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Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:09 pm
by Shad
DoNotDelete wrote:If somebody asks to play with items turned off they're admitting that they can't win on a level playing field. I generally consider somebody to be a bad Brawl player when they ask to play with items off - because:
1. It suggests they value winning over having fun.
2. They're not actually a very good Brawl player - unable to adapt to the intended Brawl battle dynamic.
3. They are a sore loser (yeah, random Bob-ombs happen; Deal with it).
Items are turned off in a competitive environment
because of their random nature. Playing competitively is still having fun, DnD. Yes, they don't play the game the way *~it was meant to be enjoyed~*, but really, who cares? These are two different visions of the same game, that's all. Yes, playing with items is fun, and you can learn how to use them good - it's just too random and unbalanced to be considered in "true" competitive play. I'm not saying items are bad - they're lots of fun! However, if people like playing the game without items, then leave them be. It's their way of having fun.
I'll go one step further and say that items don't even the playing field at all - it makes it more random, true, but overall, faster characters will take advantage of the items more easily. It's simple - Bowser and Ganondorf, for instance, would have more trouble reaching an item than Metaknight or Sonic would. It would change the balance of the game, and it would certainly be interesting, but I don't think it would make the game more "fair". Getting killed by a random Bob-Omb is fun - randomness isn't synonymous with balance, and randomness doesn't have its place in competitive play. Of course, you could say that this randomness affects all the players! Still, competitive play isn't playing Russian roulette.
I'm not bashing on casual play/ playing for fun, by the way. I love playing that way. I was just um, explaining the reasoning behind the deactivation of items in competitive Brawl.
I do remember a Smash Boards thread that was talking about using a certain list of items to keep the game competitive without removing everything. It didn't go very well because the project lacked popularity, alas.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:12 pm
by Nancymaker
All red shells.
Final Destination.
LET'S DO THIS
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:17 pm
by Avengifier
How do I find my friendcode again? Haha it's been so long since I've used my Wii.
I got it. Please register 2199 - 5965 - 4656 - 7703 and play Brawl with me~
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:20 pm
by DoNotDelete
I sort of understand items being turned off in instances of competitive play (because I was part of a Brawl community that held regular tournaments - some with items off - others with limited item sets), but also I don't.
And yes I know what you mean about Sonic being able to get items quickly - but also he's pretty weak too - so that kinda evens things up a bit for him. I've also played against some amazing Ganondorf and Bowser players whose games don't suffer for their lack of speed.
I just get tired of the whiny 'fairness' arguments in regards to items - it makes me want to slap people upside the head and tell them to man the fuck up.
My Brawl FC: 2965-1579-2714
I'll be adding you other guys shortly.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:21 pm
by Nancymaker
Just go online, go to play with friends, register friend codes. It's displayed at the top.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:23 pm
by DoNotDelete
That's not your Brawl FC, Avenger - it should be a twelve digit number.
I've added Nancy.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:25 pm
by Avengifier
Oops, my bad. I'm adding you and Nancy right now, I'll post mine in a second.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:26 pm
by Nancymaker
Do you guys have steam or skype? It'd be good to be able to chat, if only via. typing. I'm Nancymaker on both.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:30 pm
by DoNotDelete
I contacted you via Skype, Nancy.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:32 pm
by Madican
Hate Sonic's Final Smash. Goes for so long he can KO everyone twice.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:43 pm
by Avengifier
I have neither Skype nor Steam at the moment, though I plan to get them once I get my laptop.
I'm trying to get on right now but my firewall doesn't want to let me connect, but I put the registration tool on my list of exceptions. :[
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:47 pm
by DoNotDelete
Okay, Avenger.
Others welcome to join.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 6:52 pm
by Chekt
Oh, yeah I stopped paying attention. Who wants to play now?
EDIT: My Skype is PipK64, add me so we can chat/discuss/whatever.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 7:28 pm
by Chekt
Oh ho ho, I'm not doing so well against you guys.
Re: Super Smash Bros
Posted: Sat Jun 11, 2011 7:36 pm
by Guyperson
I'm just gonna say items are not balanced. If an item can rack up 200+ damage with no chance of escape (FAN) it needs to be turned off. Bombs and homerun bats are at least one use/ slow, but fans? Haha, no. And items balancing characters is also stupid, the fast ones are the ones who can reach them most of the time, but also the ones who don't need the item because they're higher tier. Meta Knight and Captain Falcon need that hammer less than Kirby/Dedede/Ganon/Ice Climbers/ROB/Link/Mario/anyone else who's slower and generally not as strong.
That said, when I used to play I mained Ike not because he was the best but because he was fun. His slowness taught me not to rely on just smashes, making me a better player. But I still played others, also because they were fun. Pit could deflect everything, Kirby could jump off the edge with a player in his mouth and usually make it back up, Captain Falcon is Captain Falcon, I could go on.
I'm going to check my friend code later, hopefully someone will still be looking for a fight by then.