They should add regenerating hearts tooMadican wrote:Regenerating magic is long overdue. Hated having to find pots to break or grass to cut to top off before a fight or to solve a puzzle.
The Legend of Zelda
Re: The Legend of Zelda
100% Medically Accurate


- Omnithea
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Re: The Legend of Zelda
Just include a baby mode with a health regenerating stool in every room. Take your time. I'll save the princess while you sit around weeping into your formula.
*holds out and drops Magic Rod*
*holds out and drops Magic Rod*
Character is what you are in the dark.
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Re: The Legend of Zelda

I honestly think the WW remake looks fantastic.
If it continues shaping up like this, I think it will definitely look better than the original.

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Galaxy Man
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Re: The Legend of Zelda
yeah i saw some of it in motion today and the game is just
it's just beautiful and it runs perfectly and it's just fantastic and oh my god HD wind waker
it's just beautiful and it runs perfectly and it's just fantastic and oh my god HD wind waker
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Re: The Legend of Zelda
Madican wrote:That is a fuckton of bloom.

HALO 3 WOULD LIKE TO HAVE A WORD WITH YOU

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Galaxy Man
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Re: The Legend of Zelda

TWILIGHT PRINCESS ALSO HAS WORDS
EDIT: ACTUALLY LETS REALLY BREAK DOWN AND SHOW HOW MILD THE BLOOM IS IN WWHD
BY REMINDING YOU OF WHAT TWILIGHT PRINCESS WAS 100% OF ALWAYS
edit 2: wow giant image whoops
- Omnithea
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Re: The Legend of Zelda
In all fairness it was a game about the division between light and dark.
Character is what you are in the dark.
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Galaxy Man
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Re: The Legend of Zelda
in all fairness i like not being blind
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wordNumber
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Re: The Legend of Zelda
And it was sorta a part of the game's aesthetics*
Cartoony world with realistic-y lighting clashes for obvious reasons.
Really, the lighting in WWHD is only weird, and even then only when you look right at the sun the wrong way or in certain shadows.
e: fuck me I'm an awful speller
Cartoony world with realistic-y lighting clashes for obvious reasons.
Really, the lighting in WWHD is only weird, and even then only when you look right at the sun the wrong way or in certain shadows.
e: fuck me I'm an awful speller
Last edited by wordNumber on Thu Jun 13, 2013 3:24 pm, edited 1 time in total.
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Galaxy Man
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Re: The Legend of Zelda
See I could understand this if it wasn't for the fact that it was not.wordNumber wrote:And it was sorta a part of the game's ascetic
The light world didn't have a lot of bloom to show that it was the light world, because the twilight realm had it also, and it was even worse.
Which, by using common sense, we can figure out that they just put a whole fuckton of bloom in because they tried to make it more realistic because that seems to have been the stated goal in the art design. It's not "part of the aesthetic to show light and dark", it's just a lot of bloom everywhere in both the light and the dark. If there was dark. There is no dark, however, because there's so much bloom.
On the other side, WWHD has bloom to create a better looking ocean (and note, it's only the ocean and no other area has it) because it gives a better feeling of depth to the sky and helps to blend the clouds and sky together which looks rather nice on the open sea but a tad blurry on the sides of things that aren't clouds.
So if people are so rustled about "omg so much bloom" in one game where it's used for one specific reason, and not in the game where it was used for bodaciously every light source and even just things that are white, I feel like that's kind of nonsensical.
Re: The Legend of Zelda
Other, older game did it worse isn't much of an argument guys.
The foreground of that picture looks pretty good except for the grounds' bland texture, even considering the game's simple aesthetics. And the ugly texture on the rock on the right. But in the background you can see the overzealous use of lightning blurring the edges of the town, which mars the sharp, clean look I hoped they would go for.
The foreground of that picture looks pretty good except for the grounds' bland texture, even considering the game's simple aesthetics. And the ugly texture on the rock on the right. But in the background you can see the overzealous use of lightning blurring the edges of the town, which mars the sharp, clean look I hoped they would go for.
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Kamak
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Re: The Legend of Zelda
Honestly, the only thing that bugs me about the lighting is how thick the shadows look.
They're so dark and contrasting that they don't really fit the aesthetic. I'm kinda hoping they'll dial it back just a bit.
They're so dark and contrasting that they don't really fit the aesthetic. I'm kinda hoping they'll dial it back just a bit.
Re: The Legend of Zelda
I don't think it's the problem is that they're too thick, I think the high contrast should fit with the aesthetic, but Link's shadow just looks pretty shitty. It needs to be smoother, maybe they didn't apply anti-aliasing to the shadows?
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Kamak
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Re: The Legend of Zelda
I'm more referring to this:

Every screenshot or video that's worked with the trees makes the shadows just as thick as if the sun were shining on a house. When link runs into the shadow, it becomes completely dark, and the shift from light to dark, especially when you're running under the leaves of a tree rather than the trunk is pretty jarring, and it feels too unreal in the setting for me, especially when WW's shadows were always a lot softer to focus more on the "light" side of the spectrum, not the sharp contrast of light and shadow. On most other things, it's generally acceptable, but the lack of a kind of gradient or a thinner shadow on certain objects like this really comes across weirdly to me.

Every screenshot or video that's worked with the trees makes the shadows just as thick as if the sun were shining on a house. When link runs into the shadow, it becomes completely dark, and the shift from light to dark, especially when you're running under the leaves of a tree rather than the trunk is pretty jarring, and it feels too unreal in the setting for me, especially when WW's shadows were always a lot softer to focus more on the "light" side of the spectrum, not the sharp contrast of light and shadow. On most other things, it's generally acceptable, but the lack of a kind of gradient or a thinner shadow on certain objects like this really comes across weirdly to me.



