It doesnt matter if a game is fast or slow though. You get the same XP per hour played. The major thing is being on the winning team. I believe you get 25% more xp for winning than you do for losing.
http://www.tribesascendwiki.com/XP
Tribes Ascend: GOTTA GO FAST
Re: Tribes Ascend: GOTTA GO FAST
Imagination is more important than knowledge.
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
- BurntToShreds
- Posts: 9310
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Re: Tribes Ascend: GOTTA GO FAST
I know, but it's still an issue. I think that if Hi-Rez rewarded players for performing well in a specific gametype (such as doing flag-based objectives in a CTF match, or defending points in a C&H match) would encourage people to become better players overall. It's basic stuff:
-Someone does something and they get rewarded.
-They will keep doing that action again and again
If you get rewarded for helping your team and focusing on objectives, then it will reinforce the team play that Trivbes is so well-known for.
-Someone does something and they get rewarded.
-They will keep doing that action again and again
If you get rewarded for helping your team and focusing on objectives, then it will reinforce the team play that Trivbes is so well-known for.
Burn 'em to shreds, tear 'em to ashes.
Re: Tribes Ascend: GOTTA GO FAST
Yes but its easy to just deathmatch in a game over and over and get a high score. You contribute very little to your team this way.
Imagination is more important than knowledge.
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
Re: Tribes Ascend: GOTTA GO FAST
You wouldn't be the first person to claim that the credit system encourages bad gameplay. Killing flag runners is not well-rewarded, llama grabbing is not heavily punished, returning flags is rewarded even when it is a fantastically bad idea to do so, and there are so many different ways to kill someone in style that the game will shower credits upon you for that I have no difficulty topping the scoreboards without even trying to do an actually important job. Players do try to maximize their rewards, as you say, but they do this by retreating to generator rooms where they can be certain that there will be conflict at nearly all times.
I once turned a 0-4 game into a 4-4 simply by starting to care about the outcome and using my vast fortune to purchase five Shrikes, with which I capped. Only one player on the enemy team stopped me from single-handedly winning the game by switching to Doombringer on the fifth cap, and I could still afford another Shrike when it was over. The only reason I didn't win the game was because my team's flag defense (a much more respectable role, but one that still pays far, far better than flag running) failed to keep our flag out of their hands, and as we had no chasers and the players around and within the enemy base didn't care about the enemy flag runner, he capped with virtually no opposition away from the stand.
At the end of the game, the Doombringer told me that I would have won had he not been there. I made it clear that my team didn't deserve it anyways.
I once turned a 0-4 game into a 4-4 simply by starting to care about the outcome and using my vast fortune to purchase five Shrikes, with which I capped. Only one player on the enemy team stopped me from single-handedly winning the game by switching to Doombringer on the fifth cap, and I could still afford another Shrike when it was over. The only reason I didn't win the game was because my team's flag defense (a much more respectable role, but one that still pays far, far better than flag running) failed to keep our flag out of their hands, and as we had no chasers and the players around and within the enemy base didn't care about the enemy flag runner, he capped with virtually no opposition away from the stand.
At the end of the game, the Doombringer told me that I would have won had he not been there. I made it clear that my team didn't deserve it anyways.
Ignorance is not the same as innocence.
Re: Tribes Ascend: GOTTA GO FAST
I know my RL friends like to defend the flag, so I like playing with them. I have also been working on Sentinel and can get off at least 1 shot on the enemy capper now before they make it home. Hopefully they have low enough HP (from a flag defender) so that I kill them and then we get the return.
Nothing is more annoying to kill a capper only to have them respawn and pick it back up again from midfield because no one (on either team) went to go get it.
Nothing is more annoying to kill a capper only to have them respawn and pick it back up again from midfield because no one (on either team) went to go get it.
Imagination is more important than knowledge.
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
Re: Tribes Ascend: GOTTA GO FAST
No doubt you guys are aware of the Raider update.
All I can say is, poor Brutes. They deserved it way more.
All I can say is, poor Brutes. They deserved it way more.
Ignorance is not the same as innocence.
Re: Tribes Ascend: GOTTA GO FAST
I'd be more excited had I actually unlocked the class, I have 170k xp and I'm not sure what to spend it on.

- BurntToShreds
- Posts: 9310
- Joined: Sun Jul 27, 2008 11:55 pm
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Re: Tribes Ascend: GOTTA GO FAST
Of all the things that are wring with the Brute, they decide to buff STICKY GRENADES? Who have you been paying attention to, hi-rez?
Burn 'em to shreds, tear 'em to ashes.
Re: Tribes Ascend: GOTTA GO FAST
The plasma rifle is pretty powerful. Its fast firing rate and large hit box make it easy to hit mid airs.
Imagination is more important than knowledge.
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
[img]http://img688.imageshack.us/img688/1795/mirari.jpg[/img]
Re: Tribes Ascend: GOTTA GO FAST
With every update, they'll release a new weapon that's arguably OP and causes major amounts of butthurt
Brute will never get one
Brute will never get one
