In the course of the game, we might come to some violence or other "luck of the draw" scenarios. In this case, I'll roll a 1d100 using this to determine how effective the "lucky action" is.
1-25 = You must be completely retarded
26-50 = Could've done better, but it works
51-75 = That was pretty effective, there's hope for you yet
76-100 = DAYUM SON
There is no disputing a roll. You can appeal a re-roll, but only if two other people second your motion.
Without further ado, let us begin.
The Scenario wrote: "Man, this is going to be a FREAKIN' AWESOME day!" you think to yourself as you wake up. You have a mild throb in your head, but you pass it off as the effects of last night's party. You throw off the blankets and do a barrel roll off your bed onto the floor. Thinking that wasn't the best idea, you get up to your feet and look in the small mirror by your bed. It's cracked a bit, but you can just barely make out your gender. Which is.. what, again? That party must have been something special to blank your memory like that. Come to think of it, you can't remember your name either! Close your eyes and try to remember.


