Search found 3439 matches

by Guyperson
Fri Apr 27, 2012 9:31 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Without giving me a definite bet, I'll just assume you outbid Houton by 1 copper, for 800 gold and 1 copper. You have won the Lightning Blade, able to summon lightning upon foes merely by pointing it skyward. Other than raining death on your foes, it is +2. No one else bid on the egg so the top hat ...
by Guyperson
Fri Apr 27, 2012 9:18 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The guards discuss between each other for a bit, decide to hold off on the sprayer bid. You obtained a sprayer! It came with a complimentary gift of a vial of alchemist fire, frost, some acid, some orange liquid, and some deep crimson liquid. The guards are still in the lead for the ring bid, unless...
by Guyperson
Fri Apr 27, 2012 8:41 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Your bluff and diplomacy are close enough I'll fuse them into this one roll. Your total of 21 diplomacy instead only earns you his bid for the Hover Bike "I think a magic sword is a little much for children, but I think I will get that Hover Bike for them. Evel Knievel is just as much a hero to the ...
by Guyperson
Fri Apr 27, 2012 7:30 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The descriptions of the items, as of now, are only what the auctioneer (Houton) has said of them. Any other functions may or may not be revealed at the time of purchase, depending on the function and use of said item. I will say at least, that the ring will turn you invisible, if nothing else. Not t...
by Guyperson
Fri Apr 27, 2012 7:07 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

I guess you do seem kind of easy to kill, sure, diehard. There are two people who look rich and fancy, one with a fez & pipe, one with a tux, monocle, top hat and twirly moustache. You win The Bubble Pipe of Sophistication. Other people who would have bid stopped after 5. When you bid for the Myster...
by Guyperson
Fri Apr 27, 2012 5:08 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Now see, I don't actually know how much gold you guys have total, so I couldn't force the sword to start in your price range. But I don't want to change prices now, so I guess you could always sell something. Or does Krom's +300 help?
by Guyperson
Fri Apr 27, 2012 6:16 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Yes
by Guyperson
Fri Apr 27, 2012 5:25 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Ah, right, I forgot, it's the next day, eat you 1/3 ration and such. Yes Krom, you are no longer fatigued and you regain your spell slots, as do the others. Anyway, even if you don't participate, tell me if you are contributing your gold to the others' bidding, and count up how much total. Ones you ...
by Guyperson
Fri Apr 27, 2012 3:02 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Technically you only stopped a few people of the group with no evidence that their leader was there, and is likely still in the forest plotting the next attack. But I suppose you can try a robbery at the auction. Okay, Hide in plain sight. I guess you can take another domain, and I may give a reflex...
by Guyperson
Thu Apr 26, 2012 10:28 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

By your rolls combined, the two of them finally have an airway, and since they are technically not in danger of drowning anymore, and because I want to move on, I declare the encounter over. You two will never truly be free of the sand pile, it will come back to haunt you one day. Oh believe me, it ...
by Guyperson
Thu Apr 26, 2012 7:38 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

That was only because of the nat1, normally you only need breath checks after you run low on breath. I'm really just waiting for the next nat1, or an attempt at rescue that doesn't flub harder than Flubber, the magic-challenged narwhal. Speaking of which that 4 flubbed, so you wiggle I guess. I was ...
by Guyperson
Thu Apr 26, 2012 7:03 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

I think I should mention this, in case it wasn't clear, you guys in the sand can try stuff, instead of resigning your fate to the outside world saving you. Penalties for being trapped in sand will make it hard, sure, but I don't want it to turn out you didn't do anything in the sand because you thou...
by Guyperson
Thu Apr 26, 2012 4:17 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

(19+4) You continue digging where OW left off after a successful climb check (18+3) to the other side. You feel something squishy while digging, and (1) as you try to pull it, you accidentally pull yourself in instead. If you don't mind never getting sand out of your eyes again, you can see Shinsa t...
by Guyperson
Thu Apr 26, 2012 3:32 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

It has finally run out of energy, and collapses. It's still on fire, though. All threats have been eliminated from the city. The buildings will eventually burn out, and the children you saved will grow up to enjoy the rule of their future robot masters. In the days to follow, the wizards will spew o...
by Guyperson
Thu Apr 26, 2012 12:41 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

I don't really know which way AoO go, but I thought it worked the way I mentioned. I guess your way makes some more sense, so sure, Blanche, you can make an attack this turn, and one to make up for not attacking last turn. I guess 19 is pretty good, and if you're letting me choose, I'd probably star...