The Legend of Zelda

Beep beep boop
Crawfish
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Post by Crawfish »

I do fucking love a good Zelda debate, even though I really don't give a crap about the placement of 2/3 of the games on a timeline. I just love the intertwined motifs and little pieces of lore. It's what makes the game so great.

edit: word filter makes the post sound british, roll with it.
Last edited by Crawfish on Tue Jun 15, 2010 3:28 am, edited 1 time in total.
please stop that right now

Indecisive
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Post by Indecisive »

Today is the day!

Nintendo press conference at E3!

I am excite!
...now get off my lawn

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Alex
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Post by Alex »

The Legend of Zelda: Skyward Sword

I am excited.

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Shoolis
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Post by Shoolis »

It's beautiful ;-;
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This is for you King Ghidorah....

epona4
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Post by epona4 »

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epona4
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Post by epona4 »

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Crawfish
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Post by Crawfish »

I love the art style. It has the detail of Twilight Princess with the color and vibrance of Wind Waker. That little wrist-beetle thing is hella cute too.
please stop that right now

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Avion
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Post by Avion »

Good, they got rid of the TP brown-ness.

Am highly excited.

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Anna-aurion
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Post by Anna-aurion »

SO EXCITE

looks amazing
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betrippin wrote:Wow that took off like a golden rocket fueled by cheetah blood

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lyra/dicks
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Post by lyra/dicks »

Crawfish wrote:I love the art style. It has the detail of Twilight Princess with the color and vibrance of Wind Waker.
Ditto.
I AM EXCITE
YAAAAAAAAYYYYY

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DoNotDelete
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Post by DoNotDelete »

Yeah, I like the vibrancy of LoZ:SS as opposed to the gloominess of LoZ:TP.

Not that TP was bad in any way.
Last edited by DoNotDelete on Tue Jun 15, 2010 5:55 pm, edited 1 time in total.

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Silver_Wolf
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Post by Silver_Wolf »

I like the gloominess of TP. It helped put you in the mood of the story. I'll hold back my criticisms of SS until I see the game at it's full force.
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lyra/dicks
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Post by lyra/dicks »

We're (assuming you guys hold the same general opinion) not saying that the graphics in TP were bad, but compared to the newer game, we much prefer bright and colorful over... brown. I'm sure this will fit the story just as well.

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DoNotDelete
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Post by DoNotDelete »

Well, it looks like the game is to do with 'holding the sword to the heavens to charge it up' so it's probably more about light and vibrancy I guess.

It looks nice, I don't have any issues with it.


They do need to perfect the MotionPlus sensitivity though - everybody could see that Miyamoto was having trouble with his up/down, left/right slashes.

Kalekemo
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Post by Kalekemo »

DoNotDelete wrote:Well, it looks like the game is to do with 'holding the sword to the heavens to charge it up' so it's probably more about light and vibrancy I guess.

It looks nice, I don't have any issues with it.


They do need to perfect the MotionPlus sensitivity though - everybody could see that Miyamoto was having trouble with his up/down, left/right slashes.
There was interference :/

You have to realize, in the audience there were a ton of people with wireless devices on despite them being told not to.
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