AZCraft 3 ***MOVED TO AZCRAFT 1.0***
- Suddenly Anarchy
- Posts: 157
- Joined: Mon Sep 20, 2010 2:43 am
- Location: Scarlet Monastery
Re: AZCraft 2: This Time With Feeling People!
The payout for glowstone for miners right now is just plain ridiculous, it should probably be lowered. I am bodaciously getting over 1,000 cheddar per glowstone at the moment, and I'm only mining for glowstone to use some magic I just bought.
On that though, lightning is fun.
On that though, lightning is fun.
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
yeah ok, I'll fix that. I wasn't sure what to set it to since glowstone is kind of hard to get.
Also I'll be working on plugins for a bit, server might go down, depending on when I start.
Edit: Glowstone was bad idea, Cafall has 800k. wtf?
Updated Residence, that plugin you use to buy land. You have more flags you can get in your home. For some reason /res pset ? doesn't show the flags, so here's a list
<move>
Defines whether said player/group can move inside the protected area. If set to false, the player/group will not be able to enter.
<build >
Defines whether said player/group can build inside the protect area. If set to false, the player/group will not be able to build.
<use >
Defines whether said player/group is allowed to have access to anything inside the protected area. This includes doors, chests, furnaces, dispenser etc. If set tp false, players will not be able to open the door or use any item inside the protected area.
<tp>
Defines whether said player/group is allowed to teleport to the residence. If set to false, player/group will be unable to teleport.
<admin>
Allows or dis-allows player to set flags on the Residence. Defaults to false.
<flow>
Defines whether or not liquid flows are allowed.
<pvp>
Defines whether said residence allows PVP. If set to false, players will be unable to attack other players within this residence.
<tnt>
Blocks TNT from exploding or doing any damage.
<creeper>
Blocks creepers from exploding or doing any damage.
<ignite>
Stops fire ignition.
<firespread>
Stops fire spread.
<damage>
Prevents all damage to players in the Residence.
<healing>
Slow heals players in the area.
<animals>
Stops animal spawns.
<monsters>
Stops monster spawns.
<subzone>
Allows or dis-sallows player to make subzones at will. Defaults to false.
<bucket>
Allows or disallows bucket use in the zone.
<place>
Overrides the build flag, and allows or dissallows block placement.
<destroy>
Overrides the build flag, and allows or disallows block destruction.
Also I'll be working on plugins for a bit, server might go down, depending on when I start.
Edit: Glowstone was bad idea, Cafall has 800k. wtf?
Updated Residence, that plugin you use to buy land. You have more flags you can get in your home. For some reason /res pset ? doesn't show the flags, so here's a list
<move>
Defines whether said player/group can move inside the protected area. If set to false, the player/group will not be able to enter.
<build >
Defines whether said player/group can build inside the protect area. If set to false, the player/group will not be able to build.
<use >
Defines whether said player/group is allowed to have access to anything inside the protected area. This includes doors, chests, furnaces, dispenser etc. If set tp false, players will not be able to open the door or use any item inside the protected area.
<tp>
Defines whether said player/group is allowed to teleport to the residence. If set to false, player/group will be unable to teleport.
<admin>
Allows or dis-allows player to set flags on the Residence. Defaults to false.
<flow>
Defines whether or not liquid flows are allowed.
<pvp>
Defines whether said residence allows PVP. If set to false, players will be unable to attack other players within this residence.
<tnt>
Blocks TNT from exploding or doing any damage.
<creeper>
Blocks creepers from exploding or doing any damage.
<ignite>
Stops fire ignition.
<firespread>
Stops fire spread.
<damage>
Prevents all damage to players in the Residence.
<healing>
Slow heals players in the area.
<animals>
Stops animal spawns.
<monsters>
Stops monster spawns.
<subzone>
Allows or dis-sallows player to make subzones at will. Defaults to false.
<bucket>
Allows or disallows bucket use in the zone.
<place>
Overrides the build flag, and allows or dissallows block placement.
<destroy>
Overrides the build flag, and allows or disallows block destruction.
-
Game Angel
- sugoi ranger
- Posts: 10321
- Joined: Wed Aug 27, 2008 9:02 pm
- Location: lost
Re: AZCraft 2: This Time With Feeling People!
Agh, I totally forgot, I have to get a job and add points to certian stats aagaghm stop forgetting things Angie

- Topaz Luckdragon
- Finder of Filters
- Posts: 1085
- Joined: Thu Jul 29, 2010 6:06 pm
- Location: In a Scopedog, somewhere.
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
back up, everytime I go to bed it likes to do some sort of memory error, no idea what causes it.
Re: AZCraft 2: This Time With Feeling People!
I can't turn gravel into clay...
I need it. So bad. I can stop whenever I want to, I swear.
I need it. So bad. I can stop whenever I want to, I swear.
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
I turned it off when water touches gravel.
You need to throw the gravel into the water one by one and it will pop into clay. Like popcorn.
You need to throw the gravel into the water one by one and it will pop into clay. Like popcorn.
Re: AZCraft 2: This Time With Feeling People!
Oh, okay then.
Why did you change it?
Why did you change it?
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
I dunno, it just seemed like a more better thing to do. I mean, gravel is usually near water, so it was a pain to get gravel. I figure it would be better to leave gravel untouched, but have a way to get clay from gravel. Just make sure you don't pull a Varn and throw all your gravel in at once ;p
Also
http://twitter.com/#!/notch/status/72548077063507968
Also
http://twitter.com/#!/notch/status/72548077063507968
Re: AZCraft 2: This Time With Feeling People!
oooops
I pulled a Varn, though only on one stack.
I pulled a Varn, though only on one stack.
Re: AZCraft 2: This Time With Feeling People!
buy my house
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
That's a lot of work.
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
- Location: Noffletown
Re: AZCraft 2: This Time With Feeling People!
I'm in a spot that could potentially be Noffletown, not sure though.
- vanillablackrose
- Posts: 69
- Joined: Wed May 25, 2011 12:41 pm
- Contact:
Re: AZCraft 2: This Time With Feeling People!
Hi, Noffletoff, I didn't end up getting starting stats. Any chance I could still get points in Mining, Acrobatics, and Repair? I'd really appreciate it 