The Legend of Zelda
- Rinoko
- Shipping Guru
- Posts: 10078
- Joined: Sun Jul 31, 2011 10:12 pm
- Location: Editing the shipping wall
Re: The Legend of Zelda
Last time I played TP, I forgot that you can lower the donation price by delivering the hot spring water to the Goron at the bridge, and ended up running around like crazy looking for rupees.
Re: The Legend of Zelda
It wouldn't be so bad if you didn't have to look for those stupid bugs to get a big enough wallet.
Re: The Legend of Zelda
I liked bug hunting. : D
And they weren't really hard to find, the males and females were always near each other.
And they weren't really hard to find, the males and females were always near each other.

Re: The Legend of Zelda
Two rooms into the Master Quest's Fire Temple.
Already had to deal with two timed torch-lighting puzzles.
NOPE.
Already had to deal with two timed torch-lighting puzzles.
NOPE.
please stop that right now
- Guyperson
- Posts: 3439
- Joined: Sun Jan 24, 2010 6:16 am
- Location: Himawari will never give up, never hide, never be defeated, never accept evil
Re: The Legend of Zelda
FINALLY,
PEACE RETURNS TO HYRULE.
God daisies, second quest was a bitch. Final dungeon was easier to navigate than first quest's, and I even found all heart pieces/bomb upgrades, but otherwise god daisies. 198 deaths throughout first and second quest together.
PEACE RETURNS TO HYRULE.
God daisies, second quest was a bitch. Final dungeon was easier to navigate than first quest's, and I even found all heart pieces/bomb upgrades, but otherwise god daisies. 198 deaths throughout first and second quest together.
AwkwardSkeleton wrote:This is just crying out to be a signature.
- Kitsune Dzelda
- Posts: 1483
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- Contact:
Re: The Legend of Zelda
Is Master Quest really that hard to beat?
WHERE IS THIS MERLIN I KEEP HEARING OF
What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.
What harm could come from imprisoning a hellinternet beast every night and making it hate humanity and what it stands for?
Then we can release it back into the wild.
Re: The Legend of Zelda
It really hasn't been too much harder. If anything, it's the powered-up enemies that give me more trouble than the actual dungeons. It's just....timed torch-lighting puzzles? Really?! And I have to use Din's Fire frequently without being able to get the magic upgrade?
please stop that right now
- Guyperson
- Posts: 3439
- Joined: Sun Jan 24, 2010 6:16 am
- Location: Himawari will never give up, never hide, never be defeated, never accept evil
Re: The Legend of Zelda
I don't know if this is helpful or not, but in OoT master quest, I did the water temple before the fire temple, to get the fire arrows. Those timed torch puzzles weren't as hard then.
AwkwardSkeleton wrote:This is just crying out to be a signature.
Re: The Legend of Zelda
That's.....actually a really good idea. I may try that out, though I think I'll need to grab the Biggoron's Sword to demolish Dark Link without the hammer.
please stop that right now
- Stu_Pidasl
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Re: The Legend of Zelda
The Legendary version is the only thing I asked for for Christmas.
Also, what do you think of the upgrade system? I like that they're trying new things, if they do it right it could be a really nice addition.
Also, what do you think of the upgrade system? I like that they're trying new things, if they do it right it could be a really nice addition.
Re: The Legend of Zelda
I would love if they added a short sword as a shield replacemnt, unlockable fairly late in the game. It should be harder to use, but if you can master it it suddenly becomes fdar more stronger than the shield
Re: The Legend of Zelda
I actually kind of like the upgrade system! I didn't think something like that could work in a Zelda game, but it's really cool. I'm kind of hoping that most weapons have branching upgrade paths and stuff, just for replay value. It also makes me wonder if fidning a "level 2" version of an item in later dungeons...won't be happening? Like, is the Mirror Shield just at the end of the shield's upgrade, or would it be a separate item found later? These are the questions people!
please stop that right now
- Guyperson
- Posts: 3439
- Joined: Sun Jan 24, 2010 6:16 am
- Location: Himawari will never give up, never hide, never be defeated, never accept evil
Re: The Legend of Zelda
Would the mirror shield be breakable, and need repairs, like the regular shield? Would it just be unbreakable? Would it have some sort of downside to being unbreakable if it is? How would you fix a magical piece of glass so easily and quickly anyway if it's breakable? And is it even going to be in the game?
Anyway, Zelda 2: Adventure of Link. I can either choose to grind my booty off before heading into Death Mountain maze, or go in and die again. Where are the good grinding spots?
Anyway, Zelda 2: Adventure of Link. I can either choose to grind my booty off before heading into Death Mountain maze, or go in and die again. Where are the good grinding spots?
AwkwardSkeleton wrote:This is just crying out to be a signature.
- Gryewolf
- Posts: 13741
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Re: The Legend of Zelda
I hope they have a day/night system. The day slowly progresses into night and NPC's constantly move around and do things ect. ect.
Also cheatcodes are great grinding spots.
Also cheatcodes are great grinding spots.
Re: The Legend of Zelda
I love the upgrade system, and I agree with Craw. If there is a branching upgrade that would fucking awesome. If it is just a linear upgrade system than I think that I would be rustled.





