Lego Universe MMO
Posted: Wed Nov 04, 2009 10:17 pm
http://www.eurogamer.net/articles/lego- ... e-hands-on
>Quick-building will be familiar to anyone who's played a Traveller's Tales LEGO game: simply run up to a pile of bobbling bricks and assemble them into their pre-determined model.
>LEGO Universe doesn't believe in a class system, and all abilities are linked to accessories. So if you want to be a tank, you equip armour; if you want to train animals you equip a whip, and so on.
>The world is a series of seemingly infinite floating islands, with each covering a different LEGO theme: pirates, castles, space, city and so on.
>Interestingly, the game's levelling system is less WOW and more Zelda. There are no RPG levels as such, and progress is instead marked by your health and items.
>If it all gets too much, you can always retreat to your own patch of land and build to your heart's content.
Taken from /v/.
>Quick-building will be familiar to anyone who's played a Traveller's Tales LEGO game: simply run up to a pile of bobbling bricks and assemble them into their pre-determined model.
>LEGO Universe doesn't believe in a class system, and all abilities are linked to accessories. So if you want to be a tank, you equip armour; if you want to train animals you equip a whip, and so on.
>The world is a series of seemingly infinite floating islands, with each covering a different LEGO theme: pirates, castles, space, city and so on.
>Interestingly, the game's levelling system is less WOW and more Zelda. There are no RPG levels as such, and progress is instead marked by your health and items.
>If it all gets too much, you can always retreat to your own patch of land and build to your heart's content.
Taken from /v/.