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Re: Trade Hatress 2 (The TF2 thread)

Posted: Thu Jul 09, 2015 3:20 am
by Turbro
Chloemew wrote:My "world's most excited bird" hitsound was getting old, so I replaced it with the Joker from Batman: The Animated Series going "WHEEEE". Combined with tf_dingaling_maxdmg 5 and tf_dingaling_mindmg 150, it's every bit as beautiful (and horrifying) as I expected it to be.
I use this:



Because of this video



I used to use the scout going "HEY WIMPS" because of one of my friend's cheddar pickup sound in MvM being bugged and taking on whatever the last voiceline said was seemingly at random (I think every time a sentry buster actually managed to get a sentry?)

Re: Trade Hatress 2 (The TF2 thread)

Posted: Thu Jul 09, 2015 9:04 am
by Chloemew
I remember the time my Scattergun reload sound glitched out, so every time I reloaded I heard a Sniper in pain. It was weird.

Also I completed my most recent contract (it was a Soldier one, so pretty easy) and was rewarded with a shitty SMG which I sold for like 16p. Apparently the game felt sorry for me, because I then proceeded to uncrate a strange factory-new Backwoods Boomstick (the camo shotgun) which is exactly what I was wanting, holy shit

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 10, 2015 1:11 am
by Liraxus

Re: Trade Hatress 2 (The TF2 thread)

Posted: Thu Jul 16, 2015 8:34 am
by Hogia
I don't play nearly as often as I'd like...

I'm not overly terrible at it, though. I think.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 4:16 am
by Misterme7
I am actually becoming not garbage at this game. I can click things and they die when I do so.

I think scouts hey wimps is when he tosses mad milk. Done some scout in mvm.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 4:24 am
by Liraxus
Image
Cool.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 4:38 am
by Misterme7
I unboxed a crate.

It was an smg.

My second SMG from Gun Mettle crates.

God daisies it.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 7:23 am
by Blitz Walrus
Got another Scattergun and now I can't decide between the two. I wish i could be a better Scoot to properly wield them.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 9:21 am
by Hogia
I main Scout and the highest number of kills I've ever made without dying is just three. It's a fragile class, but everyone else is just a bit too slow for my liking.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 11:29 am
by Dr. Hienz
Hogia wrote:I main Scout and the highest number of kills I've ever made without dying is just three. It's a fragile class, but everyone else is just a bit too slow for my liking.
It's funny people laugh at me, saying scout takes no skill to play, but yet I'd love to see those assholes trying to get a 30 killstreak on the center point of powerhouse and you are quite bodaciously holding the only thing holding the enemy team at bay.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 12:13 pm
by Gryewolf
No class in TF2 takes any skill to play, obviously.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 12:16 pm
by Hogia
I need a hell of a lot more practice.
I've clocked fewer than 100 hours since I started in 2012, since school gets in the way...

Sometimes I go Medic when needed. I'm probably not great at it though.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 12:18 pm
by Gryewolf
I love playing as Soldier but I can't rocket jump to save my life, god knows I've tried.
Sticky jumping as a caber demo is fun and easy though

Re: Trade Hatress 2 (The TF2 thread)

Posted: Fri Jul 17, 2015 6:50 pm
by Misterme7
I discovered as demo that I can sticky jump to the enemy spawn on Suijin by jumping to the roof, then walking down to the two health kits and grabbing those, then walking back up and using two stickies to fly over. People like to build level threes right outside of spawn then haul them elsewhere. Gives them a nice surprise when black scottish cyclops falls from the sky.

Re: Trade Hatress 2 (The TF2 thread)

Posted: Sat Jul 18, 2015 4:48 am
by Galaxy Man
Standing on the big building on the cliff side of Suijin is a wonderful Sniper spot to default to. You have a purview of the bridge, a fair portion of the enemy spawn and two of their exits, and a fairly safe route to get to the point. It's a terrible spot to STAY in because it's so easy for a spy to sneak up on you, but if you need to stop a push over the main bridge or you see a bunch of people in that spawn building, you can easily destroy entire groups due to how much of a choke it is.

Suijin in general is my favorite map of the update. At first it felt awful but once you learn that it's just a giant fucking sandbox, it becomes heaven for any class with movement capability or range.