AZCraft 3 ***MOVED TO AZCRAFT 1.0***

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Suddenly Anarchy
Posts: 157
Joined: Mon Sep 20, 2010 2:43 am
Location: Scarlet Monastery

Re: AZCraft 2: This Time With Feeling People!

Post by Suddenly Anarchy »

The payout for glowstone for miners right now is just plain ridiculous, it should probably be lowered. I am bodaciously getting over 1,000 cheddar per glowstone at the moment, and I'm only mining for glowstone to use some magic I just bought.

On that though, lightning is fun.

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Noffletoff
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Joined: Wed Jul 29, 2009 10:50 pm
Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

yeah ok, I'll fix that. I wasn't sure what to set it to since glowstone is kind of hard to get.

Also I'll be working on plugins for a bit, server might go down, depending on when I start.

Edit: Glowstone was bad idea, Cafall has 800k. wtf?

Updated Residence, that plugin you use to buy land. You have more flags you can get in your home. For some reason /res pset ? doesn't show the flags, so here's a list

<move>
Defines whether said player/group can move inside the protected area. If set to false, the player/group will not be able to enter.
<build >
Defines whether said player/group can build inside the protect area. If set to false, the player/group will not be able to build.
<use >
Defines whether said player/group is allowed to have access to anything inside the protected area. This includes doors, chests, furnaces, dispenser etc. If set tp false, players will not be able to open the door or use any item inside the protected area.
<tp>
Defines whether said player/group is allowed to teleport to the residence. If set to false, player/group will be unable to teleport.
<admin>
Allows or dis-allows player to set flags on the Residence. Defaults to false.
<flow>
Defines whether or not liquid flows are allowed.
<pvp>
Defines whether said residence allows PVP. If set to false, players will be unable to attack other players within this residence.
<tnt>
Blocks TNT from exploding or doing any damage.
<creeper>
Blocks creepers from exploding or doing any damage.
<ignite>
Stops fire ignition.
<firespread>
Stops fire spread.
<damage>
Prevents all damage to players in the Residence.
<healing>
Slow heals players in the area.
<animals>
Stops animal spawns.
<monsters>
Stops monster spawns.
<subzone>
Allows or dis-sallows player to make subzones at will. Defaults to false.
<bucket>
Allows or disallows bucket use in the zone.
<place>
Overrides the build flag, and allows or dissallows block placement.
<destroy>
Overrides the build flag, and allows or disallows block destruction.

Game Angel
sugoi ranger
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Re: AZCraft 2: This Time With Feeling People!

Post by Game Angel »

Agh, I totally forgot, I have to get a job and add points to certian stats aagaghm stop forgetting things Angie
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Topaz Luckdragon
Finder of Filters
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Joined: Thu Jul 29, 2010 6:06 pm
Location: In a Scopedog, somewhere.

Re: AZCraft 2: This Time With Feeling People!

Post by Topaz Luckdragon »

Is the server down? I can't get on.

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Noffletoff
Posts: 3130
Joined: Wed Jul 29, 2009 10:50 pm
Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

back up, everytime I go to bed it likes to do some sort of memory error, no idea what causes it.

Trygve
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Re: AZCraft 2: This Time With Feeling People!

Post by Trygve »

I can't turn gravel into clay...

I need it. So bad. I can stop whenever I want to, I swear.

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Noffletoff
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Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

I turned it off when water touches gravel.

You need to throw the gravel into the water one by one and it will pop into clay. Like popcorn.

Trygve
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Re: AZCraft 2: This Time With Feeling People!

Post by Trygve »

Oh, okay then.

Why did you change it?

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Noffletoff
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Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

I dunno, it just seemed like a more better thing to do. I mean, gravel is usually near water, so it was a pain to get gravel. I figure it would be better to leave gravel untouched, but have a way to get clay from gravel. Just make sure you don't pull a Varn and throw all your gravel in at once ;p

Also

http://twitter.com/#!/notch/status/72548077063507968

Trygve
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Re: AZCraft 2: This Time With Feeling People!

Post by Trygve »

oooops

I pulled a Varn, though only on one stack.

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Odds
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Re: AZCraft 2: This Time With Feeling People!

Post by Odds »

buy my house

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Noffletoff
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Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

That's a lot of work.

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Odds
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Re: AZCraft 2: This Time With Feeling People!

Post by Odds »

do itttt

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Noffletoff
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Location: Noffletown

Re: AZCraft 2: This Time With Feeling People!

Post by Noffletoff »

I'm in a spot that could potentially be Noffletown, not sure though.

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vanillablackrose
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Re: AZCraft 2: This Time With Feeling People!

Post by vanillablackrose »

Hi, Noffletoff, I didn't end up getting starting stats. Any chance I could still get points in Mining, Acrobatics, and Repair? I'd really appreciate it :D

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