The Legend of Zelda

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hotb
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Re: The Legend of Zelda

Post by hotb »

woah nelly I possess every piece
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Re: The Legend of Zelda

Post by Kamak »

The train was one of my favorite parts, but I will admit that I wanted a little more exploration, though the Pirate Hideout was really great for that.
princess brothel wrote:I swear if they call it the darkforce I'll
Watch, they'll do something weirder.

Like the Negaforce, or the Antiforce, or the Shadforce.
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Re: The Legend of Zelda

Post by Great Eyewarp »

Kamak wrote:Like the Negaforce, or the Antiforce, or the Shadforce.
Le Shadforce?
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Re: The Legend of Zelda

Post by Kamak »

Truly the power of pure evil.
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Re: The Legend of Zelda

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Madican wrote:the linear train tracks
I agree, I like my train tracks more open ended.
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Re: The Legend of Zelda

Post by Great Eyewarp »

I'd love it if you could actually do that in the game.
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Re: The Legend of Zelda

Post by Madican »

princess brothel wrote:
Madican wrote:the linear train tracks
I agree, I like my train tracks more open ended.
It's the only Zelda game where the overworld bodaciously puts you on a rail. Hell, I think Wind Waker's travel was a bit padded but at least it let me go wherever I liked. Even offered rewards for exploration.
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Re: The Legend of Zelda

Post by Mr. Mander »

There was still a good deal of exploring to do at all the places you could stop
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Re: The Legend of Zelda

Post by Kamak »

Yeah, and besides which, there's a lot of stuff hidden around the rails too, like all of the bunnies to collect, and a bunch of side-quests that expand the rails.

I'd have liked to have some stops that had great big fields to explore, but the game wasn't just really barren for content.
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Re: The Legend of Zelda

Post by Great Eyewarp »

Besides, at least the overworld in Spirit Tracks was actually somewhat visually appealing. You had varied geography types that the rails went over, unlike in Phantom Hourglass, where everything looked the same.
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Re: The Legend of Zelda

Post by Kitsune Dzelda »

Sir Real wrote:
princess brothel wrote:I swear if they call it the darkforce I'll
Nah, that would be stupid. But what do you think makes up this dark triforce? Cowardice, stupidity, and weakness?
Nope, it would be Destruction, Sorrow and Despair. See Oracle of Ages and Seasons. 8===D
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Re: The Legend of Zelda

Post by Great Eyewarp »

No, no, no! That was not any kind of dark Triforce; those were the Flames of the Dark Rites. Completely different. Nothing whatsoever to do with any form of Triforce.
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Re: The Legend of Zelda

Post by Kamak »

Besides which, it was gimped by the fact that the third flame wasn't even really lit.

Then again, this could happen. After all, Nayru's song icons became the series icons for the three goddesses and this game takes place after the Oracles.

I'm interested in whether it's played up as being an "evil Triforce" and it ends up being neutral, just like the real Triforce.
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Re: The Legend of Zelda

Post by Zanoushe »

Man, now I want to play Spirit Tracks.
To be fair, I already wanted to play it, but now I want to even more.

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Re: The Legend of Zelda

Post by Great Eyewarp »

Kamak wrote:Besides which, it was gimped by the fact that the third flame wasn't even really lit.
Yes it was; the Flame of Despair lit when Twinrova kidnapped Zelda, taking away people's hope and plunging the land into utter despair.
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