The Pokemon thread
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Topazshot88
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- Silver_Wolf
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The Bouncer
- Stone-Cold Cinderella
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I don't use Dusk Balls because I hate the animation. D:Silver_Wolf wrote:I second this.Topazshot88 wrote:This. This needs to be implemented.Shoolis wrote:I wish there was a function to change which kind Poke ball your Pokemon are in so I could have all of my Pokemon in Premier Balls.
This, totally.
[5/13/2013 11:55:56 PM] Mr.Mander: "Obama announces Boys Love japanese textbook manga anthology" WOULD make a much better headline
[5/13/2013 11:58:45 PM] egoat: th-thanks, obama?
[5/13/2013 11:58:45 PM] egoat: th-thanks, obama?
Hadn't it been for the fact that I rarely use legendaries anyway, I would put more effort into catching them with something else than a Dusk Ball, because they do look ugly.
So fifthed.
Huh, I restarted Platinum, and got a female Piplup. If I restart it again I'll almost be dissapointed if I don't get a female Turtwig.
So fifthed.
Huh, I restarted Platinum, and got a female Piplup. If I restart it again I'll almost be dissapointed if I don't get a female Turtwig.
Pokemon Crystal was always my favourite. In my opinion, it was the most diverse, with both of the best generations and with great starters. I loved the Team Rocket Returns plot, the Sudowoodo bit out of nowhere, everything about it. I've beaten that game at least twice as many as all the other versions I've played combined. I have yet to play HeartGold, but I'm pretty sure that'll kick Crystal off the top.
Pokemon Silver was the first Pokemon game I played. I grabbed Totodile and used pretty much just him. When I beat Red, my Feraligatr (one of my all-time favourites) was level 76, while everything else was around level 30-40. That Pikachu, man. That level 81 Pikachu was a bastard. I played this again a few more times, then Gold, then Blue, then Crystal came out.
When Crystal was released I began implementing deeper strategy. Instead of just picking up a Mareep because I liked it and loved its evolved forms, I'd pick up a Magnemite because Magneton was pretty cool, dual-typed and seemed to stand up against things easier. I also began to tinker around with the Pokemon themselves. On occasion, I'd gameshark a new pokemon for my team before every gym leader, catching it legitimately in the wild at an appropriate level, or I'd borrow a Game Boy Colour and just port a pokemon from one of my other versions in--which I considered cheating a little more than the Gameshark way.
For a two-player game, or rather a team you're raising to fight others with, this is totally fine. In my case, I didn't have anyone to battle against, ever. So Pokemon was purely a single-player experience for me. Sharking a pokemon into the wild was one thing, but actively forcing in one from another game, at a different level, which grew faster...for my experience it was bending the rules a little too much. It's funny, thinking about how a game like this utterly changes from one type of game to another based upon the potential of battling others or not. This also means of course that I could not evolve the trading types often (I believe it only happened once).
But I digress. I chose my pokemon carefully and usually stuck to the same team, allowing variance. I was of the diverse elemental type.
Feraligatr, because it's my favourite water type and starter
Arcanine, because it's fast, powerful and fun to raise
Scyther, because it's another favourite, and pretty fast
Magneton, because it's relatively powerful and a dual-type
Tyrannitar, because it's a powerhouse and the Dark type
Xatu, because it's a dual-type, flies, and the Psychic type
However, when I play roms on my computer, I can edit or change pretty much anything from Fire Red and back...so when the Pokemon gets to an appropriate level (I usually pick level 36 for all of that), I can simply port my pokemon into a data editor and just WHMMMPH them into their next form. Or, if I've beaten the game entirely and want a challenge, I simply create new trainers, choose their pokemon to be great against mine, and head off to find them.
Things started getting too complicated in the Pokemon department for Ruby/Sapphire and above. I don't really like many of the pokemon from that generation and above--ironically, a lot of my friends have this opinion about Gold/Silver and up. Although, I have to admit that Fire Red (which is a really good game) makes for great edits and hacks. I'm not big in the Hacking community, but I've toyed around with it, and they make some great games.
And that's more or less my massive archive of experience with Pokemon games.
EDIT:
Forgot to mention: my favourite types are the Psychic and Ghost types. With the invention of Gold/Silver, Dark has to go in there as well. If I'm raising a dream team, it's usually along the lines of Feraligatr + Houndoom + Shiftry (or Scizor) + Alakazam + Gengar + Lugia. Psychic/Ghost for the win.
Pokemon Silver was the first Pokemon game I played. I grabbed Totodile and used pretty much just him. When I beat Red, my Feraligatr (one of my all-time favourites) was level 76, while everything else was around level 30-40. That Pikachu, man. That level 81 Pikachu was a bastard. I played this again a few more times, then Gold, then Blue, then Crystal came out.
When Crystal was released I began implementing deeper strategy. Instead of just picking up a Mareep because I liked it and loved its evolved forms, I'd pick up a Magnemite because Magneton was pretty cool, dual-typed and seemed to stand up against things easier. I also began to tinker around with the Pokemon themselves. On occasion, I'd gameshark a new pokemon for my team before every gym leader, catching it legitimately in the wild at an appropriate level, or I'd borrow a Game Boy Colour and just port a pokemon from one of my other versions in--which I considered cheating a little more than the Gameshark way.
For a two-player game, or rather a team you're raising to fight others with, this is totally fine. In my case, I didn't have anyone to battle against, ever. So Pokemon was purely a single-player experience for me. Sharking a pokemon into the wild was one thing, but actively forcing in one from another game, at a different level, which grew faster...for my experience it was bending the rules a little too much. It's funny, thinking about how a game like this utterly changes from one type of game to another based upon the potential of battling others or not. This also means of course that I could not evolve the trading types often (I believe it only happened once).
But I digress. I chose my pokemon carefully and usually stuck to the same team, allowing variance. I was of the diverse elemental type.
Feraligatr, because it's my favourite water type and starter
Arcanine, because it's fast, powerful and fun to raise
Scyther, because it's another favourite, and pretty fast
Magneton, because it's relatively powerful and a dual-type
Tyrannitar, because it's a powerhouse and the Dark type
Xatu, because it's a dual-type, flies, and the Psychic type
However, when I play roms on my computer, I can edit or change pretty much anything from Fire Red and back...so when the Pokemon gets to an appropriate level (I usually pick level 36 for all of that), I can simply port my pokemon into a data editor and just WHMMMPH them into their next form. Or, if I've beaten the game entirely and want a challenge, I simply create new trainers, choose their pokemon to be great against mine, and head off to find them.
Things started getting too complicated in the Pokemon department for Ruby/Sapphire and above. I don't really like many of the pokemon from that generation and above--ironically, a lot of my friends have this opinion about Gold/Silver and up. Although, I have to admit that Fire Red (which is a really good game) makes for great edits and hacks. I'm not big in the Hacking community, but I've toyed around with it, and they make some great games.
And that's more or less my massive archive of experience with Pokemon games.
EDIT:
Forgot to mention: my favourite types are the Psychic and Ghost types. With the invention of Gold/Silver, Dark has to go in there as well. If I'm raising a dream team, it's usually along the lines of Feraligatr + Houndoom + Shiftry (or Scizor) + Alakazam + Gengar + Lugia. Psychic/Ghost for the win.
Last edited by Frazpitt on Tue Jun 22, 2010 3:10 pm, edited 1 time in total.
[img]http://i46.tinypic.com/11rx8ad.gif[/img]
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Game Angel
- sugoi ranger
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Do you know how much people would take advantage of this and use the Master Ball over and over again?Silver_Wolf wrote:I second this.Topazshot88 wrote:This. This needs to be implemented.Shoolis wrote:I wish there was a function to change which kind Poke ball your Pokemon are in so I could have all of my Pokemon in Premier Balls.
It's kinda cheating, i mean more often than you can take advantage of trading and such.

They could implement a use limit on pokeballs, or, say, have their effectiveness lower each time they're re-used (re-used to catch pokemon). That way people would have trouble if they just used the same ones over and over.Game Angel wrote: Do you know how much people would take advantage of this and use the Master Ball over and over again?
Last edited by Palenque on Tue Jun 22, 2010 6:20 pm, edited 1 time in total.
Or alternatively, you could have the pokeball that got replaced destroyed. That would stop the abuse problem.Palenque wrote:They could implement a use limit on pokeballs, or, say, have their effectiveness lower each time they're re-used. That way people would have trouble if they just used the same ones over and over.Game Angel wrote: Do you know how much people would take advantage of this and use the Master Ball over and over again?

- DoNotDelete
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Pokeball paint shop.
Have the base Pokeball used remain the same in terms of data and game history (for the sake of detecting evidence of hacking*), but allow the superficial ball colour/design to be customised.
I think they tried to do introduce some level of customisation with the 'Ball Seals' thing introduced in gen. 4, but that was rubbish. Actually changing the Pokeball paint scheme artwork would be fun.
* I'm pretty sure hackers can change the data regarding what ball was used to catch a Pokemon anyway.
Have the base Pokeball used remain the same in terms of data and game history (for the sake of detecting evidence of hacking*), but allow the superficial ball colour/design to be customised.
I think they tried to do introduce some level of customisation with the 'Ball Seals' thing introduced in gen. 4, but that was rubbish. Actually changing the Pokeball paint scheme artwork would be fun.
* I'm pretty sure hackers can change the data regarding what ball was used to catch a Pokemon anyway.
Last edited by DoNotDelete on Tue Jun 22, 2010 6:37 pm, edited 4 times in total.
- lyra/dicks
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Once the Pokemon is caught, what different does a Master Ball make?Game Angel wrote:Do you know how much people would take advantage of this and use the Master Ball over and over again?Silver_Wolf wrote:I second this.Topazshot88 wrote: This. This needs to be implemented.
It's kinda cheating, i mean more often than you can take advantage of trading and such.
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Topazshot88
- Posts: 458
- Joined: Thu Jan 07, 2010 10:26 pm
- Location: The Northeast
I dunno, it would be really nice if having a team that you customized had something other than stock Pokeballs.
EDIT: Wow, I worded this dumb. I meant having a team that you did breeding in order to get.
EDIT: Wow, I worded this dumb. I meant having a team that you did breeding in order to get.
Last edited by Topazshot88 on Tue Jun 22, 2010 8:37 pm, edited 1 time in total.
Solution: you can only switch with a Pokeball you have with you in your bag.Game Angel wrote:Do you know how much people would take advantage of this and use the Master Ball over and over again?Silver_Wolf wrote:I second this.Topazshot88 wrote: This. This needs to be implemented.
It's kinda cheating, i mean more often than you can take advantage of trading and such.


