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Re: AZCraft 3: Giant Shrooms!

Posted: Wed Sep 14, 2011 10:19 pm
by Noffletoff
awkwardcraft.minecraft.ms

Re: AZCraft 3: Giant Shrooms!

Posted: Wed Sep 14, 2011 10:22 pm
by Madican
I foresee another TNT night and flagrant abuse of the Dominion Rod.

Re: AZCraft 3: Giant Shrooms!

Posted: Wed Sep 14, 2011 10:27 pm
by Topaz Luckdragon
I can't connect for some reason. It says that it can't resolve the hostname.

Re: AZCraft 3: Giant Shrooms!

Posted: Wed Sep 14, 2011 10:28 pm
by [Insert Fail]
General wrote:
Noffletoff wrote:This map comes natural with city walls.
Well, for the permanent map, can we not do that, until people get enough resources to do so? It's kinda cheating, and me and Darkin were planning to build our own city.
The Admins wanting to use walls around the spawn village does not prevent you in any way, shape, or form from building your own city. Everyone is going to be encouraged to spread out and make something of their own this time.

Also the server is up and running! We are currently in Vanilla 1.8 Mode.

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 1:11 am
by Fatehehhhh
Topaz Luckdragon wrote:I can't connect for some reason. It says that it can't resolve the hostname.
Ditto

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 2:30 am
by somepartsareme
Hey I was thinking about getting in on some of this action. Is it peaceful and do I need to be whitelisted?

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 2:59 am
by Noffletoff
negatory on both ends.

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 3:05 am
by somepartsareme
daisies, Spiders defeat me at every turn.

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 11:11 am
by Topaz Luckdragon
Hey guys,
Fatehehhhh wrote:
Topaz Luckdragon wrote:I can't connect for some reason. It says that it can't resolve the hostname.
Ditto

Re: AZCraft 3: Giant Shrooms!

Posted: Thu Sep 15, 2011 11:17 am
by Cafall
i got that error when i copypasted the server name to the client
i manually re-typed it in all lowercase letters and it works fine now


project mushroom kingdom is goooo

Re: AZCraft 3: Giant Shrooms!

Posted: Fri Sep 16, 2011 3:49 am
by betrippin
anyone care if I destroy/loot NPC villages?

Re: AZCraft 3: Giant Shrooms!

Posted: Fri Sep 16, 2011 4:18 am
by [Insert Fail]
I'd prefer you don't, but that is just me.

Re: AZCraft 3: Giant Shrooms!

Posted: Fri Sep 16, 2011 4:20 am
by [Citation Needed]
I have this policy about villages.


It's the GYUNIHAR THE PEDANTIC JAPANESE BUZZKILL VIKING ABRA SCIENTIST (or whatever that was) in me


BURN AND PILLAGE BURN AND PILLAGE

Re: AZCraft 3: Giant Shrooms!

Posted: Fri Sep 16, 2011 1:05 pm
by Trygve
>cn
>viking
>bitch please

Re: AZCraft 3: Giant Shrooms!

Posted: Sat Sep 17, 2011 1:46 am
by Alexandy13
I have sworn at everything, and claimed an entire village as my own. i love this server.