... I wasn't aware anyone like you existed until this very moment. I don't see how anyone could possibly find wiggling a remote back and forth constantly "fun" but I guess that's your opinion.Plasma wrote:Well I do. Its far more fun than repeatedly tapping the same button for combat!Zink wrote:When will developers learn that NOBODY likes having to constantly waggle the wiimote back and forth for combat?
Possible Okami Sequel?
I've found it makes it a LOT harder. I beat the game, but I grew very tired shortly into the game of it constantly refusing to read my drawings. "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" WHAT THE HELL DO YOU WANT ME TO DO, THAT'S AS STRAIGHT AS I CAN MAKE IT.Zink wrote:From what I've read that actually makes it harder or something. Like, it has trouble getting the right shape as what you try on the screen because you have less control that you did with the analog stick. I could be wrong though.VGnerd_Vera wrote:Wii = paintbrush moved with wiimote
I found it particularly bad considering I did not have this problem at all with the Trauma Center Wii game (A game which used fairly similar drawn shapes). Okami's motion sensing demanded too much precision.
Ultimately, it made the game feel incredibly random and frustrating IMO.
I'd find it more interesting if it wasn't "Wagging the remote is the equivalent of hitting the A button on a normal controller, but it only works 60-70% of the time." Wagging is a poor replacement for real motion detection. Not to mention it made combos and more advanced moves essentially impossible to pull off, because the timing was so utterly precise when the wagging was anything but precise.Zink wrote:... I wasn't aware anyone like you existed until this very moment. I don't see how anyone could possibly find wiggling a remote back and forth constantly "fun" but I guess that's your opinion.Plasma wrote:Well I do. Its far more fun than repeatedly tapping the same button for combat!
The only game where I found it really acceptable was in Mario Galaxy, and that was namely because it was used for a single move, that was rather low on the lists of attacks you would use anyway.
I wish I hadn't bought the Wii version of Okami, I found it nearly impossible to enjoy
Last edited by Karilyn on Tue Sep 01, 2009 2:50 pm, edited 6 times in total.
I'm not soulless. I have plenty of souls. They're just not mine.
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+1Plasma wrote:Well I do. Its far more fun than repeatedly tapping the same button for combat!
I only had that problem at the very beginning. Just draw short lines, and draw them fast. I had absolutely no problems with the Wii's paintbrush controls for the majority of the game.Karilyn wrote:I've found it makes it a LOT harder. I beat the game, but I grew very tired shortly into the game of it constantly refusing to read my drawings. "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" "Sorry, that wasn't actually a straight line" WHAT THE HELL DO YOU WANT ME TO DO, THAT'S AS STRAIGHT AS I CAN MAKE IT.
That only happened to me with glaives equipped as main weapons (they charged when I didn't want them to), but I used rosaries as main anyway, and I had no problem pulling of combos with those.Karilyn wrote:Wagging is a poor replacement for real motion detection. Not to mention it made combos and more advanced moves essentially impossible to pull off, because the timing was so utterly precise when the wagging was anything but precise.
In any case, a sequel would be great. To be honest, I thought the story in the original wasn't executed all that well (especially the parts that were supposed to be serious, with the possible exception of Issun's speech and maybe slaying Orochi), so I hope they'll improve that, but other than that Okami was just fantastic.
Last edited by Mond on Tue Sep 01, 2009 3:04 pm, edited 1 time in total.
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[size=0]Still waiting for Vladimir Sack to become important.[/size]
[size=0]Still waiting for Vladimir Sack to become important.[/size]
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Hey look what I found.

So apparently it's going to be on the DS. Doesn't seem too bad, does it? Except for the graphics maybe, but oh well.
Source.
And here's a little more information on this. Not much though.

So apparently it's going to be on the DS. Doesn't seem too bad, does it? Except for the graphics maybe, but oh well.
Source.
And here's a little more information on this. Not much though.
Last edited by Mond on Tue Sep 01, 2009 4:54 pm, edited 1 time in total.
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[size=0]Still waiting for Vladimir Sack to become important.[/size]
[size=0]Still waiting for Vladimir Sack to become important.[/size]
... Pretty much every bit of hope I had about this game living up to the first has been destroyed.
Argh.
Argh.
Last edited by Zink on Tue Sep 01, 2009 5:02 pm, edited 1 time in total.
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No, I'm judging it based on the fact it's about everyone's kids or whatever. Generally those kind of things never work out.Le Great Handsome Oppressor wrote:Seriously. you're judging a game with three screenshots ?Zink wrote:... Pretty much every bit of hope I had about this game living up to the first has been destroyed.
Argh.
I'm really pessimistic about these sort of things, though.
I don't see how 'many different people' is the same as 'everyone's kids'. And even if it was, so what?Zink wrote:No, I'm judging it based on the fact it's about everyone's kids or whatever. Generally those kind of things never work out.
Do you fear it would be too easy? So was Okami.
Also this.Karilyn wrote:I have high hopes for it, due to the DS having a relatively extraordinarily high number of good games for it, compared to the other current gen systems. At least in my opinion.
Last edited by Mond on Tue Sep 01, 2009 5:12 pm, edited 1 time in total.
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[size=0]Still waiting for Vladimir Sack to become important.[/size]
[size=0]Still waiting for Vladimir Sack to become important.[/size]
On the other hand, I have high hopes for it, due to the DS having a relatively extraordinarily high number of good games for it, compared to the other current gen systems. At least in my opinion.Zink wrote:No, I'm judging it based on the fact it's about everyone's kids or whatever. Generally those kind of things never work out.
I'm really pessimistic about these sort of things, though.
I'm not soulless. I have plenty of souls. They're just not mine.
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VGnerd_Vera
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It's ultimately a problem of bad coding. Other games like Trauma Center have no problem with tracking (other than the damned defibrillatorVGnerd_Vera wrote:About the straight line, try using the in-game hints and use "Z".
... It's not entirely surprising though... IIRC, the game was outsourced to another company to complete the port, which didn't uphold the same standards as Clover Studio.
Last edited by Karilyn on Tue Sep 01, 2009 10:41 pm, edited 1 time in total.
I'm not soulless. I have plenty of souls. They're just not mine.
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fffffffffuck i don't want a DS Okami!
It's going to be ugly!
it may be fun, but i want a pretty Okami game.
Okami is like, the only game i think that graphics matter as much as plot and gameplay. It's SUPPOSED to be pretty, it's a game about art!
Normally i'm gameplay+plot > graphics kinda gal.. BUT NOT WITH OKAMI ;_;
*cries in a corner*
It's going to be ugly!
it may be fun, but i want a pretty Okami game.
Okami is like, the only game i think that graphics matter as much as plot and gameplay. It's SUPPOSED to be pretty, it's a game about art!
Normally i'm gameplay+plot > graphics kinda gal.. BUT NOT WITH OKAMI ;_;
*cries in a corner*

