Well, I suppose I should go get that dead drop. TIME TO RIDE!
I know I haven't come up with a team name yet but honestly I was expecting you guys to suggest something. I guess for now we can be called the "Punch Misers". You know, like the heat miser and snow miser, but with punches instead of temperature and murder instead of catchy songs.
Martin is getting so left behind right now, but I CARE NOT
According to my quest log, the dead drop should be located in that rock right there.
A necromancer, eh? Sounds simple enough. I doubt killing him would even be considered a crime, what with how much everyone seems to hate necromancers.
It is a fairly long journey south to get to his cave, though. Good thing I have a horse now!
NO CLIFF IS TOO STEEP FOR SHADOWMERE!
...If Shadowmere slips here, we're probably dead.
...Martin is probably
really tired out from trying to keep up. He's probably a mile away by now.
I come across another deadric alter, but I decide to leave it. I do not have a good history with these alters.
I still have nightmares about underwater bears!
Another doomstone? Huzzuh! Unfortunately, it is day time, and these things only work at night. There is only one solution...
To wait 7 hours for night to come!
Wow, Martin still hasn't caught up. He was REALLY left behind!
With the greater power it just gave me, I might be able to cast some really expensive spells I would never even be able to
attempt otherwise!
We come across a bandit camp. Wow, not only is Shadowmere a trusty steed, she can fight pretty well too!
Haha, take that you dumb bandit, that's what you get for attacking my horse!
I fast travel to the camp I am already standing in. This sounds like it does nothing, but it allows Martin to teleport to my position.
NOW THE GANG IS TOGETHER AGAIN!
That is, until I ride off again and leave Martin behind.
If you were wondering if horses in oblivion could swim, the answer is yes, but they swim VERY VERY SLOWLY.
We find another bandit camp. Haha, that bandit thinks he can take down my horse, what an idio-
WHAT? NO! YOU KILLED SHADOWMERE YOU BASTARD!
OH GOD IT IS LIKE LOSING FREDDIE HORSEGIANT ALL OVER AGAIN
What? Shadowmere, you are getting back up! I was right! You ARE an essential NPC! Or maybe you are just an evil zombie horse. That would explain the red eyes.
The bandit is disposed of easily, especially now that I have Shadowmere with me again!
I do the fast travel thing and Martin shows up. Hey, Martin, you have a horse now! Now you don't have to deal with running until your lungs implode every time I ride Shadowmere somewhere!
Wait... speaking of Shadowmere, where did she go?
I find here a short distance north from the camp. Apparently, Shadowmere is programmed to walk back to Lucien's fort after knocked unconscious
unless I remount her again. I'll have to keep that in mind, as finding her if I forget to remount her could be really difficult.
Anyway, we find the cave with the necromancer I have to kill. For some reason, Martin decided to walk rather than bring his horse. He's kind of weird like that.
Horses can't go through doors, so only Martin, the Quest Log (who I will from this point on refer to as "Questy" until I can think of something better) and I enter the cave. This mission will probably require stealth, something that is not one of Martin's strong points, so I tell him to wait at the entrance until further notice.
Well, it definitely
looks like a necromancer was here. I should probably investigate-
Oh crap it's a wraith.
FEEL MY FEARSOME OUTDATED-FOR-MY-LEVEL LIGHTNING DESTRUCTION MA
GIC, FOUL BEAST!
It turns out that, despite their ghost-like appearance, I can actually just punch wraiths.
I really wish I had known that earlier.
Anyway, after the wraiths are defeated, I search the room. I find a journal. Apparently, becoming a Lich (which is what this necromancer wants to do) is a lot of work and requires binding your soul to something. Most of the journal is just pointless nonsense, but the last few pages contain information that may actually be useful.
An hourglass is his weakness, eh? My quest log recommends that I pickpocket it off of him. Sounds like a good plan, Questy! Although, I really wish you'd stop referring to me as "I". It's... a little weird.
I head deep into the caves to find the Necromancer. He is just around this corner. I decide to use my invisibility. I don't want to risk getting spotted.
I sneak up behind the Necromancer (which is easy, considering I'm invisible) and prepare to take the hourglass.
He immediately falls over dead when I take it.
Wow, that was easy!
The battle is not over yet, though. I still have to fight my way out of the caves.
A lich? Really? Wasn't the whole point of this mission so I
wouldn't have to fight one of these things?
Oh well. It ends up going down really easily, anyway. I'm not sure why we were so concerned about that Necromancer becoming one of them!
With the mission finished, we head over to Chorrol to find my reward. Apparently, it is located near the big tree near the center of the city. You know, the place where I killed all those guards in that battle royal way back when. Good times.
Ah, here it is.
Only 500 gold? That's it? I loot more than that off a dead highwayman (if you count the price of his armor, at least).
At least I get my next mission.
Too bad you guys don't get to know what it is until the next update.