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Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 1:16 am
by Madican
The Camona Tong is not pop flyin' with your presence regardless.

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 5:18 am
by Kalekemo
I vote we start a Dark Brotherhood guild and tell no one about it

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 5:21 am
by Madican
Kalekemo wrote:I vote we start a Dark Brotherhood guild and tell no one about it
The initiation rite is to kill the target given to you without being spotted. And the target is a Dark Brotherhood member themselves.

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 5:22 am
by Kalekemo
Yes

and also all of our members are actually endermen

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 6:55 am
by Falconer Lombard
Madican wrote:
Kalekemo wrote:I vote we start a Dark Brotherhood guild and tell no one about it
The initiation rite is to kill the target given to you without being spotted. And the target is a Dark Brotherhood member themselves.
The target should be me, probably the most difficult. X-ray vision, coordinates of those in 10 chunk range, flight, and the ability for me to hide my name plate.

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 10:31 am
by Cubosity
Falconer Lombard wrote:
Madican wrote:
Kalekemo wrote:I vote we start a Dark Brotherhood guild and tell no one about it
The initiation rite is to kill the target given to you without being spotted. And the target is a Dark Brotherhood member themselves.
The target should be me, probably the most difficult. X-ray vision, coordinates of those in 10 chunk range, flight, and the ability for me to hide my name plate.
Like a ninja?

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 11:30 am
by Brekkjern
Falconer Lombard wrote:
Madican wrote:
Kalekemo wrote:I vote we start a Dark Brotherhood guild and tell no one about it
The initiation rite is to kill the target given to you without being spotted. And the target is a Dark Brotherhood member themselves.
The target should be me, probably the most difficult. X-ray vision, coordinates of those in 10 chunk range, flight, and the ability for me to hide my name plate.
Sounds like cheating and proletariats to me...

Re: AZCraft 2: Sky Dimension

Posted: Thu Aug 18, 2011 5:09 pm
by Falconer Lombard
Brekkjern wrote:Sounds like cheating and proletariats to me...
Yep. Put classes in Java programming to use.

Re: AZCraft 2: Sky Dimension

Posted: Fri Aug 19, 2011 5:16 pm
by Dedivax
I say some of us go in the desert with and we bring back life to it. And then we make Exile Town, a place for the lone souls who want to forget their past. It doesn't matter who you are, what you did or what you want to become, we won't ask any question, but you have to abide by the town's rules. A perfect place for the main base of a thieves guild, don't you think? (WINK WINK)

Re: AZCraft 2: Sky Dimension

Posted: Fri Aug 19, 2011 5:30 pm
by Madican
Sounds like a horrible place. There's nothing to steal out there.

Re: AZCraft 2: Sky Dimension

Posted: Fri Aug 19, 2011 5:51 pm
by Dedivax
Madican wrote:Sounds like a horrible place. There's nothing to steal out there.
But wouldn't a far off city in a desert where nobody ever asks question about your past the perfect place for the THIEVES' GUILD HQ?

Re: AZCraft 2: Sky Dimension

Posted: Fri Aug 19, 2011 5:59 pm
by Trygve
Wouldn't the best HQ for a thieves' guild be someone elses?

Re: AZCraft 2: Sky Dimension

Posted: Sat Aug 20, 2011 2:52 pm
by Alexandy13
I may or may not have a moderate sized system of tunnels that a certain guild, mostly of thieves, can may or may not hang out in. Maybe.

Re: AZCraft 2: Sky Dimension

Posted: Sun Aug 21, 2011 2:51 am
by betrippin
I wanna join this theive's guild or whatever

I can steal

Re: AZCraft 2: Sky Dimension

Posted: Sun Aug 21, 2011 7:58 am
by betrippin
I am going to set up traps everywhere