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Re: Super Smash Bros

Posted: Fri Sep 19, 2014 8:53 pm
by TerraChimaera
He didn't pocket the final smash, it just cancelled it

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 9:16 pm
by AquaBat
Sakurai and the programmers have got some 'splainin' to do

Has anyone sent a bug report about this?

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 9:38 pm
by Rinoko
God daisies I like Villager and Mega Man. Also I didn't know I can actually use Mario pretty well.

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 10:28 pm
by Shining Charizard
So how many blocks is the Sm4sh demo?

I want to know before I drive all the way up to McDonalds to download it, since my SD card is severely low on space right now.

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 10:56 pm
by AquaBat
'Bout 1040

There have been worse

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 11:14 pm
by Shining Charizard
That seems small, but that's good. I've got something like 2000 blocks left.

Dang I need a bigger SD card.

Re: Super Smash Bros

Posted: Fri Sep 19, 2014 11:27 pm
by Rinoko
I don't understand why people are complaining that the Circle Pad makes the game feel clunky. I haven't had any problems moving around or getting the attacks I want to register or anything.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 12:10 am
by Shining Charizard
While this is definitely an isolated issue, I know that I'm going to have to cut my nails to play the game.

I have long thumbnails which can affect where I position my fingers on the buttons (for instance, the ABXY buttons I hit with the joint of my thumb, not the forepart/tip). With the Circle Pad, I'll actually hit the 3DS hinge with the tip of my nail if I press up on it rapidly or repeatedly. It's not a problem for most games like Cockfighting Society and stuff, but I'll definitely need to address it for this game.

This is the stupidest problem to have ever, I know.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 12:25 am
by Shad
AquaBat wrote:Sakurai and the programmers have got some 'splainin' to do
Y'know, in Brawl, when Olimar uses his Whistle move, there's a part of it most moves will simply go through him without touching him at all.
It's very probably a design choice but I doubt it'll be overpowered due to the recovery of the move when you "pocket" a "non-pocketable" attack.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 4:46 am
by Shoolis
pocket Marth's critical hit and claim your place as royalty

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 6:30 am
by Rinoko
How long has Link been able to autoblock projectiles with his shield when standing still? I need to gauge how unobservant I am.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 6:37 am
by Blitz Walrus
Since the original Legend of Zelda.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 7:15 am
by ShuckleShellAnemia
Marcato wrote:How long has Link been able to autoblock projectiles with his shield when standing still? I need to gauge how unobservant I am.
Non-hilarious answer: since Melee.
Unobservant level: Mega Slowbro

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 7:23 am
by Rinoko
Blitz Walrus wrote:Since the original Legend of Zelda.
Welp. Walked right into that one.
ShuckleShellAnemia wrote:
Marcato wrote:How long has Link been able to autoblock projectiles with his shield when standing still? I need to gauge how unobservant I am.
Non-hilarious answer: since Melee.
Unobservant level: Mega Slowbro
Oh god, it's worse than I feared.

Re: Super Smash Bros

Posted: Sat Sep 20, 2014 1:48 pm
by Soapbar
So Villager can't actually pocket Link's Final Smash, but quick question can he still actually pocket Pikachu's Thunder