Page 4 of 328
Posted: Tue Jun 15, 2010 3:26 am
by Crawfish
I do fucking love a good Zelda debate, even though I really don't give a crap about the placement of 2/3 of the games on a timeline. I just love the intertwined motifs and little pieces of lore. It's what makes the game so great.
edit: word filter makes the post sound british, roll with it.
Posted: Tue Jun 15, 2010 11:00 am
by Indecisive
Today is the day!
Nintendo press conference at E3!
I am excite!
Posted: Tue Jun 15, 2010 5:25 pm
by Alex
The Legend of Zelda: Skyward Sword
I am excited.
Posted: Tue Jun 15, 2010 5:26 pm
by Shoolis
It's beautiful ;-;
Posted: Tue Jun 15, 2010 5:31 pm
by epona4
Posted: Tue Jun 15, 2010 5:31 pm
by epona4
Posted: Tue Jun 15, 2010 5:32 pm
by Crawfish
I love the art style. It has the detail of Twilight Princess with the color and vibrance of Wind Waker. That little wrist-beetle thing is hella cute too.
Posted: Tue Jun 15, 2010 5:35 pm
by Avion
Good, they got rid of the TP brown-ness.
Am highly excited.
Posted: Tue Jun 15, 2010 5:44 pm
by Anna-aurion
SO EXCITE
looks amazing
Posted: Tue Jun 15, 2010 5:45 pm
by lyra/dicks
Crawfish wrote:I love the art style. It has the detail of Twilight Princess with the color and vibrance of Wind Waker.
Ditto.
I AM EXCITE
YAAAAAAAAYYYYY
Posted: Tue Jun 15, 2010 5:55 pm
by DoNotDelete
Yeah, I like the vibrancy of LoZ:SS as opposed to the gloominess of LoZ:TP.
Not that TP was bad in any way.
Posted: Tue Jun 15, 2010 5:58 pm
by Silver_Wolf
I like the gloominess of TP. It helped put you in the mood of the story. I'll hold back my criticisms of SS until I see the game at it's full force.
Posted: Tue Jun 15, 2010 6:02 pm
by lyra/dicks
We're (assuming you guys hold the same general opinion) not saying that the graphics in TP were bad, but compared to the newer game, we much prefer bright and colorful over... brown. I'm sure this will fit the story just as well.
Posted: Tue Jun 15, 2010 6:05 pm
by DoNotDelete
Well, it looks like the game is to do with 'holding the sword to the heavens to charge it up' so it's probably more about light and vibrancy I guess.
It looks nice, I don't have any issues with it.
They do need to perfect the MotionPlus sensitivity though - everybody could see that Miyamoto was having trouble with his up/down, left/right slashes.
Posted: Tue Jun 15, 2010 6:08 pm
by Kalekemo
DoNotDelete wrote:Well, it looks like the game is to do with 'holding the sword to the heavens to charge it up' so it's probably more about light and vibrancy I guess.
It looks nice, I don't have any issues with it.
They do need to perfect the MotionPlus sensitivity though - everybody could see that Miyamoto was having trouble with his up/down, left/right slashes.
There was interference :/
You have to realize, in the audience there were a ton of people with wireless devices on despite them being told not to.