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Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 10:18 pm
by TerraChimaera
Sir Real wrote:Eiji Aonuma said that he's drawing inspiration from Skyrim for Zelda U

Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 10:37 pm
by Operation Awesome
Yeah, this is supposedly the largest and most expensive Zelda to date, with dungeons that will supposedly take a number of hours to complete.
Though I don't know why people in this thread keep talking about how this game will be released "instead" of a proper Zelda title. That was WWHD's job, to tide us over while the developers worked on the proper title. Hyrule warriors is entirely developed by Koei. Zelda U details are confirmed for E3 2014, and I would not be surprised at all by a holiday release.
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 10:51 pm
by TerraChimaera
They did say a few months ago that they haven't decided on the story for Zelda U, meaning they're incredibly early in development.
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 11:07 pm
by hotb
Madican wrote:"Like how it looks" can be used as a sort of slang that applies to the whole of something, not just the appearance. In my case, I used it because I liked how the gameplay looked.
Oh right yeah I misunderstood
yeah it does look kinda fun
my fave was the fire rod juggling
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 11:21 pm
by Ersatz
TerraChimaera wrote:They did say a few months ago that they haven't decided on the story for Zelda U, meaning they're incredibly early in development.
I'm pretty sure they usually do the story last. They begin with the gimmick they want to focus on (boat! wolf! train! bird and motion detection!) and then slap some form of plot on top of it. So you can't really infer anything from the fact that they haven't picked a story yet.
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 11:38 pm
by Operation Awesome
Obnosim wrote:TerraChimaera wrote:They did say a few months ago that they haven't decided on the story for Zelda U, meaning they're incredibly early in development.
I'm pretty sure they usually do the story last. They begin with the gimmick they want to focus on (boat! wolf! train! bird and motion detection!) and then slap some form of plot on top of it. So you can't really infer anything from the fact that they haven't picked a story yet.
Building a game around the plot is pretty much the absolute worst way to go about things if you're not making a VN or very VERY basic JRPG
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 11:45 pm
by Madican
I'm gonna disagree. Strenuously.
Re: The Legend of Zelda
Posted: Fri Jan 03, 2014 11:59 pm
by Operation Awesome
Madican wrote:I'm gonna disagree. Strenuously.
Yes yes, we all know what
you think about story.
And when it's the right type of game, I agree. If Gone Home were just "explore your spooky old house" it would be awful.
Thing is, Zelda isn't that type of game. Zelda's main draw has bodaciously never been its story, and hopefully never will be. Zelda remains a strong franchise because of its gameplay.
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 1:37 am
by Great Eyewarp
It's true that gameplay is the most important part of a game, but Zelda would not be where it is today without its writing. I'm not even talking about core stories; honestly, the writing in Zelda almost never shines in the area of story. It's typically more about developing the world and the mythos of the series.
Honestly, I feel that the best-written games are the ones that do good jobs of intertwining the writing and the gameplay, like Ico and SotC. I'd like it a lot if Zelda did that. I think some of the earlier games did that a bit; I feel OoT and MM did decent jobs of intertwining gameplay with the development of their worlds and their moods.
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 1:48 am
by hotb
What I like about Link's Awakening is it unobtrusively makes you think about what is happening and what you're doing
It's just a few words here and there, from a boss, written on an owl stone, simple stuff but it's stronger than a lot of the exposition from other games
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 4:48 am
by Great Eyewarp
Exactly what I'm talking about. Beautiful subtlety.
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 6:13 am
by TerraChimaera
I like how they tie Link and Zelda together in some games (notably Skyward Sword) so you actually feel the need to save her.
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 4:02 pm
by Great Eyewarp
That's also a nice touch. I just wish Zelda were actually a character more often, rather than just a talking plot device. I mean, there have been some games where she got some development (most notably Wind Waker and Spirit Tracks), but I really wish they would make her earn her place in the title of the series.
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 5:47 pm
by TerraChimaera
It really bugged me in the GBC games that Zelda didn't appear
I mean, her name's in the daisies title even
Re: The Legend of Zelda
Posted: Sat Jan 04, 2014 6:15 pm
by Great Eyewarp
Yes she did. Linked Game. If you played one of the Oracle Games, you would get a code at the end. If you entered that code when starting up a new file on the other Oracle game, you would get to continue the story in that game. There, Zelda would appear and play an admittedly minor role in the story, working to bring hope to the victims of Onox or Veran, depending on which game it is. At the end, Twinrova would kidnap her, taking away the last beacon of hope the people had left and lighting the Flame of Despair. They would then attempt to sacrifice her to resurrect Ganon.
The sad part is that that's one of the most major roles she's had in a 2D Zelda.