Tribes Ascend: GOTTA GO FAST

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BurntToShreds
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Re: Tribes Ascend: GOTTA GO FAST

Post by BurntToShreds »

Do you know if the skins will have an actual team color to them? I've seen some complaints on other message boards, and I haven't checked the Tribes forum for any information about that. I'm wondering this because I don't want to have to rely on the colored arrows to identify team members.
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Ganelon
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Re: Tribes Ascend: GOTTA GO FAST

Post by Ganelon »

BurntToShreds wrote:Do you know if the skins will have an actual team color to them? I've seen some complaints on other message boards, and I haven't checked the Tribes forum for any information about that. I'm wondering this because I don't want to have to rely on the colored arrows to identify team members.
There's no difference between either team for the skins. You'll have to use the IFFs.

One last thing I forgot to mention, the knives have no damage falloff over distance.
Ignorance is not the same as innocence.

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BurntToShreds
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Re: Tribes Ascend: GOTTA GO FAST

Post by BurntToShreds »

I really think that the skins should have colors on them. Just add stripes of red for Blood Eagle and stripes of Gold for Diamond Sword.
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Mete
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Re: Tribes Ascend: GOTTA GO FAST

Post by Mete »

I'm having a bunch of fun as JUG, defending the flag and clearing the gen room of pests. What would be the best perks, the extra weight one and...?
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Ganelon
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Re: Tribes Ascend: GOTTA GO FAST

Post by Ganelon »

Mete wrote:I'm having a bunch of fun as JUG, defending the flag and clearing the gen room of pests. What would be the best perks, the extra weight one and...?
Safety Third for an extra grenade with a bigger radius, Ultra Capacitor for more energy, Reach for returning flags. Consider Potential Energy and Survivalist for secondary perks whenever you leave the base.
Ignorance is not the same as innocence.

Leoj
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Re: Tribes Ascend: GOTTA GO FAST

Post by Leoj »

Ganelon wrote: - Knives have an extremely small splash damage radius and deal 100 damage within it. This radius is small enough that hitting turrets and then meleeing them remains possible without taking damage.
- The throwing rate of knives is less than half that of the SN7 Silenced Pistol. This means their damage over time potential is higher.
- The Assassin skin has a custom melee animation where he punches people in the face since the skin has no team-affiliated weapon to it. As much as I hope they change this, it looks pretty funny to be bodaciously punching people to death.
They were already dead.

Also I take back what I said about knives having splash lol.
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Ganelon
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Re: Tribes Ascend: GOTTA GO FAST

Post by Ganelon »

Did some testing with the Jackal. It's monstrously OP and I seriously expect its ability to detonate shots in midair to be nerfed or outright removed, if not along with nerfs to the explosive impulse and maybe radius (though that would hurt its true purpose a lot). That said, sticking an allied Infiltrator so that he becomes a floating, user-controlled triad of angry red explosives is hilarious and quite effective against Techs. Apparently, sticking the enemy flag and then having it be returned teleports those sticks to the enemy flag stand, too.

Also worth noting is that this thing is a total heavy-killer. They don't stand a chance against it if you catch them with their backs to you. People are probably going to hate it forever, even when it gets balanced properly.
Ignorance is not the same as innocence.

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Mete
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Re: Tribes Ascend: GOTTA GO FAST

Post by Mete »

An asshole weapon for an asshole class
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Re: Tribes Ascend: GOTTA GO FAST

Post by Brekkjern »

Hey! The sticky bombs aren't going up my booty!

Leoj
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Re: Tribes Ascend: GOTTA GO FAST

Post by Leoj »

The mid air dets are so OP. At first I was like how do I do those. Then I was like wait just hit the Reload button instead of trying to shoot all 3 and then click again to auto-reload/detonate.

I like being a Sith Lord too. My biggest issue with INF atm is killing myself with my own stickies and jackal shots.
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Re: Tribes Ascend: GOTTA GO FAST

Post by BurntToShreds »

I bought Brute the day before the patch and I've been having so much of a blast with it that I've barely even noticed any INFs. I still think that the Brute could use some work. He often feels like he's just an up-armored Soldier. The Fractal grenades are cool, yeah, but when you compare his loadout to the Juggernaut, or even the Doombringer, he seems painfully generic. I mean, the DMB has heat seekers, landmines, forcefields, a chaingun, and a heavy bolt launcher. I understand that he's supposed to be the definitive defense class, but that's just too much stuff for one guy. At least give the Brute the Heavy Bolt Laucher as an unlock.
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Re: Tribes Ascend: GOTTA GO FAST

Post by Leoj »

Nerfing the jackal:

http://hi-rez.custhelp.com/app/answers/detail/a_id/307

Mid air nerf only though. Its reasonable.

Also the Brute is meant to be HO as in Heavy Offense. They go into the enemy gen room and mess stuff up. They also can attack people aroun the base. You may ask, but Leoj, the Jugg is better for that with the mortars. The juggs may have the mortars, but those are good for artillery striking the enemy base, the brute is meant to get close and mess stuff up.
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BurntToShreds
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Re: Tribes Ascend: GOTTA GO FAST

Post by BurntToShreds »

Yes, but the issue is that the Brute's fractal grenades don't do anything to the enemy generator now, and his other weaponry is just heavier versions of weapons that the other classes have. He is no more suited to attacking the enemy base than the Soldier. The only reason he is more suited is because he has a set of heavy armor. Giving the Brute some new heavy weaponry to make him more unique would be pretty awesome and help to reinforce his role as an up close and personal base attacker.
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Leoj
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Re: Tribes Ascend: GOTTA GO FAST

Post by Leoj »

Use the sticky grenades. They wreck that gen.
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Re: Tribes Ascend: GOTTA GO FAST

Post by KevTehNev »

I CAN'T SKI FOR SHIT.
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