Search found 3439 matches

by Guyperson
Fri May 11, 2012 9:42 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

4 (2 human 2 elf) of the guards head down to open the gate, and upon opening it, "Alright, what's so important you need us to... what happened to Billsby!?" He looks at the not-dead-yet corpse of the other guard. OW, you are on the top of the wall, invisible. You can see into the fort, and most of t...
by Guyperson
Wed May 09, 2012 10:28 pm
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

FatOldRobot wrote:George's original Star Wars script had lightsaber fights replaced with breakdancing duels
Knowing George, I can't tell if you're joking or not.
by Guyperson
Wed May 09, 2012 5:56 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Blanche, with Aya's expert disguise skills, even you don't recognize yourself. You may add fake scuffs and bloodstains and etc if you wish, any specific wounds you want? OW, you solid snake your way to the wall, where I assume you are going to use that grappling hook, so let's roll for climb! Wow, t...
by Guyperson
Tue May 08, 2012 10:17 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

First, Semli's attack knocks the guard unconscious. As he is still technically alive, Blanche still chooses to attack, killing the downed elf. You manage to take all things to help with the disguise, all the way down to the lace underwear. Aside from the armor/weapon/clothing, there is nothing of va...
by Guyperson
Tue May 08, 2012 3:39 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Lucky for you, the lightning appears just below the top-of-the-wall guards' line of sight, and then knocks the remaining guard out. Without interference he will eventually stabilize at round 4 after being knocked out, should anyone care.
by Guyperson
Tue May 08, 2012 2:53 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The two guards at the gate decide not to send their slime to investigate (not wanting to damage potential loot), and decide Guard 2 will investigate. He enters the woods, uneasy, as if he knows he's gonna be killed by the halfling in the bushes he is unaware of. He takes a quick look at the bushes, ...
by Guyperson
Sun May 06, 2012 8:12 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Very well, you shall re-hide in his bush. Maybe it's the branches in your eye talking, but you feel even more hidden then before, and since you two are in the same bush you can see each other well enough now.
by Guyperson
Sun May 06, 2012 7:26 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

You guys are now hiding in the bushes, waiting for the plan to start. Neither of you can see the other in their hiding spot, and whether that means you are a master of disguise or your ally is blind as a bat remains to be seen.
by Guyperson
Sat May 05, 2012 6:00 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

If you are all done discussing the plan and asking any important info about the situation, go ahead and sum up to me your plan in full and state your first action of it. Not that you have to explain the plan and just state your actions, but it would be nice to not be surprised if I misunderstood som...
by Guyperson
Fri May 04, 2012 4:25 am
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

Just dual wield and flurry until everything dies. Also, what point in the game are you at?
by Guyperson
Fri May 04, 2012 2:20 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Clear skies today
by Guyperson
Fri May 04, 2012 1:55 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Sky
by Guyperson
Fri May 04, 2012 12:19 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The potions are CL5 (including the potions of exploding runes). The forest has some shadow extending out to the fort. The terrain is grass, maybe a flower or two, and relatively flat land that they grow on.
by Guyperson
Thu May 03, 2012 1:27 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Man I had completely forgotten you had a dead elf body with you. It's decaying and got maggots and stuff on it, I probably should have wolves come by if you don't ditch it. Any attempt to move the body ends with the head falling off due to Krom's previous snapping of its neck. As for the ghost, it n...
by Guyperson
Wed May 02, 2012 11:24 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The disguise kit adds +2 to disguise checks, yes? So it can negate the penalty of any one symptom besides height, since they're pretty much all -2. So sure, it has fake ear extensions.