fair, I already wanted to play it, but now I want to even more.
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Great Eyewarp
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Re: The Legend of Zelda
Yes it was; the Flame of Despair lit when Twinrova kidnapped Zelda, taking away people's hope and plunging the land into utter despair.Kamak wrote:Besides which, it was gimped by the fact that the third flame wasn't even really lit.



