The Legend of Zelda

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Omnithea
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Re: The Legend of Zelda

Post by Omnithea »

Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.

With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?
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Re: The Legend of Zelda

Post by Kamak »

Maybe the dungeons won't necessarily all use the 3D as dramatically as launching across floors.

Perhaps they'll do what they did in the original aLttP, namely have things like stairs that take you between levels even within the same floor, and the 3Dness keeps you aware of which layer you're on.

Otherwise, I'm sure they'll have ways to keep it fresh. Riding geysers/air vents, climbing ivy/vines, cannons, etc.
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Re: The Legend of Zelda

Post by Great Eyewarp »

Omnithea wrote:Well, we've all discovered what we all knew already. We like the same series, but like different parts of the series. Moving on.

With the vertical format of the dungeons, it makes me wonder what they'll do for traversing it. The hammer and face combo can't be the only method they'll use. Maybe a Hookshoot capable of firing upwards? Fan and Deku Leaf? Super Hover Boots? Magnet Hat?
I dunno, those sound like cool ideas, but this may just be for tower dungeons like this. This dungeon has a great number of similarities to the Tower of Hera. Since this is a sequel to ALttP, it's very likely that it's another tower on top of Death Mountain or something.

By the way, I'm pretty sure the faces are called Bad Moles. They were in ALttP, they just didn't spring up like they do here.

Speaking of similarities to the Tower of Hera, I noticed that they're reusing the Light World dungeon theme. I like that theme, but I hope they're not using it for this dungeon in the final version of the game. It seems rather...unfitting. I mean, this is a dungeon that's in the sky. You look down, you can see clouds spinning below you. As cool as the new orchestrated version of that dungeon theme is, it just doesn't seem fitting for a dungeon like that, you know? Listen to what earlier sky dungeon themes sounded like:

See, those themes actually make you feel like you're in some sort of dungeon in the sky. The light world theme...just doesn't.
I'm just worried that they're going to go the cheaper route and just use the same theme for all (or at least multiple) dungeons, like they did in the first three games and the DS games, rather than actually make music that's fitting for specific dungeons.
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Operation Awesome
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Re: The Legend of Zelda

Post by Operation Awesome »

Don't even get me started on how awful the dungeon music was in Phantom Hourglass.

It was all the same tune, for every dungeon and calling it a song is overly generous. The same four noes, over and over again.
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Re: The Legend of Zelda

Post by Rinoko »

Phantom Hourglass definitely wasn't the best Zelda game ever made, but it was passable for a handheld, and had some interesting concepts.
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Re: better than Ocarina of Time too.

Post by hotb »

Operation Awesome wrote:
Sir Real wrote:Because that would put Twilight Princess one step closer to being as good as any other Zelda game. We can't have that, now can we?
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TP is easily as good as the average Zelda game. Sure, it's no Wind Waker, but it's leagues better than say, Zelda 2 or Phantom Hourglass.
of course it's gonna look good if you compare it to terrible games
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Re: The Legend of Zelda

Post by Gryewolf »

Minish cap is one of my favorites.
It even has the most epic item of all.
The flippity doo rod of amazingness.
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Re: The Legend of Zelda

Post by Rinoko »

But Katie proved that it's the single dumbest thing she's ever seen.
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Re: The Legend of Zelda

Post by Gryewolf »

You just can't understand it's true potential it'll flip you inside out if you don't check yo'self.
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Re: The Legend of Zelda

Post by Cori »

Minish Cap and Twilight Princess are my favorite Zelda games.
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Re: The Legend of Zelda

Post by Galaxy Man »

Twlight Princess just felt like OoT 2 to me.

also the fucking shit that a lot of early wii games had where everything is all fucking blurry and gives you a headache
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Re: The Legend of Zelda

Post by Cori »

Well, I got the gamecube version because I disliked the thing nintendo pulled with mirroring the Wii version to make Link right-handed. So I don't think I had the 'blurry' problem you're talking about.
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Re: The Legend of Zelda

Post by Galaxy Man »

yeah the gamecube version was probably better but still
i dunno it didn't feel very fun to me

wind waker is still the best by far
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Re: The Legend of Zelda

Post by Omnithea »

I had a lot of fun with the Wii version. Mostly using the Hawkeye and Bow. And while the novelty wears off after playing with better motion controls, it was a great way to increase immersion in my opinion.
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Re: The Legend of Zelda

Post by Kitsune Dzelda »

Twilight Princess talk? I got the gamecube version.

TP is the only Zelda title where I can admit that I actually used the Bow more than my sword. I LOVED the control on a button stick. Id pull off awesome feats, like hitting Goblins grandstanding on ledges on the way to the town, or shooting them 2 miles away in the dark aidied by nothing but the red of their eyes... Awwww man. That time I went to Hidden Valley with 20 arrows and 20 goblins, and I did not miss. A Single. Shot.

You wanna talk about Twilight Princess? That Bow was fleepin awesome.
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