HOLY SHIT IT'S E3 2012
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Vrominelli
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IT'S PHIL ARGUS!
Here's something that will always be current for every E3 from now on.
Re: HOLY SHIT IT'S E3 2012
Dude, what? That's not dumbing down, that's good level design! I mean, think about it. Basically every enemy can be killed by stomping them, but it's not the case for Reznor, who you must attack from below which is entirely counter-intuitive. Touching an enemy from below usually kills you, so if you have an enemy that mixes it up you need to somehow tell that to the player, unless you want him to learn that the hard (aka fake-hard) way by dying.Head of The Brothel wrote: -The yellow blocks don't even need to be there, the game has been dumbed down immensely and Reznor is not a hard fight anyway
Re: HOLY SHIT IT'S E3 2012
They could have done that more subtly, it looks kind of dumb now. I agree that there should be some indication of how to kill him though.
- Gryewolf
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Re: HOLY SHIT IT'S E3 2012
Well the platforms he stands on kind of give it away.
Re: HOLY SHIT IT'S E3 2012
Actually jumping from below at an enemy on a block kills it, and woah look Reznor is an enemy on a block.
It's not hard to deduce what you need to do. Your first thought is most likely to jump on it, unlss you are a dumbass you will do a spin jump to no effect and not die since Mario will bounce off harmlessly. Then after avoiding his attacks for a while (fireballs you can't do shit about) you will try your only other option, infact you might even do it accidently or something and be like "Oh daisies that's what you do!" and bam the player feels good about working it out and proceeds to fuck Reznor. There is no satisfaction in jumping at yellow blocks.
It's not good level design or intuitive.
An example of leading the player with fantastic level design is the paintings in SMB64.
Why did everyone know to jump into the painting of the bob-omb in that first room? It makes no fucking sense, but the player discovers it easily.
You see the room has nothing else in it but this painting, the player is drawn to it immediately. There are no directions telling you what to do, but when you get near the painting it ripples (I'm not sure but it might be the only one that actually does ripple, but that could be bullshit) So the player is standing right next to this the ripply painting, probably right up against the wall. What can Mario do? Interact with stuff with B or whatever, nope can't interact with the painting. The only other option is to jump at it. And tada you go straight through it into level 1 without being told to "Jump at this painting yo"
It's not hard to deduce what you need to do. Your first thought is most likely to jump on it, unlss you are a dumbass you will do a spin jump to no effect and not die since Mario will bounce off harmlessly. Then after avoiding his attacks for a while (fireballs you can't do shit about) you will try your only other option, infact you might even do it accidently or something and be like "Oh daisies that's what you do!" and bam the player feels good about working it out and proceeds to fuck Reznor. There is no satisfaction in jumping at yellow blocks.
It's not good level design or intuitive.
An example of leading the player with fantastic level design is the paintings in SMB64.
Why did everyone know to jump into the painting of the bob-omb in that first room? It makes no fucking sense, but the player discovers it easily.
You see the room has nothing else in it but this painting, the player is drawn to it immediately. There are no directions telling you what to do, but when you get near the painting it ripples (I'm not sure but it might be the only one that actually does ripple, but that could be bullshit) So the player is standing right next to this the ripply painting, probably right up against the wall. What can Mario do? Interact with stuff with B or whatever, nope can't interact with the painting. The only other option is to jump at it. And tada you go straight through it into level 1 without being told to "Jump at this painting yo"
100% Medically Accurate


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Galaxy Man
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Re: HOLY SHIT IT'S E3 2012
You also have to understand that back when SM64 came out idiocy was not rampant amongst the gaming community.
It is now, so they have to dumb it down to attract a wider audience.
It is now, so they have to dumb it down to attract a wider audience.
Re: HOLY SHIT IT'S E3 2012
I was 4 when I played SM64 and knew what to do
And dumb people are not some new phenomenon, catering to them is
And dumb people are not some new phenomenon, catering to them is
100% Medically Accurate


Re: HOLY SHIT IT'S E3 2012
Yeah, companies are just afraid to lose even the biggest of imbeciles, so every game now has giant flashing signs that say "go here! do this!".
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Galaxy Man
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Re: HOLY SHIT IT'S E3 2012
but they are in the gaming industryHead of The Brothel wrote: And dumb people are not some new phenomenon
Re: HOLY SHIT IT'S E3 2012
You've got the order reversed, they only started coming in since companies started to appeal more to the mainstream audience. Dumbing things down is a part of that.
- Unbalanced
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Re: HOLY SHIT IT'S E3 2012
Who actually gives a fucking shit about some yellow blocks jesus christ
You are now manually breathing.
Re: HOLY SHIT IT'S E3 2012
It's a sign of lazy design. Alone it doesn't matter much, but it stands for an unfortunate trend.Unbalanced wrote:Who actually gives a fucking shit about some yellow blocks jesus christ
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Galaxy Man
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Re: HOLY SHIT IT'S E3 2012
bodaciously just missed it.
I was genuinely curious about this game.
Sad.
I was genuinely curious about this game.
Sad.
- Gryewolf
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Re: HOLY SHIT IT'S E3 2012
Somebody will upload the stream right?
I'm sure they will.
I'm sure they will.




