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Re: The Legend of Zelda
Posted: Mon Jul 25, 2011 11:05 pm
by Gryewolf
What do you get?
Also let me know how taking a picture of Ganon works out for you.
Re: The Legend of Zelda
Posted: Mon Jul 25, 2011 11:37 pm
by KevTehNev
Guyperson wrote:I'm gonna get that MM remake regardless if there's anything added, but I hope they have a master's quest like for OoT, maybe more.
Majora's Mask Master Quest. Pls no. Time ticks down twice as fast and the Inverted Song of Time puts it to normal.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:08 am
by Kamak
KevTehNev wrote:Guyperson wrote:I'm gonna get that MM remake regardless if there's anything added, but I hope they have a master's quest like for OoT, maybe more.
Majora's Mask Master Quest. Pls no. Time ticks down twice as fast and the Inverted Song of Time puts it to normal.
Why would they make the time tick down faster? if anything, it'll be the same "flipped world with more enemies/changed dungeon puzzles" thing they did with the OoT 3D Master Quest...
-K-
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:36 am
by NDividedByZero
Kamak wrote:KevTehNev wrote:Guyperson wrote:I'm gonna get that MM remake regardless if there's anything added, but I hope they have a master's quest like for OoT, maybe more.
Majora's Mask Master Quest. Pls no. Time ticks down twice as fast and the Inverted Song of Time puts it to normal.
Why would they make the time tick down faster? if anything, it'll be the same "flipped world with more enemies/changed dungeon puzzles" thing they did with the OoT 3D Master Quest...
-K-
In Ocarina of Time the time of day didn't really matter, but in Majora's Mask time ticking down was one of the most important yet stressing things about the game. It's only natural that for a "hard mode" they'd include a harder time system.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:37 am
by Chekt
I've heard a lot of people on the internet say that Skyward Sword will be more difficult than more recent games. With the common enemies doing more than like...1/4th of a heart. I hope this is true, because the games haven't been very challenging.
Also, I hope they keep the 5 Pieces of Heart per Heart Container thing from Twilight Princess. I liked that. I love searching for PoHs.
If they did do a MQ for MM, I would think they would slightly increase time flow. If they changed it too drastically it would get too hard.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:39 am
by Mr. Mander
I think SS's increased difficulty curve will have to come from actually thinking through your fights, due to the Motion Controls
With the old games, all you have to do is press the shield button and you'll block the attack. Here, you'll have to orient your shield in the direction the attack is coming.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:50 am
by Chekt
I'm pretty psyched for this. It seems like something the Wii was made for. Actually using the motion controls in an way that is necessary, but (hopefully) unobtrusive.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 2:50 am
by NDividedByZero
Mr. Mander wrote:I think SS's increased difficulty curve will have to come from actually thinking through your fights, due to the Motion Controls
With the old games, all you have to do is press the shield button and you'll block the attack. Here, you'll have to orient your shield in the direction the attack is coming.
Hooray! Finally, a game that is not entirely puzzle-related that actually requires intelligence!
I am so getting this and that Wiimote Plus for Christmas.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 4:02 am
by Chekt
I want my own copy of WW, not just using my friend's.
$99 New on Amazon.
O_O
FFFF- I found a Used "Very Good" Condition game. I might get that with some Birthday cheddar.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 4:19 am
by KevTehNev
Mr. Mander wrote:I think SS's increased difficulty curve will have to come from actually thinking through your fights, due to the Motion Controls
With the old games, all you have to do is press the shield button and you'll block the attack. Here, you'll have to orient your shield in the direction the attack is coming.
UH. NOPE.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 4:24 am
by Mr. Mander
Well just because Jimmy Fallon can flail his arms wildly doesn't mean everyone has to
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 6:50 am
by Silver_Wolf
I don't know why....but whenever I see that guy...I want to punch something.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 7:56 am
by Kamak
KevTehNev wrote:Mr. Mander wrote:I think SS's increased difficulty curve will have to come from actually thinking through your fights, due to the Motion Controls
With the old games, all you have to do is press the shield button and you'll block the attack. Here, you'll have to orient your shield in the direction the attack is coming.
UH. NOPE.
And like most gamers are going to have the stamina to keep that up for the entire game?
NDividedByZero wrote:In Ocarina of Time the time of day didn't really matter, but in Majora's Mask time ticking down was one of the most important yet stressing things about the game. It's only natural that for a "hard mode" they'd include a harder time system.
Not really, making the puzzles harder and adding more enemies to the dungeons/overworld seems more like what they'll do to make it challenging rather than just making the clock run faster. I guess it's a possibility, but I just don't see it happening personally, especially with that daisies egg quest...
Anyways in response to people on other sites claiming that "this doesn't guarantee that Nintendo is going to remake MM", I don't really see them NOT making a MM remake considering the fact that generally most of the Zelda fans are either fans of OoT for being the "definitive" Zelda game, or are fans of MM for pushing the envelope and making a more story driven game. Beyond that, they already have the engine and most of the character models they need for the game, all they need to do is update the unique graphics MM brought to the table and they've practically got most of what they need for the game...
I do hope however that sometime in the near future they're able to do something about the oracle games and WW. While I'm sure the Oracle games will come to the Virtual console at some point, I'd kinda prefer a bit of remake love to go their way (especially if they add the third game they canned, even if they build it from scratch), though I guess they can still link up fine with the passwords on the 3DS (though I hope that would get overhauled). For WW however, it's more that I hope it becomes more available for people who weren't able to get it 8 years ago. Currently, the Gamecube era Zeldas (WW, FSA, and to some degree, Minish Cap) along with the Oracles are the only games in the series that aren't very easy to get your hands on, and I hope there's a way to remedy this for fans that missed out on those games (especially the newer fans).
Maybe the Wii U will have the option to download Gamecube games in a virtual console? Though IDK how that might work with FSA needing personal screens on occasion (unless the Wii U does eventually support multiple Wii U controllers). However, I think it'd be a neat way to use the Tingle Tuner.
/ramble
-K-
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 8:05 am
by KevTehNev
There's most likely no way the 3rd oracle game would come out. One of them was going to pretty much be the same map as the original zelda (i'm guessing thats why a lot of the seasons bosses were just old bosses) And they would have to rework Ages and Seasons way too much to fit that game in.
Re: The Legend of Zelda
Posted: Tue Jul 26, 2011 8:22 am
by Guyperson
So, I started playing Spirit Tracks again. It was all going swimmingly. And then I got to Embrose. Yeah, even if you don't remember the name you know which guy I'm talking about, the lokomo with the drums. If you've played this game before you'll remember that this was the song that took you countless times to get right until you realized what you were doing wrong. All I can say is thank god I remembered how to do it right from my first playthrough.