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Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:20 am
by Cori
Ayup. That's usually the second thing people do on the first voting day of a mafia game.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:22 am
by Rinoko
I don't like it. What happens when one of the Traitors or the Mutineer is chosen to roll(since there's a 50% chance of that) and they "just happen" to roll someone not on their side?
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:29 am
by Sarducar
Well, being that Kerg is neither, he would be the obvious choice.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:33 am
by Supaaku
Agreed. Also what if the person rolling is actually a good honest pirate and they roll wrong? Would the ship lynch them the following day? If that happens then we lose. We'll be down to one person by tomorrow night while the Traitors and the Mutineers would have three each. This is of course assuming that the Traitor's kill another honest pirate during the night.
I don't think Kergan can actually get involved in the game to that degree. I might be wrong but I think it's always down to us to choose a lynch.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:35 am
by The Nightman
I don't think kerg would be allowed to do it since he's technically not in the game. It would have to be one of us.
If you guys trust me about what I said about being blocked last night, then I don't mind being the person to roll the random name.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:48 am
by Supaaku
Thing is though, no one can really be trusted. For example everything someone says could be a lie. What if the Seductress didn't actually visit anyone and you're just claiming they did. Call it paranoia, but I don't trust anyone.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:51 am
by Supaaku
And just to be on the safe side, DO NOT post a screenshot of the PM from Kergan if you have one. It'll likely just get you insta-killed
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:52 am
by The Nightman
I don't blame you. Wouldn't posting a pm be considered meta gaming?
Hey mafia guys, one of you should out yourselves.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:56 am
by Rinoko
Granny Benson wrote:I don't blame you. Wouldn't posting a pm be considered meta gaming?
Yes, it is. Barabba found that out the hard way in Cori's mafia game.
Also, I'm sorry, but
no lynch until we come up with a better plan than stabbing in the dark.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 3:59 am
by The Nightman
Hmm, a no lynch is probably the smartest choice, but I really don't want to waste this day. I'm still undecided for now.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 4:05 am
by Rinoko
New plan:
"Right! Everyone, close your eyes! Traitors, please raise your hand!"
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 4:11 am
by Sarducar
Someone in the crew likes stabs in the dark.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 4:12 am
by The Nightman
We've been over this already Marky Mark and the Funky Bunch. Half of us pirates don't even have hands.
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 4:14 am
by Rinoko
THEY'RE THE MOST SUSPICIOUS HALF
Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
Posted: Sun Nov 23, 2014 4:16 am
by Sarducar
My role would be awkward without hands.