The Legend of Zelda

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Chekt
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Re: The Legend of Zelda

Post by Chekt »

Ugh, I swear they made fishing impossible in OoT3DS. I NEVER had trouble with the N64 fishing, but on the 3DS, that fucking fish doesn't ever get closer, in fact it seems to get farther away, and then it just drops the lure.

FFFFF I'll never get those last Pieces of Hearts. : (
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NDividedByZero
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Re: The Legend of Zelda

Post by NDividedByZero »

KevTehNev wrote:huge freaking image
my god

it's so beautiful...

IT'S IMPOSSIBLE.

Also, in Spirit Tracks so far I'm in the snow sanctuary (I know, not very far). I seem to have a lot of trouble with those glaring Moai-like statues that keep on seeing me and then closing the exit. If only I had a map of the area...
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Re: The Legend of Zelda

Post by KevTehNev »

AW SHIT.

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NO DEATHS 100% RUN. FEELS GOOD MAN.
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Etank88
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Re: The Legend of Zelda

Post by Etank88 »

KevTehNev wrote:AW SHIT.

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NO DEATHS 100% RUN. FEELS GOOD MAN.
Was it all worth it just to look at a picture of a zelda character everyone forgets?
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Chekt
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Re: The Legend of Zelda

Post by Chekt »

I started Master Quest.
I died 6 times in the Deku Tree.
What the fuck.
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Dragoon
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Re: The Legend of Zelda

Post by Dragoon »

Wow, really? I only died twice the entire game.
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Chekt
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Re: The Legend of Zelda

Post by Chekt »

I think I was mostly caught off guard, I wasn't expecting everything to take an entire heart.

Once I realized how much damage things were dealing, I started being more cautious.
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Cubosity
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Re: The Legend of Zelda

Post by Cubosity »

Master quest is HARD. A mirror-flipped, dungeon-changing, one-heart-damaging, Re-dead spamming hard. I beat the normal game with three hearts. But about 10-20 minutes into the Deku tree...I die. Then, I die again, and again, and again. Wow. Master quest is like getting the original water temple, and having to do it again, and again and again. FOREVER. But I'm going to beat Master quest with three hearts, whether it takes me a few weeks, or a few months. I will beat it with three hearts.


I might be exaggerating a fair bit with the whole "Water temple thing".
Also I'm actually up to the Forest temple. After a few weeks of playing. (I've had a break from Oot for a while.)
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Re: The Legend of Zelda

Post by Lordy »

Actually, now that all that Iron Boots rubbish is cleared up and you know where the water level changers are, I like the water temple a whole lot more. It borders on my favourite dungeon.

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Re: The Legend of Zelda

Post by Nap1000 »

Lord Retardus wrote:Actually, now that all that Iron Boots rubbish is cleared up and you know where the water level changers are, I like the water temple a whole lot more. It borders on my favourite dungeon.
It's still annoying changing the water level every two seconds, though.

Also favorite dungeon is OoT Forest Temple
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Chekt
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Re: The Legend of Zelda

Post by Chekt »

[/quote]
Nap1000 wrote:
Lord Retardus wrote:Actually, now that all that Iron Boots rubbish is cleared up and you know where the water level changers are, I like the water temple a whole lot more. It borders on my favourite dungeon.
It's still annoying changing the water level every two seconds, though.
Fayorye's wind is your friend.

And I never had trouble remembering where the changers were or how to get to them at all.


May favorite temple would either be the water in TP, the Palace of Twilight, or the Temple of time...it is hard to say.
EDIT: Palace of Twilight, I've decided.
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Re: The Legend of Zelda

Post by Nap1000 »

Hey, guess who just got Spirit Tracks today! :D

Along with Donkey Kong Country Returns. But that's off-topic.
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Kitsune Dzelda
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Re: The Legend of Zelda

Post by Kitsune Dzelda »

I never liked Spirit Tacks.

Which is why when I got it, I dont think I enjoyed it that much. Something about the lack of Zoras bothered me, plus not much Triforce lore to hold onto anymore. 8===D

That and when[ the postman chugged himself into the mail area like HE was a train,/SPOILER] I kinda knew the anachronism had stepped the line from being interesting to plain annoying. 8===D
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Re: The Legend of Zelda

Post by Kamak »

Kitsune Dzelda wrote:I never liked Spirit Tacks.

Which is why when I got it, I dont think I enjoyed it that much. Something about the lack of Zoras bothered me, plus not much Triforce lore to hold onto anymore. 8===D

That and whenthe postman chugged himself into the mail area like HE was a train, I kinda knew the anachronism had stepped the line from being interesting to plain annoying. 8===D
Zoras evolved into Rito, so they weren't going to show up unless there was another group of Zoras that magically were around and didn't evolve... plus, with no swimming in the game, having Zora would be kinda weird...

And the Triforce disappeared with Old Hyrule, so unless someone calls it back somehow, I think it's not going to show up in New Hyrule (nor will the Master Sword).

The Postmen in the series are always eccentric (along with the mail boxes)... as are many other NPCs in the Zelda games. If it helps, I always imagined the Postman as doing some weird dance... kinda like the Carpenter's strange skipping from OoT. But besides that, how does the postman acting like a train make the "anachronism" annoying?

Also, why are trains that much of a stretch into "anachronism" for Zelda? We have giant stone robots (like Gohdan and Mazaal) since at least the Minish Cap times (and with SS coming before it and apparently having robotic enemies, likely robots have been around since before Hyrule was even founded by the Skyloftians/Hylians). We've had steam boats since Phantom Hourglass, we've had Beamos since forever, and even though it was a dream, we had phones in Link's Awakening (and I dunno how the Wind Fish would just dream about phones when they probably didn't exist at that time). Trains don't seem that far-fetched. :/

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Re: The Legend of Zelda

Post by Crawfish »

I feel like the only person who thoroughly enjoyed Spirit Tracks and its train-centric world.
please stop that right now

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