Art Thread

How do I made forum
User avatar
The Willow Witch
Tentacle Mistress
Posts: 3264
Joined: Thu Jan 01, 2009 2:09 am
Location: Under Terreams bed wonk wonk
Contact:

Re: Art Thread

Post by The Willow Witch »

Image

I don't think I'm 100% done with these paintings yet, it feels like something is missing.

anyone have any thing to say about it?
Image

Tetrunes
Dances-With-Bots
Posts: 6918
Joined: Fri Jul 22, 2011 10:55 pm
Location: xpekt us

Re: Art Thread

Post by Tetrunes »

The blank space in the first three is distracting.

And it took my seeing 'body' on the fourth to realise there was a message.

They look nice! But I would suggest adding something to draw attention to the words and break up the white(black?) space.

They're really good, though
http://steamcommunity.com/id/Tetrunes
Skype: tetrunes
Marcato wrote:How am I supposed to see tacos in these conditions?

User avatar
Verom
Posts: 4366
Joined: Mon Feb 22, 2010 3:10 am
Location: Scarlet Monastery
Contact:

Re: Art Thread

Post by Verom »

if they're distracting. Doesn't that mean they're succeeding in drawing your attention?

User avatar
hotb
lord shitpost
Posts: 13056
Joined: Sat Aug 22, 2009 2:51 pm
Location: C:\Mappen
Contact:

Re: Art Thread

Post by hotb »

The Willow Witch wrote:it feels like something is missing.
dude you forgot to paint the person
100% Medically Accurate
Image

User avatar
The Willow Witch
Tentacle Mistress
Posts: 3264
Joined: Thu Jan 01, 2009 2:09 am
Location: Under Terreams bed wonk wonk
Contact:

Re: Art Thread

Post by The Willow Witch »

The people are silhouettes, on white paper, suspended over the black masonite.
Image

User avatar
TheStranger
Eternal Ray of Sunshine
Posts: 3998
Joined: Tue Dec 11, 2012 5:40 pm
Location: Sweden
Contact:

Re: Art Thread

Post by TheStranger »

Dude, I think he was being snarky
http://tapastic.com/series/WinterOfDiscontent

3DS Friend Code: 5301-0698-1791

Supaaku
Posts: 1215
Joined: Sun Mar 06, 2011 11:14 am
Contact:

Re: Art Thread

Post by Supaaku »

Personally, I would have left the lines out of the silhouettes completely. They distract attention from the message. Like Runes, I didn't notice the words until I got to the fourth image.
Exeres wrote:You don't know shitholes until you've been to the Gulf Coast.
Image
How do I tumblr?

User avatar
Operation Awesome
Posts: 9193
Joined: Mon Jan 14, 2008 11:28 am
Location: 70s Anime Land
Contact:

Re: Art Thread

Post by Operation Awesome »

Image


Aaaaaaaand done!
Image

User avatar
Tall-Hatted Yanimae
Posts: 9701
Joined: Thu Jan 22, 2009 2:32 am
Location: Traveling the World
Contact:

Re: Art Thread

Post by Tall-Hatted Yanimae »

Wiffle wrote:I decided to try drawing a female body.
http://i.imgur.com/bRvXB.png (Linked for mild nudity)
How did I do?
Ohk here we go.

Let us start first with a redline I did of the body in question.
Image

Do you see what I'm seeing.

This is such a difficult pose to do correctly so I sympathize. The female body works similar to the male body in terms of poses. Before you try difficult poses like this, I suggest going back to simpler shapes and just practice drawing the female form. Do life drawings of nude female models, understand how the muscles work together with breasts and hips as those are the most defining characteristics of a woman.

So I attempted to do the pose myself
Image
AUGH MY BACK OUCH I nearly sprained it for you BE APPRECIATIVE.

I had only three seconds to get back into position before the camera went so forgive me it's not as exact. But it gives a good enough idea. It's a very uncomfortable pose, coming from someone with the flexibility to put both her legs behind her neck.

IF YOU ARE GOING FOR A NEUTRAL POSE THAT ISN'T IMPLYING EXERTION OF THE BODY OR MUSCLES, MAKE SURE TO MAKE IT LOOK SO. This pose does not look relaxed. It looks like she is straining to do that pose.

Number one Number one lesson: Life drawings. Do a lot of life drawings to learn the female body and how to manipulate it into different perspectives/poses.

Speaking of female form I gots tiddies I drew
Image

PART 2: ZANG'S COMIC
Zang wrote:yea, i noticed that too. Worked up a bit of an edit to try and fix it

Image

any better?
THIS ONE IS GONNA BE A DOOZY MAYBE HOLD ON TO YOUR BUTT

Ohkay Zang comic making is not as easy as putting panels and expecting people to figure it out because I think you're assuming people will faithfully follow from left to right.
Image
This is how my eye is drawn throughout your comic.
With each comic page, you MUST consider how it FLOWS. People will not just follow dead on left to right. They will follow what DRAWS THEIR EYE FIRST. This is very important to remember because you want people to focus ONLY on what is vital for the story and what they should take in. For instance, you don't have to draw a background for every panel if you have already established that you are in a particular place.
Let me give a more clear example by my good mentor SCOTT MCCLOUD
Image
I highly recommend his books btw. He's amazing and highly intelligent. It's a how-to draw graphic novels in graphic novel form so he perfectly illustrates his points. Great books!

ANYWAY Lets think about this for a moment.
Panel one: Establish the scene protagonist will enter into.
Panel two: Show same scene but protagonist entering, setting a course for the rest of the page from jumping out a window to escape.
Panel three: Show how protagonist safely enters into the next scene on the streets.
Panel four: Show Protagonist's face saying "Nailed it!"
Panel 5: Arrow.
Panel 6: Arrow barely misses protagonists head, as he dodges.
Panel 7: Protagonist runs away from onslaught of arrows saying "Okay they're a bit peeved."
Panel 8: Holding Key as he says "But that's okay...."

Consider this the script. Everything here is the basic gist of each panel. How do you best convey each one WHILE each panel flows into each other logically and hassle-free?
See, after the first three panels, which I think are fine, the protagonist's face is the first thing I will read and notice. Humans are most attracted to faces they recognize as similar to their own. Thus, readers will typically look to the face first rather than the arrow. The panels are waaaaay too close together and I honestly think there are too many. It makes things look jumbled without a clear direction!

I went back and edited it to just ONE example of how to accomplish this. There are INFINITE possibilities but it just needs to be CLEAR AND EASY TO READ/UNDERSTAND.
Image

The first panels are fine and they are clear while flowing well into each other. But the way the other panels are set up are not only kept confined into stuffy panel boxes, lacking any room to breathe, but they're not giving a clear idea of what the reader should read next!

In my edit, the first and formost thing is "The protagonist is safe after such a dramatic leap of faith." Don't just show the head. That breaks the emotional impact of the scene. Showing a triumphant, full body scene WITH a newly established background behind him will keep the tone intact. The arrow does not need its own panel. Try to convey what you're trying to say in AS LITTLE AMOUNT OF PANELS AS POSSIBLE. Too many and it gets disorganized. The last panel had waaaaay too much room for itself when all we're focusing on is the Key, which is important. But giving too much room in the panel dilutes the impact way too much. It's easier for the readers to focus on the Key if its in a smaller panel.

Also remember that it's very important how you organize the WORDS. Make sure the words aren't intruding into the space and don't distract the reader from seeing important visual information in the artwork.

Just remember HIERARCHY. What is most important for the tone, emotion and story? It's a lot of work and as such, it's best to sketch out each page and ask people how they read them.
Image
Myk wrote:i love yaya
The incomparable princess brothel wrote:don't oppress my
gay bulges

User avatar
KingTsaiko
Posts: 343
Joined: Sat Jan 14, 2012 8:06 pm
Location: Wherever there is candy

Re: Art Thread

Post by KingTsaiko »

That was the best post I have ever read about the process of comic arting.


You deserve a medal... made of metal, too.
I'm usually not funny.

Riku
Posts: 11152
Joined: Sat Oct 03, 2009 5:08 am
Location: somewhere in a general that-way direction
Contact:

Re: Art Thread

Post by Riku »

OH HEY, SPEAKING OF COMICS, GUESS WHO FINALLY QUIT DOING 120372985q OTHER PROJECTS FOR A MINUTE.

Last page I posted:

Image
DUN DUN DUNNNNNNNN





New pages:
Image

Image

betrippin
Posts: 5193
Joined: Tue Aug 11, 2009 6:36 pm
Location: RIP the TMI thread

Re: Art Thread

Post by betrippin »

I drew a robot

Image

and then I kept drawing him

Image

and again

Image

User avatar
Zang
scrambly wamblies
Posts: 3044
Joined: Mon Nov 30, 2009 10:51 pm
Location: someone livestream before I lose it.

Re: Art Thread

Post by Zang »

Tall-Hatted Yanimae wrote:a 5 star post
Bunyip thank you so much! I think I worked out a fix to the page layout! maybe!

Image

maybe!

User avatar
TheStranger
Eternal Ray of Sunshine
Posts: 3998
Joined: Tue Dec 11, 2012 5:40 pm
Location: Sweden
Contact:

Re: Art Thread

Post by TheStranger »

Hmm, I liked the uncolored version more.
http://tapastic.com/series/WinterOfDiscontent

3DS Friend Code: 5301-0698-1791

betrippin
Posts: 5193
Joined: Tue Aug 11, 2009 6:36 pm
Location: RIP the TMI thread

Re: Art Thread

Post by betrippin »

Image

I need to stop drawing so many robots I have a problem

Post Reply