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Re: Art Thread

Posted: Fri Aug 23, 2013 4:26 am
by Rinoko
DND, you draw better than I do and I respect you for that.

Re: Art Thread

Posted: Fri Aug 23, 2013 4:59 am
by Game Angel
Hey folks let's get mad about constructive criticism, that always ends well.

Re: Art Thread

Posted: Fri Aug 23, 2013 8:23 am
by hotb
Oh it only occurred to me later but DND you should watch The Land Before Time and try study it, I imagine it'd help a lot.

Re: Art Thread

Posted: Fri Aug 23, 2013 12:08 pm
by Tatzel
Dire wrote:We could just let DND do his own thing too. While I don't have any plans to include floating brows or side mouth in my own repertoire, it doesn't bother me that D does.

I don't think it will necessarily hinder him either. He's drawn it that way because he likes the way it looks, not because he can't draw it any other way.
What I was trying to say the whole time simple and clean; I hate being bad at arguing.

Malum wrote:You're going full Andrew Dobson, never go full Andrew Dobson.
And yes watch out, you're getting dangerously close to that territorry DND.

Re: Art Thread

Posted: Fri Aug 23, 2013 1:46 pm
by Shad
That's far enough. DND can keep at sidemouths and floating eyebrows for quickness' sake and HotB can keep thinking he shouldn't. What's not okay is reacting so badly to criticism in this thread, the art thread. Once again DND nobody is out to get you. That you'd assume HotB is either rustled off or trying to get you rustled off leaves me dumbfounded, and if anything, you've been the one doing the personal criticism here. So knock it off. Furthermore, maybe he hasn't been drawing for as long as other artists here but that doesn't make his view on sidemouths invalid (or "not his own"). You're no authority on art either, DND.

As for other members, it'd be appreciated if instead of leaving your little snide comments, you would be constructive or not post at all.

Thank you and please resume arting instead of arguing.


And thanks for the drawing Tatzel! :)

Re: Art Thread

Posted: Fri Aug 23, 2013 1:58 pm
by TheStranger
new comic based on a true story

Image

Re: Art Thread

Posted: Sat Aug 24, 2013 2:18 pm
by Verom
It's been a while since I've animated something that wasn't just quickly going back and forth between a few frames.

Wip
Image

Re: Art Thread

Posted: Sun Aug 25, 2013 4:19 am
by shazza
Image

this one actually didn't take as long as dragonair but the last 3 weeks i've not really touched it because of cosplay crunch time. all i gotta do is finish the back (unfortunately the super boring part,) and my pillows are doneee


also fyi i dont know what it is about photos that make the edges look so awful and jaggy but i promise it looks really great in real life

Re: Art Thread

Posted: Mon Aug 26, 2013 1:50 am
by Zang
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practicin with colors and lines

Re: Art Thread

Posted: Wed Aug 28, 2013 10:55 pm
by Tatzel
Cutout from a turtle wallpaper commission


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Re: Art Thread

Posted: Thu Aug 29, 2013 12:46 pm
by DoNotDelete
Nice background again, Tatzel.

I appreciate that it's been quite a few days now, but alright, I can see that I went overboard back there; At the time it felt to me as if princess brothel was more making a personal attack than constructive criticism - if that wan't the case then I apologise.

Dire: I don't want you to think that I'm fixating too much on your comic panel back there (because - don't get me wrong - it's very well drawn) but I came across this thing done by Ben Caldwell which might help you think differently about how you approach your comic panels.

Avoiding unnecessary distractions that draw the viewer's eye away from the action is something to avoid - and I feel like the doorways and van behind the 'bot's head are doing just that. It's not a crime to minimise your background detail/omit unnecessary detail to avoid causing distractions like doorways and things like that which can create a sense of anticipation in the reader, i.e: "Oh there's a doorway in the back there. I wonder if someone's going to step out of it in the next panel?" - if you catch my meaning.

I think that - once you've established that your story is set in a city, village, mountain range, aboard a starship or whatever (this is normally done with a panel very early on in the story and/or when the story changes location) - you needn't worry too much about reminding your readers of where the action is taking place by spending a lot of time drawing the same background details over and over again. Readers are generally smart enough to know where the story is taking place once it has been introduced; Details like doorways and vehicles need only be drawn in if they are necessary to the story, though if you feel that blank walls/shapes aren't suggestive enough of a city backdrop then you could also use posters or grafitti to give a more 'urban feel' to your background.

Of course you might already know all this but I guess this might help other people with their projects so I thought I'd post it here.

Re: Art Thread

Posted: Thu Aug 29, 2013 2:47 pm
by Dire
Sorta know it, but it's good to see those ideas articulated. There will be someone coming out of that particular doorway. And I'm hoping once I have my blacks in the action in the fore ground will stand out better.

To be honest I'm actually not doing the lay outs for this comic, just clean pencilling. But I'll relay it to my partner.

Re: Art Thread

Posted: Thu Aug 29, 2013 11:03 pm
by TheStranger
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Re: Art Thread

Posted: Thu Aug 29, 2013 11:47 pm
by Tatzel
Request by Crush Bandicoot

Oh boy sure is art in here from me lately


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Re: Art Thread

Posted: Fri Aug 30, 2013 2:28 pm
by Game Angel
I like the light outlines, tatzel. You always look like you put a lot of work into the lineart and it shows in this one.

Made some sketches during my 4 hour long Culinary class of an OC that's been on my mind lately.
linked because they are quite large.