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Re: AZCraft 2: This Time With Feeling People!
Posted: Fri May 20, 2011 9:27 pm
by Kalekemo
Dedivax wrote:Kalekemo wrote:Idk, I guess I'll check for updates on the minecraft forums once I somehow log in
I was talking about this
Yeah, I did that and it fixed it
Thanks
Re: AZCraft 2: This Time With Feeling People!
Posted: Fri May 20, 2011 11:35 pm
by Stranaton
Tall grass possibility a 1.6 update.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 12:50 am
by Komodoensis
CN LET ME IN YOUR CASTLE PLEASE BECAUSE I KEEP GETTIGN KICKED OUT AND IN SO THE SERVER THINKS IM HACKING AND KICKING ME OUT
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 1:03 am
by Noffletoff
I'm taking down inactive shops to make way for new shops, sorry if yours is caught in the culling, but I gotta make room. I'll add another floor later.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 1:49 am
by Komodoensis
Meet Terry and Clive the Skeletons, the ten ghost pigs that only i can see, and Hank the Squid, hiding in the lava. And CN.
The Mod HQ is full of insanity.

Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 1:50 am
by [Citation Needed]
THEY ARE JERRY AND CLIVE
JERRY
Also Hank's brother, Wank, is on the other side.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 8:29 am
by Ganelon
There's a few things I would love to work with, but not necessarily love to gather myself. If anyone has some of this junk lying around, let me know. I'll happily purchase or trade for it to fuel my murderous ambitions. Ordered by importance:
- Spider Webs
- String/Bows/Dispensers
- TNT
- Chicken Eggs
- Ink Sacs
I've noticed a distinct lack of all of these things in the shops. None of them are needed in the immediate future, especially considering how I haven't even located a site to build a dungeon upon, let alone started construction itself, but if anyone has any of them lying around without much use for them, please let me know.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 11:36 am
by Noffletoff
Spiders are suppose to drop webs, has anyone gotten any yet? I might need to increase drop rate.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 12:37 pm
by Cafall
I haven't been getting many monster drops at all lately, excluding skeletons
bit of a pain in the nether, kind of rely on all the porkchops
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 12:46 pm
by Noffletoff
huh, for some reason pigzombie pork was at 3% >_< I changed it up to 25%
Also, I have a 'giant' surprise for you guys. MUAHAHAHA.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 4:38 pm
by Wordsmith
It is a saturday afternoon
Why is no one on the server
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 7:59 pm
by DarkSurfer
I guess Randy Savage couldn't stop Jesus on time
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 8:54 pm
by Komodoensis
I went to the zoo. Now I'm going to watch PBat's 3 hour special of Terraria.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sat May 21, 2011 10:21 pm
by Ganelon
Noffletoff wrote:Spiders are suppose to drop webs, has anyone gotten any yet? I might need to increase drop rate.
Spiders do drop them; I've even found one myself. It's just that hunting spiders isn't a very quick way to accumulate webs and I could cover large areas with them if I had enough. Getting them all without help would take far too long, and it'd be incredibly dangerous besides.
Re: AZCraft 2: This Time With Feeling People!
Posted: Sun May 22, 2011 1:17 am
by iamthelordhitman
ive only found one web so far