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Zink
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Post by Zink »

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Armand insists that I sell more stolen stuff to a guild fence before I can get another mission.

I am going to head to Bruma to do just that.

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I manage to sell about 749 gold worth of stuff.

I could very easily get the full thousand needed to do all thieves guild missions, but for some reason only stolen goods count.

This is enough for now, though.

I head back to Armand to get my next mission.

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Sounds simple enough.

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I change into my secret identity and head to Cheydinhal.

By the way, for those that don't read the other posts in this thread, the name of this secret identity is now the "Crystalhead Fistman".

It is a name that shall soon become legend and strike fear into the hearts of guards everywhere.

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So apparently the bust is in a guarded chapel that is also haunted.

Greeeaaaaat...

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This is the chapel.

Time to break in and hope I don't get caught.

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The place seems to be empty.

So far, so good.

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I pick the lock to the undercroft and head in.

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The chapel guard patrols this area. Luckily, she is nearly blind and somehow doesn't manage to spot me.

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I mange to find the bust fairly easily.

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I also decide to loot the coffin.

That's right, I just defiled a grave for some stuff that is nearly worthless to me.

I am not a good person.

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Suddenly, the ghost of the dead countess attacks!

I guess maybe looting a coffin in a supposedly haunted tomb was a really bad idea.

It seems pretty obvious now.

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The noise of the ghost attack attracts the chapel guard, who spots me and attacks.

You can't really see her in this picture very well because she just turned invisible. You can KINDA see the blur that is her invisible self and the green glow from her casting the spell.

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Lucky for me, the ghost does my job for me and murders the chapel guard. Despite the fact that the chapel guard was helping to guard the tomb and thus should really be on the same side as the ghost.

Unfortunately, the ghost then continues to attack me.

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Wait a minute...

Why does the ghost of a countess have a beard!?

THAT IS MOST CERTAINLY NOT THE FACE OF A LADY

THE KIND OF QUESTIONS THIS RAISES ARE NOT THE SORT OF QUESTIONS THAT I WOULD LIKE TO PONDER FOR VERY LONG

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Anyway, the ghost soon falls from the wrath of my punches.

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Well, I'd say that went very well.

I'd better fast-travel back to the Waterfront and talk to Armand.

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After fast-traveling, the first thing I see is a guard standing right in front of me who immediately asks me about the location of Armand.

I don't respond, and he quickly runs to the next nearest citizen to ask them the same question.

In fact, the whole place is swarming with guards.

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I try asking the guard what's going on, but the only thing his response tells me is that he is a major slowpoke when it comes to news.

Seriously, I closed that gate like months ago! Even more in in-game time!

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Hey, the body of that guy who was part of that family I murdered is still here.

This city has some serious sanitation issues.

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Anyway, the is swarming with guards, and they are clearly on to the Thieve's Guild, what with the way they are asking about Armand and all.

I have no choice.

I will have to resort to violence and teach this guys a lesson they shan't soon forget.

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That'll teach that guard to mess with the Thieve's Guild.

However, this place is swarming with guards. I still have many more to kill.

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Another guard shows up and starts shooting arrows at me. I charge toward him and we engage in combat.

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However, Methredhel (one of the people I was competing with for a spot in the Thieve's Guild, who is now a member herself, apparently) shows up and talks to me while I am in mid-combat.

Can't she tell that I am a little busy fighting to the death!?

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That's great and all but I have a guard currently trying to kill me so this can all wait just a daisies moment!

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Okay, I'll make sure to pin the crime on her after I am done making sure I don't get cut in half!

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Wait, I'm going to half to talk with Lex?

...Huh...

That's going to be hard now that I'm going to be wanted for several murders.

And the only guy who can get rid of my bounty has gone into hiding.

I probably should have thought a bit further ahead with this one.

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Anyway, she runs off and the battle continues.

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A couple more guards show up.

This is starting to get ugly.

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Some lady shows up with a dagger and starts helping me. Presumably, she is a member of the Thieve's Guild, since almost everyone in the Waterfront is.

You can't really she her in this picture. She's the one in the background charging forward wearing the green shirt with the really lightly colored hair.

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She manages to finish off one of the guards and then runs off.

That was nice of her, although I had already beaten that guard to within an inch of his life.

She's probably going to be slaughtered by the guards now, though.

...You know, the way she suicidally attacked those guards gives me an idea...

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I quickly talk to a nearby citizen.

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I think raise his disposition to a very high level.

Hopefully, he now likes me enough to fight to the death with the guards for my sake.

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Orrrrr he'll just continue to run away like a pansy.

Wimp.

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Martin soon shows up, and dagger-lady comes back. I could have sworn I left Martin at the Garden of Darecloth. I didn't think that he would be able to hear the battle from that far off.

Anyway, he attacks me, as usual.

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Lex himself even shows up.

The resulting battle is incredibly chaotic.

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I jump on to the nearby wall to heal, and several of the guards and dagger lady run away because their bad A.I. tells the guards that they would have a better chance of hitting me from the other side of the wall.

You know, the one that's in the water.

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The result is an underwater fight

However, underwater fights are pretty annoying, so I decide to head back up to land to finish off some of my other opponents before finish my underwater battle royal.

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Martin has apparently dropped his sword.

Rather than pick it up like a wimp would, he decides to just come at me with his bare hands.

I'm so proud of him.

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Anyway, soon him and Lex are both unconscious.

They keep waking up, though. They just won't stay down.

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More water fighting

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Soon, one of the guards is dead.

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And then another.

Well, I think that takes care of all my killable opponents.

As I walk back to land, I notice find dagger lady again.

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Well, her body, anyway. Looks like one of the guards decided to actually attack her, which is surprising, considering guards usually attack me and only me and completely ignore anyone else around them unless I turn invisible.

See, this is why people should just leave the guard-fighting to me. You can't just charge at guards with a wimpy little dagger and expect to not get brutally slaughtered.

She didn't even have any cheddar on her.

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I knock Martin unconscious again.

Since he's in water, he'll probably drown.

Sucks to be him.

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Ugh. I still need to pin the murder on that informant. I'm going to have to pay my fine if I want Lex to talk to me.

I let him chase me for a little while longer, however. I want to make sure that all of the other guards in the Waterfront are dead before I pay.

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It turns out there was one I missed.

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I both kill him and knock Lex unconscious. Again.

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I quickly hop on the rooftops before Lex wakes up.

When he does wake up, he has no idea where I am, and just continues his patrol as usual.

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He approaches me as I drop down, and I choose to pay my fine.

Obviously, I change out of my Crystalhead Fistman costume before I do this. I'm trying to make the Crystalhead Fistman a legend, and it really wouldn't help if he were to just suddenly want to obey the law and pay his fines.

Also Lex looks really short from this angle.

...You know, it sort of surprises me that Lex still obsesses over catching the Gray Fox. If I were him, I would be obsessing over catching the Crystalhead Fistman. I did, after all, kill innumerable amounts of his guards, and a very high-ranking guard that followed him around and appeared to be his partner.

But, no, the Gray Fox is higher priority because he stole some stuff.

That really makes sense.

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Anyway, I end up at the Imperial Prison. I steal my stolen goods back and return to the Waterfront.

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I see Martin has decided to pick up a bow.

I knew he would be too much of a wimp to continue with his fists. Still, having a ranged fighter on my side might be nice.

Although, with the way Martin has been attacking me lately, I have to wonder if he is really "on my side". Someday, he is going to have to learn that attacking me is a just a ticket to getting beaten unconscious.

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As I head to Lex, I find a citizen walking around with a dagger drawn. He asks me if I would like to purchase a copy of the Black House Courier.

This is the result of a funny little glitch-type thing in a Oblivion that happens when a citizen that is not normally supposed to engage in combat does so (usually when you are fighting guards or something). There is a chance that they won't put away their weapon when the battle ends, and thus they spend the rest of their lives with their weapon drawn.

It's actually pretty hilarious.

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As I continue heading to Lex, an orc woman comments on how she's killed people tougher than me.

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That is not the kind of thing you say to the Cystalhead Fistman or Charlie Manhuge.

I make sure she understands that.

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Well, there's Lex.

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I become Charlie Manhuge again and go talk to him.

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I like the way he continues to investigate this theft despite the fact that all the guards helping with the investigation have been murdered.

It really shows determination.

And stupidity.

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Anyway, I do the conversation minigame to raise his disposition so he will believe me about the statue.

Oddly enough, despite being a guard who seems like the kind who doesn't take shit from anybody, he really likes being coerced.

That is really out of character.

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I then break into the informant's house to place the statue there.

It would be so easy to just kill her right now. But, no, we have to frame her like idiots instead. Despite the fact that all evidence other that the statue being in the cupboard should prove her innocent.

I put the statue in the cupboard anyway. I guess guards in this game have proven themselves incompetent enough to fall for it.

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Lex doesn't seem to believe me, but he really trusts me from that 30 seconds or so I was talking to him.

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He tells me to follow him to the informant's house so I do.

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He then proceeds to arrest the informant.

Wow, he actually fell for it.

I really shouldn't be surprised, what with all the other stupid things guards in this game have done.

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With Lex gone, Armand can come back out of hiding.

yaaaaaaay

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Wait, the Dark Brotherhood trusted me enough to know I wasn't the traitor, even when I murdered their members with my bare hands, but you didn't?

That seems really messed up for some reason.

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Yaaaaaay

I ask him if he has any special missions for me.

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Apparently, I will have to get my missions from someone else from now on.

I'm gonna miss Armand and his messed-up face.

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Oh well. We must always say farewell someday, and I suppose that day is today.

...I have no idea why I'm being so dramatic about this considering I'm probably going to see the guy again anyway...
Last edited by Zink on Tue Apr 12, 2011 7:19 pm, edited 1 time in total.

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Shoolis
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Post by Shoolis »

Seriously do the next story quest and get rid of Martin. He's more hassle than anything by now.
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This is for you King Ghidorah....

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Superior Bacon
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Post by Superior Bacon »

UPDATE <3

Killing all those guards was a good idea. Really.
[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.
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Nancymaker
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Post by Nancymaker »

Hilarious, as usual. =D
CRYSTALHEAD FISTMAN is ALMOST as awsome as CHARLIE MANHUGE. Almost.
Last edited by Nancymaker on Fri Feb 26, 2010 3:18 am, edited 1 time in total.
Chopstix wrote:clone me is probs a lesbian so we're both barking up the wrong vagina

Zink
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Post by Zink »

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And so, I head to Bravil. It is here where I shall receive my next Thieve's Guild mission.

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I head into my new Doyen's house. Although some might take the fact that her house is locked as an implication that she doesn't want visitors, I think she just wants to test my skill as a lockpicker!

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I find her sleeping.

I bet she will be so impressed when she wakes up and sees that I was able to break into her house.

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...Or, she'll tell me GTFO.

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...Well, that was embarrassing.

Anyway, I wait until her door is unlocked, and head back in.

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Sounds like a fairly simple job. I just have to get a ring off a thief. Stealing it won't be a problem at all. Corpses don't generally have have much of a problem with me taking their stuff.

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BREAKING NEWS

THE THEIF, MURDERER, AND PERHAPS EVEN MYTH KNOWN AS "THE CRYTALHEAD FISTMAN" HAS BEEN SPOTTED IN THE LEYAWIIN AREA.

CITIZENS ARE WARNED TO STAY AWAY FROM THIS DANGEROUS CRIMINAL WHO MAY OR MAY NOT EXIST

GUARDS ARE ENCOURAGED TO ARRANGE THEIR FUNERALS AND SAY FAREWELL TO THEIR LOVED ONES

IF YOU HAVE ANY INFORMATION THAT COULD ASSIST IN THE CAPTURE OF THIS HALF-MAN HALF-LEGEND, WE URGE YOU TO PLEASE GO FIND SOMEWHERE TO HIDE BECAUSE HE IS PROBABLY AFTER YOU RIGHT NOW

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After I arrive I Leyawiin, I bribe a beggar to tell me about my client.

It would be nice if my doyen could have told me where my client lived before she sent me on this mission.

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The beggar also tells me a rumor about strange animal noises.

I might investigate this noises someday if I'm bored enough.

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While running to Ahdraji's house, I go up a rank in Athletics.

That's cool I guess.

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I only have the option to tell her that the guild frowns on killing, at this point.

I mean, they seemed pretty okay with it when I murdered all those guards, and I'm certainly okay with it, but I don't have any other choice.

...Hey, wait, Amusei? Wasn't he that argonian I was competing with for a spot in the Thieve's Guild? He seemed like a pretty cool guy. I didn't really want to kill him anyway.

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THAT'S RACIST

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I head back to that beggar from before and bribe him to tell me about Amusei.

Apparently, I have to go bribe my way to finding him.

I pretty much have enough cheddar to buy Cyrodiil at this point, so it isn't like I can't afford to bribe people.

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I head into the castle.

The guard's have no problem with a strange, masked, cloaked man who has killed many people before walking right up to the count.

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While I'm here, I decide to buy a house.

I'm probably never going to use it but hey I'm rich why not

I then head to the jail.

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The guard doesn't want to let me in.

I give him some gold.

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The manipulative properties of gold are amazing. I'm surprised it isn't used in more mind control spells.

After the guard let's me in, I ask Amusei where the ring is.

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I offer him a lockpick.

People in jail love that sort of thing, for some reason.

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WAIT A MINUTE, are you implying that the ring you stole was stolen property!?

WHAT

A

TWIST


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That was such a stupid idea I am surprised you expected any other result.

Anyway, I guess I need to get it from the Countess, now.

But how?

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I head back to that beggar I already went to twice and bribe him for information. AGAIN.

That beggar must be getting rich off me at this point.

He tells me to talk to the Countess's handmaiden. I suppose that really should have been obvious to me.

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He also tells me about some torture chamber or something where Argonians get tortured because the countess is a racist asshole.

I would probably care if I were an Argonian. But I'm not so I don't.

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Apparently the handmaiden is here, north of Bravil. For some reason.

I head there.

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...There's no one here...

BUT HOW?

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...Wait a minute...

Isn't this the place where I got into that big fight with a bunch of guards and citizens just after I left the Shivering Isles? The fight where I beat the Countess of Leyawiin unconscious several times?

Ohhh... that woman I killed who was with the countess at the time must have been her handmaiden.

I guess I won't be getting any information off of her now...

I should probably think before I kill.

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I return to castle Leyawiin. I find the countess, heading upstairs, ready to go to sleep. I decide to ask her about the ring. After all, if anyone knows where it is, she does.

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Wow.

She really hates me.

I guess that's understandable, considering how many times I've beaten her unconscious. Although, to be fair, she did attack me first.

Anyway, I manage to get her disposition up to a reasonable level, and then I ask about the ring.

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And that tells me everything I need to know.

Clearly, I just need to stealthily follow her into her room, and then take the ring when she takes it off to go to sleep.

It couldn't be simpler!

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She won't suspect a thing

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However, when she heads into the next room, I somehow lose track of her.

She must have gotten away while it was loading.

Oh well. I can probably figure out where she went from here.

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Dammit, I should have realized that this castle would be guarded.

Oh well. LOOKS LIKE THERE IS ABOUT TO BE A THERE IS A FIGHT GUYS

AND YES I KNOW THAT WAS BAD GRAMMAR.

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A wild "a guard and two Argonians" appeared!

Charlie Manhuge used "fists".

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IT'S SUPER EFFECTIVE

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After I finish off the guard, I get a message saying that, now that I've murdered someone, I will have to pay the blood price to be able to finish the mission.

I can handle that. I'm rich, you know.

Still, I have to wonder why the message didn't appear when I killed those two Argonians, only when I killed the guard. Maybe they just weren't important enough or something.

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I find the Count's/Countess's bedroom.

The ring is probably in this jewelry box.

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It is.

There is also a letter that looks surprisingly valuable. I'll be taking that, too.

And everything else.

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The scroll appears to be incomplete or something. It also appears to have plot-relevant writing on it.

I'm still gonna sell it, though.

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While looking for stuff to rob (I figured I might as well, since I already went through all the trouble of breaking into the place) I find this strange basement-looking place.

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In the strange basement-looking place I find a strange lever-looking device.

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Activating this strange lever-looking device opens this strange hidden-passageway-looking door.

How strange.

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It leads to this place.

I'm assuming that this is the hidden torture chamber the beggar mentioned earlier.

It is a fairly unpleasant looking place, but I've seen worse.

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I exit the secret room through a different door, which leads to the castle basement.

I guess this chamber would have been useful for breaking in, but TOO LATE NOW.

Now all I have to do is exit the castle. WHICH SHOULD BE SIMPLE SINCE I AM NOT BEING CHASED BY GUARDS AT ALL RIGHT NOW.

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...What? I was being serious.

I know what you're thinking. "How were you able to murder those three people with your bare hands and not be chased by every guard that sees you!?"

Well...

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Although I did get a bounty, my bounty is really low, so guards will only try to arrest me if I talk to one.

Why I have a bounty of only 40 when murders are supposed to give me a bounty of 1000 each I have no idea.

I'm not complaining, though.

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I give my client her ring back.

ALL IS GOOD.

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I'd better go back to my doyen. NEW MISSIONS AWAIT.
Last edited by Zink on Tue Apr 12, 2011 7:18 pm, edited 1 time in total.

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Superior Bacon
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Post by Superior Bacon »

YOUR MURDER RUINING EVERYTHING :C

but yay thieves guild quests <3 i am like, only one ahead of you
[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.
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Shoolis
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Post by Shoolis »

I wonder why Argonians have human like musculature when they are lizards. Maybe because Bethesda didn't want to bother making another character model.
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This is for you King Ghidorah....

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Kupti Tranamo
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Post by Kupti Tranamo »

Crystalhead Fistman is awesome! Y'now, making people wonder silently how he can see through his mask and all.
Last edited by Kupti Tranamo on Sun Feb 28, 2010 6:07 am, edited 1 time in total.
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Post by Topazshot88 »

Shoolis wrote:I wonder why Argonians have human like musculature when they are lizards. Maybe because Bethesda didn't want to bother making another character model.
Yeah, that is kind of wierd. I mean, in Morrowind Argonians and Khajiits had their own body shapes.

They couldn't wear boots or full helmets, which sucked a lot, but it was an interesting break from normal stances. Still, I did want to try the +200 Speed boots.

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Post by Nancymaker »

WOO! Obligatory Cockfighting Society joke receives stamp of approval! And grats on the new avatar, really appropriate. =D

I was doing the Dark Brotherhood quest chain, and I got to the point where you have to kill the 5 guests in the house. I discovered a pretty strange bug, though... The female Dark Elf, I forget her name, seems to ocassionally, for no good reason, go berserk and kill one of the other guests! I completed the whole quest by waiting until she had killed everyone else and then finishing her off. It was REALLY funny to talk to her and hear her freak out about this assassin which was obviously at this point her hur de hur what laffs.
The funniest comment was when she smacked the young rich guy across the face with her dagger and then said "He was my one chance at happiness! I will never forgive whomever killed him!" (paraphrase). There was much rofling, I can assure you.
I've saved an extra file right as I enter the house. I could try and replicate the event if anyone wanted? It might not be as funny in single frames, but it's up to you guys. Also, has anyone else encountered this bug, or is my game just screwed? O_o
Chopstix wrote:clone me is probs a lesbian so we're both barking up the wrong vagina

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Kupti Tranamo
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Post by Kupti Tranamo »

I was reading back on the LP and you still need to kill a few loose ends. Like the invisible man who destroyed your luck.
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Post by Durry »

Yep, I'm yet another guy that stumbled upon this, causing waste upon another 72-ish hours of Oblivion!

And the only reason I signed up for these forums was this thread!

I'ma fan!
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http://www.youtube.com/user/DurryQuill

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Post by Squigzog »

Jeeze Zink.
You're popular.
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Hug me

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Post by Badfish »

Long page was looooong

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Miss Starseed
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Post by Miss Starseed »

Squigzog wrote:Jeeze Zink.
You're popular.
He has his own fanclub and everything, with t-shirts and coffee mugs and comically large hats.
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