A Super High-School Level Mafia! TOWN WIN

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Rinoko
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Re: A Super High-School Level Mafia! DAY ONE

Post by Rinoko »

And what ideas did I really give the mafia anyway? If they want to sacrifice their own, by all means, I will gladly take credit for giving them that idea.
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Re: A Super High-School Level Mafia! DAY ONE

Post by FlyingGiraffe »

Android, if your plan was to find the mafia in the people attacking you, why did you give up the plan when people starting attacking you?
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Re: A Super High-School Level Mafia! DAY ONE

Post by Paranoid Android »

because I decided to fall back when people began to think I was mafia. I don't want to be lynched, I have a very important role to fill whether you believe me or not.
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Re: A Super High-School Level Mafia! DAY ONE

Post by Rinoko »

Important enough that you're still willing to sacrifice yourself over a dice roll?
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Re: A Super High-School Level Mafia! DAY ONE

Post by Cori »

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ImageHere are what the votes look like so far!

Dedivax - no lynch
Marcato - Paranoid Android
Paranoid Android - Paranoid Android
Malum - no lynch
Barabba - no lynch
ZenithOfChaos - no lynch

ImageWith 15 students alive, it takes 8 people to lynch!
ImageHurry up and kill someone!

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Re: A Super High-School Level Mafia! DAY ONE

Post by Game Angel »

Marcato wrote:And what ideas did I really give the mafia anyway? If they want to sacrifice their own, by all means, I will gladly take credit for giving them that idea.
I was referring to paranoid android, marc
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Re: A Super High-School Level Mafia! DAY ONE

Post by D-vid »

I don't think the Student Chaos Afternoon Activity Club would try sacrificing their Tailor on day 1 especially if they're only 5 people against 10 and everyone is power roles.
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Re: A Super High-School Level Mafia! DAY ONE

Post by Rinoko »

It's a fairly expendable role. From what I understand, the Tailor can only give three outfits in the whole game, and after that they're usefulness as a power role is gone.
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Re: A Super High-School Level Mafia! DAY ONE

Post by D-vid »

It can be extremely useful if you have a good hunch on the role of the person you're night killing. Or that would be if we hadn't the Coroner.
But regardless of that. Sacrificing 20% of your group on day 1 for no apparent reason seems like a not smart move.
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Re: A Super High-School Level Mafia! DAY ONE

Post by Rinoko »

So suppose the Tailor tailors him/herself as the Coroner. Now that makes the town look like we're at a huge disadvantage. How do we know the Mafia isn't playing this kind of high risk, high reward game?
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Re: A Super High-School Level Mafia! DAY ONE

Post by D-vid »

We can't. But there's an easy way around it. Not killing Paranoid (right now). The Suit will expire after the day I think?
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Re: A Super High-School Level Mafia! DAY ONE

Post by Rinoko »

Normally I don't like jumping on the lynch train, but I'm getting seriously weird vibes about Android's behavior. Their story isn't as consistent as it could be, and I can't think of any other conceivable reason why they would adamantly choose to lynch him/herself. If I'm right and we don't lynch this turn, that gives the Mafia opportunity to potentially kill someone they've tailored and give us a poor idea of where we really stand.
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Re: A Super High-School Level Mafia! DAY ONE

Post by Cori »

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ImageTailoring lasts the entire game, or until the person wearing the clothes is killed and examined by the Coroner!

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Re: A Super High-School Level Mafia! DAY ONE

Post by D-vid »

Oh. When I made a tailor I had it only last one day.
Well that sucks then. Android does sound fairly weird but I'm still fairly convinced mafia wouldn't throw away a role unprovoked on day one. So I guess I'm not lynching.
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Re: A Super High-School Level Mafia! DAY ONE

Post by Paranoid Android »

I goofed and for that I apologize. However I still stand by my statement that those that point fingers and are raring and ready to lynch are dead giveaways for the mafia.
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