Oh, I didn't mean that spoilers were unnecessary. But I want this game unspoiled as well, and I'm not going to take any chances. I shouldn't even be here now, posting, typing right now WHY CAN'T I STOP I'll just hit submit and it will go awayTrygve wrote:No, not really.Exeres wrote:You could stop looking at this particular thread. Until you get the game, anyway.Bill Nye the Science Guy wrote:it isnt out till friday for me so make sure shit is spoilered
Spoiler tags, people. If you are going to be anal and post it anyvays vithout black boxes, you have to answer to something.
FABLE 3
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Exeres
- Master of Puppets
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I wont even get a chance to play Fable 3 untill Dragoon comes over to my house. We beat fable two, I still havent played Fable 1(I have been told by more than 1 person that I look like the guy in Fable 1) and I will eventualy get to play through fable 3, but IDK when.
Le Great Handsome Oppressor wrote:I will go on a quest to defeat the nipples empress
Bacon wrote:do you want a fucking prize for finding 4chan or something
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Bill Nye the Science Guy
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I don't really think much, if any, of this post is actually that spoiler-y. But I understand some people don't want to hear about it, so I'll try to think what would be the parts someone shouldn't hear about.
I really was not expecting Darkness Incarnate. Especially from a Fable game.
The inside of the temple(?) was pretty cheesy, with some jump scares and they made the mistake of actually having us both see and fight the monsters. When your character can hold their own in combat, it really takes away from any sense of horror to have the game throw easily dispatched nasties at you.
But then there were parts where I'd realized the music, even all the sound effects except for my character's footsteps and the sounds of the torch flickering, had disappeared completely. It was just my character running around in the darkness. There was nothing else. Which is much more effective at building tension and anxiety than going OOGA BOOGA.
The last battle before entering the desert was REALLY over-the-top. I didn't really have any reason to fear because I could just fight the same way I could if I was fighting any other monster. So once I rescued Walter, and we stumbled our way out of the temple, I figured it was over and done with. So I brushed it off as a really random, really odd attempt at Fable to be scary.
And then I entered the desert. And I'm willing to grant this might have just been something that creeped me out, but holy shit. Suddenly the game got really good about the whole "creating mood and building tension is how to create fear."
As soon as Walter asked me to leave him behind for dead, I started to feel uneasy again. I'm a faggot and I'm going through as a good guy, so I persisted and dragged his now-blind body along with me.
But it seems like no matter what option you choose, you're going to be forced to leave him behind eventually as it becomes harder and harder to drag him and he finally collaspes.
None of this is really creepy. In fact, at this point I was still going "Huh, well, I guess I just carry on now and ignore that past creepiness." But then you set off into the desert alone.
It is ridiculously bright and the heat line effects were up to their max. It was like the exact opposite of the temple. And that made it perfect to suddenly go "Hey, btw, those hallucinations and shit you thought were over? Yeah... they weren't." And then the entire desert plunges into that same darkness there was inside the temple.
But now I had no torch and no ally. But wait, is that Walter sitting at a table?
Oh... oh, he just burst into flames. N-nevermind. Okay. Moving on.
Wait, is that Walter up ahead again? Holy shit, he sounds normally and he's fighting the monsters and getting hurt! I better help!
Oh. He was just bitten in half by unknown forces. Uhm... I... I'll just... keep going...
And it goes on and on and on until the part that I thought was the most effective.
I don't remember the whispery, seething speech the "darkness" was giving to me up to this point. It was pretty much blabbering non-stop. But then it says
THE LIGHTS IN YOUR EYES OFFEND US. WHY WON'T YOU LET THEM GO OUT?
And the screen actually starts to fade out. Until it goes completely black. I could hear my character getting hurt as the "darkness" laughed, and I could even still control her. I could hear my spells shooting off if I cast magic and I could hear my sword hitting stuff but I had no idea if I was connecting with... something, or if the game was just fucking with me.
And eventually, you lose all control. If I described it as just sitting there with a useless controller, staring at a black screen, it doesn't sound scary at all. But the fact you can still hear everything made it disturbing.
And then the game mde me severely disappointed when it just casually heals Walter and he practically acts like nothing happened.
FUCK YOU BUDDY, YOU PASSED OUT EARLY. I'M THE ONE WHO HAD TO HAUL booty LONGER THROUGH THAT FUCKING DESERT.
I really was not expecting Darkness Incarnate. Especially from a Fable game.
The inside of the temple(?) was pretty cheesy, with some jump scares and they made the mistake of actually having us both see and fight the monsters. When your character can hold their own in combat, it really takes away from any sense of horror to have the game throw easily dispatched nasties at you.
But then there were parts where I'd realized the music, even all the sound effects except for my character's footsteps and the sounds of the torch flickering, had disappeared completely. It was just my character running around in the darkness. There was nothing else. Which is much more effective at building tension and anxiety than going OOGA BOOGA.
The last battle before entering the desert was REALLY over-the-top. I didn't really have any reason to fear because I could just fight the same way I could if I was fighting any other monster. So once I rescued Walter, and we stumbled our way out of the temple, I figured it was over and done with. So I brushed it off as a really random, really odd attempt at Fable to be scary.
And then I entered the desert. And I'm willing to grant this might have just been something that creeped me out, but holy shit. Suddenly the game got really good about the whole "creating mood and building tension is how to create fear."
As soon as Walter asked me to leave him behind for dead, I started to feel uneasy again. I'm a faggot and I'm going through as a good guy, so I persisted and dragged his now-blind body along with me.
But it seems like no matter what option you choose, you're going to be forced to leave him behind eventually as it becomes harder and harder to drag him and he finally collaspes.
None of this is really creepy. In fact, at this point I was still going "Huh, well, I guess I just carry on now and ignore that past creepiness." But then you set off into the desert alone.
It is ridiculously bright and the heat line effects were up to their max. It was like the exact opposite of the temple. And that made it perfect to suddenly go "Hey, btw, those hallucinations and shit you thought were over? Yeah... they weren't." And then the entire desert plunges into that same darkness there was inside the temple.
But now I had no torch and no ally. But wait, is that Walter sitting at a table?
Oh... oh, he just burst into flames. N-nevermind. Okay. Moving on.
Wait, is that Walter up ahead again? Holy shit, he sounds normally and he's fighting the monsters and getting hurt! I better help!
Oh. He was just bitten in half by unknown forces. Uhm... I... I'll just... keep going...
And it goes on and on and on until the part that I thought was the most effective.
I don't remember the whispery, seething speech the "darkness" was giving to me up to this point. It was pretty much blabbering non-stop. But then it says
THE LIGHTS IN YOUR EYES OFFEND US. WHY WON'T YOU LET THEM GO OUT?
And the screen actually starts to fade out. Until it goes completely black. I could hear my character getting hurt as the "darkness" laughed, and I could even still control her. I could hear my spells shooting off if I cast magic and I could hear my sword hitting stuff but I had no idea if I was connecting with... something, or if the game was just fucking with me.
And eventually, you lose all control. If I described it as just sitting there with a useless controller, staring at a black screen, it doesn't sound scary at all. But the fact you can still hear everything made it disturbing.
And then the game mde me severely disappointed when it just casually heals Walter and he practically acts like nothing happened.
FUCK YOU BUDDY, YOU PASSED OUT EARLY. I'M THE ONE WHO HAD TO HAUL booty LONGER THROUGH THAT FUCKING DESERT.

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Bill Nye the Science Guy
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disgruntledpuppy
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