Search found 3439 matches

by Guyperson
Sat May 26, 2012 8:01 pm
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

Kamak wrote:Still, it's a first step, and Issac had programming for being a PC that was scrapped. I could see him making the jump.
I don't know much about programming stuff, is there anyone else who looks like they'll be in the next game from unused SSBB programming?
by Guyperson
Sat May 26, 2012 6:34 pm
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

I would laugh, but it's wrong to make fun of a crippled game.
by Guyperson
Sat May 26, 2012 5:56 pm
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

Technically, we only have confirmation they're in, not that they'll be playable. They might be assist trophies, or stickers.
by Guyperson
Sat May 26, 2012 5:23 pm
Forum: Videogames
Topic: General Game Gabbin'
Replies: 34020
Views: 2525242

Re: General Game Gabbin'

http://nsider2.com/forums/index.php?sho ... 96270&st=0
tl,dr
Tweets reveal that 2 of the 3 will be in Kerfuffle: Geno (SMRPG), Isaac (Golden Sun), Megaman (Megaman)
And I get ninja'd, of course
by Guyperson
Sat May 26, 2012 7:52 am
Forum: General Shenanigans
Topic: Annoying Jingles.
Replies: 26
Views: 3988

Re: Annoying Jingles.

In the Valley of the Jolly
HO HO HO
Green Giant

Doooon't mess with Texas

(I can only remember the second half of this commercial)
On a stick sure is handy, good ol' cotton candy, biddin' on a prize winnin' steer
So put on your boots and we'll see you there
It's a great time, South Texas State Fair
by Guyperson
Fri May 25, 2012 1:32 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

You relay to them the info: 4 buildings in the back, a pen for housing the slimes, the 8 wall guards, the 2 back building guards, the building you guys are standing in front of right now, and the meaningless archery practice range. None of the buildings have windows. The horn has negligible weight.
by Guyperson
Wed May 23, 2012 7:48 pm
Forum: General Shenanigans
Topic: Funny Picture Thread
Replies: 63256
Views: 5640832

Re: Funny Picture Thread

My only Sim abuse was burning them in a room full of plants, but with a twist in that all the walls were covered in clown paintings. Also the time where I tried to starve a child in an inaccessible floating second story room (full of clown paintings), and when the child protection services came he k...
by Guyperson
Wed May 23, 2012 6:11 am
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

That was all the guards that saw you guys, but not all you saw. There were the two guards in front of some of the back building, and 8 others on the wall, guarding the other sides of the fort. Anyway, Blanche comes back from being disguised as a guard back as his normal self again. They died/went un...
by Guyperson
Tue May 22, 2012 3:49 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

You know what I just said about arrows not being very effective? You managed to shoot a shot that hit the first rat in the head, then ricocheted off to hit the next rat's head, and so on and so on until you hit every daisies rat. In fact it was so good, the fire goes out at just the right time to le...
by Guyperson
Mon May 21, 2012 4:13 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

The rat swarm seems not very affected. But, it's hard to tell whether it's not affected very much seeing as it's on fire.
by Guyperson
Sun May 20, 2012 8:43 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Yes, it is you guys' turn. Guess I forgot to mention that.
by Guyperson
Sat May 19, 2012 7:43 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

It becomes a pile on the ground like the last slime, joining its kinsslime in that big vat in the sklyme. The rats, on fire of course, take more damage, and are unable to unlight themselves. They run around furiously, a little swarm of flaming diseased rodents, and end up at Shinsa's location, deali...
by Guyperson
Sat May 19, 2012 7:28 pm
Forum: General Shenanigans
Topic: Funny Picture Thread
Replies: 63256
Views: 5640832

Re: Funny Picture Thread

Switch lives with Wall-E, always knew I would end up being the last being on Earth trying to rebuild life.
by Guyperson
Sat May 19, 2012 5:48 pm
Forum: General Shenanigans
Topic: D&D: Dungeons and Deathtraps
Replies: 790
Views: 66331

Re: D&D: Dungeons and Deathtraps

Ya know, I keep forgetting about DR, adjust the damage for that. First, you take splash damage of 1 fire because there is no space within the swarm you can avoid splash damage. Second, the swarm squeals and burns up a lot of its members, compounded by the splash affecting even more, although luckily...
by Guyperson
Fri May 18, 2012 10:12 pm
Forum: General Shenanigans
Topic: Funny Picture Thread
Replies: 63256
Views: 5640832

Re: Funny Picture Thread

Oh boy, an Elder Scrolls MMO? I wonder how that will turn out!

Image

It's gonna blow