Search found 3439 matches
- Tue Mar 20, 2012 2:53 am
- Forum: Media Swamp
- Topic: Hurrah, A MLP Thread!
- Replies: 1371
- Views: 174048
Re: Hurrah, A MLP Thread!
If we're linking pony tumblers, then this one is pretty good.
- Tue Mar 20, 2012 2:41 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
After rolling something for the slime (1) it is the buzzkillgus' turn. It rushes at Cade and attacks (1) but is so incompetent it accidentally slices at itself, dealing (1+1-1), or 1 damage to itself. I think Random.org isn't working right. But this works in your advantage. Next is Cade.
- Sat Mar 17, 2012 10:02 pm
- Forum: Media Swamp
- Topic: Western Cartoons/Comics
- Replies: 4915
- Views: 448326
Re: Western Cartoons/Comics
So, newest MLP. Best disguise ever.
- Sat Mar 17, 2012 3:19 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
The wizard manages to break free of the silken bonds that shackle him, and with a leap cracks open the slime bottle you floated away with a kung fu kick. He then disappears without a trace. But now in his place is the slime that was in the vial, vial sized of course (that is, very small). Its freshl...
- Thu Mar 15, 2012 8:12 pm
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
You have barely missed pinning the wizard, and I'm not sure what else you can really do, so I guess it's top of the round again with Quepp.
- Wed Mar 14, 2012 8:35 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
Ah, next is semli then. Luckily, the hard parts of grappling rules are in starting and escaping, and you are currently neither, as you are engaged already. So look up whatever you need to in the grappling section.
- Tue Mar 13, 2012 2:08 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
Luckily, equaling his AC is a hit. Cade walks in just in time to see you swing your sword at this guy. Cade still has a standard action to use after making it here.
- Tue Mar 13, 2012 12:07 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
As you enter the dining hall, the one that was gonna call you a.. a... DOUBLE 3/5LING isn't there, and since it's not that time intensive to walk and open doors you make it back to the library. The one from the dining hall is being eaten by the mushroom. You also see that the wizard reading earlier ...
- Mon Mar 12, 2012 9:44 pm
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
All those grapple rules looked over for minutes just for him to roll a 2. He answers your question "Have you seen these other wizards for as long as I have? Do you know the troubles I've seen because of them? You too would think of poisoning the tower after a while."
So next turn then.
So next turn then.
- Mon Mar 12, 2012 2:25 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
There's some supplement book with lassos as weapons but I don't have it so I made parts of it up based on other weapons. As for the use rope part, what other skill would you use to make a lasso? I have to wing some of this, you know.
- Mon Mar 12, 2012 12:58 am
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
Well you just so happened to roll pretty daisies high on the use rope check, so using the attack roll from the canceled attack, after taking into account the the unproficiency penalty for lassos (unless I missed that you have it) you still manage to snag him with your punjab lasso. You're too short ...
- Sun Mar 11, 2012 11:59 pm
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
OW, you saw that mushroom down a man with only a cut to the ankle. You know that should you actually gouge his leg, it's as good as attacking any other part of his body. People have died of crazier things. I'll save this attack for later, for now, the wizard finally noticed that Quepp isn't actually...
- Sun Mar 11, 2012 5:27 pm
- Forum: General Shenanigans
- Topic: D&D: Dungeons and Deathtraps
- Replies: 790
- Views: 66331
Re: D&D: Dungeons and Deathtraps
Being the master of stealth you are, you easily approach him. All other PCs can see you, and you haven't said shit to them about this yet, you know. AC 10, no armor, flatfooted. You also have a minus 2 due to the stenches upstairs that waft down to the library.
- Sun Mar 11, 2012 8:21 am
- Forum: Media Swamp
- Topic: Western Cartoons/Comics
- Replies: 4915
- Views: 448326
Re: Western Cartoons/Comics
Regardless of what items we bid, what would the showdown itself be? We don't want to endanger her or anything.
- Sun Mar 11, 2012 5:40 am
- Forum: Media Swamp
- Topic: Western Cartoons/Comics
- Replies: 4915
- Views: 448326
Re: Western Cartoons/Comics
Wait I got it. We meet up with Tara Strong, have her grab on to a shen gong wu, then just as she does we grab it too, and challenge her, betting her information on the Xiaolin Showdown thing against our mantis flip coin.