AZCraft 3 ***MOVED TO AZCRAFT 1.0***

Beep beep boop
Darkin
Posts: 2991
Joined: Mon Apr 12, 2010 2:31 am
Location: Where the Heroes are

Re: AZCraft 2: This Time With Feeling People!

Post by Darkin »

I was in the middle of my arena, and I did have a bunch of items I actually liked...
Image

[Citation Needed]
I'll cite your sources
Posts: 21177
Joined: Sat Jun 26, 2010 6:29 pm
Location: hangin with edgy nerds

Re: AZCraft 2: This Time With Feeling People!

Post by [Citation Needed] »

Kalekemo wrote:Idk, we're all rather pop flyin' on the server
Kalekemo wrote:we're all rather pop flyin'
Kalekemo wrote:all pop flyin'
Yer kidding, rite
Image
Lordy wrote:i also fear you
Rinoko wrote:You old saggy titted witch

Kalekemo
Posts: 8780
Joined: Wed Apr 08, 2009 3:54 pm
Location: Minnesota, USA
Contact:

Re: AZCraft 2: This Time With Feeling People!

Post by Kalekemo »

Have you been on the server lately?

Most if not all of us currently playing on the new map seem to enjoy it
Image

User avatar
The Willow Witch
Tentacle Mistress
Posts: 3264
Joined: Thu Jan 01, 2009 2:09 am
Location: Under Terreams bed wonk wonk
Contact:

Re: AZCraft 2: This Time With Feeling People!

Post by The Willow Witch »

I personally enjoy it, though I miss my giant stash of rare iteams. But I can just go adventuing again and get it all back again.

Not the end of the world guys, just a fresh start is nice once in a while when you over build a world.
Image

[Citation Needed]
I'll cite your sources
Posts: 21177
Joined: Sat Jun 26, 2010 6:29 pm
Location: hangin with edgy nerds

Re: AZCraft 2: This Time With Feeling People!

Post by [Citation Needed] »

The Willow Witch wrote:I personally enjoy it, though I miss my giant stash of rare iteams. But I can just go adventuing again and get it all back again.

Not the end of the world guys, just a fresh start is nice once in a while when you over build a world.
A fresh start?

Many of us put hours of work into our stuff. Many of us were in the middle of projects and had structures and items we would have liked to have kept.


Was there even a vote for this?
As far as I can tell, Noff just decided to load up a new world and build a castle, something that he could have done just as well on the old world.
Image
Lordy wrote:i also fear you
Rinoko wrote:You old saggy titted witch

General
Posts: 2304
Joined: Fri Dec 03, 2010 2:20 am
Location: The Town I See In My Restless Dreams

Re: AZCraft 2: This Time With Feeling People!

Post by General »

You could jsut put hours of work into a structure on singleplayer
Image

Kalekemo
Posts: 8780
Joined: Wed Apr 08, 2009 3:54 pm
Location: Minnesota, USA
Contact:

Re: AZCraft 2: This Time With Feeling People!

Post by Kalekemo »

Noff didn't build a castle. He and a couple others built 4 giant walls and established a city within with the help of everyone on the server. This time around we're actually working together instead of having shit flung every which way across the entire map
Image

DarkSurfer
Ordo Hereticus
Posts: 11861
Joined: Sat Aug 18, 2007 10:03 am
Location: Dept. of Shadowy Arts and Crafts

Re: AZCraft 2: This Time With Feeling People!

Post by DarkSurfer »

Maybe people like having things all around.
The Willow Witch wrote:I personally enjoy it, though I miss my giant stash of rare iteams. But I can just go adventuing again and get it all back again.

Not the end of the world guys, just a fresh start is nice once in a while when you over build a world.

Its hard to overbuild on a map as big as the ones minecraft give you.
Image

[Citation Needed]
I'll cite your sources
Posts: 21177
Joined: Sat Jun 26, 2010 6:29 pm
Location: hangin with edgy nerds

Re: AZCraft 2: This Time With Feeling People!

Post by [Citation Needed] »

General wrote:You could jsut put hours of work into a structure on singleplayer
Part of the fun is playing with other people and working together, then sharing/showing off those creations.

Honestly, single player is extremely dull.
Kalekemo wrote:Noff didn't build a castle. He and a couple others built 4 giant walls and established a city within with the help of everyone on the server. This time around we're actually working together instead of having shit flung every which way across the entire map
We had a city on the old map. Noff restricted construction in it and it had a limited space.
Everyone built up around the city since oops nobody allowed to build inside it.
And, as I am 100% positive is happening on this new map, everyone is going to fling their "shit" every which way they wish across the whole map, unless Noff banned construction outside the walls.
Image
Lordy wrote:i also fear you
Rinoko wrote:You old saggy titted witch

Kalekemo
Posts: 8780
Joined: Wed Apr 08, 2009 3:54 pm
Location: Minnesota, USA
Contact:

Re: AZCraft 2: This Time With Feeling People!

Post by Kalekemo »

CN, don't say anything about the map with 100% certainty without actually playing on the daisies thing
Image

[Citation Needed]
I'll cite your sources
Posts: 21177
Joined: Sat Jun 26, 2010 6:29 pm
Location: hangin with edgy nerds

Re: AZCraft 2: This Time With Feeling People!

Post by [Citation Needed] »

Kalekemo wrote:CN, don't say anything about the map with 100% certainty without actually playing on the daisies thing
You can't keep everyone strictly inside the walls. That's more of a prison than a city.
Image
Lordy wrote:i also fear you
Rinoko wrote:You old saggy titted witch

Exeres
Master of Puppets
Posts: 23438
Joined: Sat Sep 11, 2010 10:11 pm
Location: i'm the only hell mama ever raised

Re: AZCraft 2: This Time With Feeling People!

Post by Exeres »

The truth comes out.
The A in this case stands for Armageddon. As in, Armageddon a boner because this plane has a fucking HOWITZER sticking out of it.
Image

Kalekemo
Posts: 8780
Joined: Wed Apr 08, 2009 3:54 pm
Location: Minnesota, USA
Contact:

Re: AZCraft 2: This Time With Feeling People!

Post by Kalekemo »

You want to complain about the new map, then actually play on it. We're all building within and around the walls. No one has their shit flung about a mile or 10 miles away.
Image

[Citation Needed]
I'll cite your sources
Posts: 21177
Joined: Sat Jun 26, 2010 6:29 pm
Location: hangin with edgy nerds

Re: AZCraft 2: This Time With Feeling People!

Post by [Citation Needed] »

Kalekemo wrote:You want to complain about the new map, then actually play on it. We're all building within and around the walls. No one has their shit flung about a mile or 10 miles away.
What


does


it


fucking



matter


where we built on the old server?

You could have your big castle city a million fucking miles from Awkward City. Fly out there or whatever and set up a sortal or take a nap in a bed. Build your city with whoever wants to live in it. We've had hermits on the servers before, nobody gave a shit about them.
Image
Lordy wrote:i also fear you
Rinoko wrote:You old saggy titted witch

User avatar
Noffletoff
Posts: 3130
Joined: Wed Jul 29, 2009 10:50 pm
Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

Image

Red is the outskirts, it has monsters on, but no creeper damage, you can subzone land here for free and build as you wish.

Black is the city. Healing is turned on, no monsters, you can also subzone in here for free and build as you wish.

To subzone in the city, select two corners, after you select two corners, do /res select sky, this will make your selection make a cube into the sky. Do not use vert or bedrock, I will delete these lands if you do, then do /res subzone Awkward_Kingdom.Awkward_City (name) to create your own subzone.

Same thing for outside the city, except you use /res subzone Akward_Kingdom instead.

I'm not sure if you can change the flags inside your own subzone. If you cannot, just ask me to change them for you.

Post Reply