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Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 2:24 pm
by Professor
Am I the only one that can't get on? I keep on getting stuck at the "Downloading Terrain" screen.

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 6:54 pm
by Wordsmith
I cant connect either

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 6:54 pm
by iamthelordhitman
same

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 7:21 pm
by General
Won't let me get in

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 7:48 pm
by iamthelordhitman
im on

guess it likes me

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 9:40 pm
by Darkin
THE SEXY PARTY EMPIRE IS NOW ACCEPTING NEW VASSELS
ANYONE WHO JOINS AT THIS STAGE SHALL BE A GENERAL/KING

Re: AZCraft 2: This Time With Feeling People!

Posted: Fri Jun 17, 2011 10:42 pm
by The Idiotic Oracle
I can't loh in to the server until I figure out how to fix Minecraft.

Details in the big ol' minecraft thread

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 4:03 am
by Darkin
Image

Hey

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Hey, you over there

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Yeah, thieves guild, I'm talking to you

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Hey buddy boy

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Fucka you :awesomeface:

Vault's done, and no thieves will ever touch it. THE SEXY PARTY EMPIRE SHALL RULE!

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 4:48 am
by kilo
Nice Darkin. Nobody can touch it! Unless of course they are mean and dig around the door, but that's beside the point.


I was curious if anyone would be interested in having a public underground maze/labyrinth to play in. I've been working in the underground arena for a bit and the more I work on it, the more I feel like it's not my style. Darkin is already working on another Arena, and honestly I don't see the point of having two Arenas since I don't know how much they will be used. (That, and I don't like constructing things on large scale.)

Basically my idea is people finding their way out of an underground maze. The starting zone would be on ground level. You put all of your inventory stuff into chests and take with you a certain amount of mats (which will be provided). You are then transferred below ground via ladder, and you step past a door that will lock behind you. Once inside the maze you have to find your way out with the minimal tools at hand. Treasure chests will be placed inside as a reward for those playing. Rewards may be anything from ore to food to diamond tools. Dangers such as pitfalls and traps will be included. You can do this solo or in groups.

PVP Version:

Another idea for the underground pit is basically having two groups of people (or just a bunch of people) going down at once, and having an underground pvp zone inside the city. Kinda like laser tag, but with more death. Only one group/person will be declared winner.

For a group game: The objective is to kill each other. Games will be timed. The group with the most people alive wins.

For the every-man-for-himself version: The objective of this game is to basically find your way out before the other guy. The person who gets out first gets a prize. There may be death involved as people see each other and rush for the exit.

A glass ceiling/walls may be placed for spectator's enjoyment. Losers have to clear a layer in Noff's pit.

Thoughts on this would be most excellent, as well as if anyone would want to partake in this kind of maze.

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 8:23 am
by iamthelordhitman
kilo wrote:Nice Darkin. Nobody can touch it! Unless of course they are mean and dig around the door, but that's beside the point.
im tempted to put tnt infront of the door and see what happens

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 10:38 am
by Noffletoff
Hmm, I see the problem, but I don't know how to fix it, give me a few minutes.

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 3:32 pm
by kilo
Getting rid of a showcase is done by shift/sneak then right clicking. Remember to remove all of the items within the showcase first though, as you might lose your items if you don't. Sometimes you get it back later somehow (I don't know the trigger for it) but it happens.

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 7:08 pm
by Noffletoff
war were declared.

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 7:47 pm
by Noffletoff
A bit of an update.

New pvp reward plugin, you kill someone outside the kingdom, you can steal up to 15% of their total coinage.

You now lose 1000 Cheddar when dying, no longer a %.

Re: AZCraft 2: GIANT TREES!

Posted: Sat Jun 18, 2011 11:53 pm
by Water
Is there a penalty for dying with less than 1000 cheddar?