Re: The Legend of Zelda
Posted: Thu Jun 13, 2013 11:40 am
Hmm yes after looking up some screenshots of WW to fresh up my memory I can see what you're saying. It definitely doesn't help that the shadows look crummy in general though.
this is actually exactly what happens yeahOmnithea wrote:Maybe they were going for the idea that things darken when Link is in shadow to mix your perspective with Link's.
It's one of the last games chronologically. The world is tired and riddled with ruins from when it was still strong and full of life. Ancient peoples and magical artifacts are disappearing/being destroyed. The whole world is at its twilight. If I recall correctly, bloom is much more present during cutscenes that take place during twilight. Bloom is to be expected since the light rays have a different angle and light things differently, and it adds a nostalgic/romantic (as in romanticism) vibe. And it was done tastefully, only more lit surfaces bleed on darker ones, never the opposite (just as it should)Galaxy Man wrote:See I could understand this if it wasn't for the fact that it was not.wordNumber wrote:And it was sorta a part of the game's ascetic
Galaxy Man wrote:On the other side, WWHD has bloom to create a better looking ocean (and note, it's only the ocean and no other area has it)

I don't get how smearing the clouds all over the sky makes it look deeper? If anything, it only makes it all look completely flatGalaxy Man wrote:because it gives a better feeling of depth to the sky and helps to blend the clouds and sky together which looks rather nice on the open sea
Cel-shading uses solid colors and clear demarcations for shadows. Bloom destroys that by making everything blurry.Galaxy Man wrote:there's none at all on anything else, in fact they only increased the sharpness of the cel shading look
You know what else was one of the last games chronologically, and contains all those story elements?Obnosim wrote:It's one of the last games chronologically. The world is tired and riddled with ruins from when it was still strong and full of life. Ancient peoples and magical artifacts are disappearing/being destroyed. The whole world is at its twilight. If I recall correctly, bloom is much more present during cutscenes that take place during twilight. Bloom is to be expected since the light rays have a different angle and light things differently, and it adds a nostalgic/romantic (as in romanticism) vibe. And it was done tastefully, only more lit surfaces bleed on darker ones, never the opposite (just as it should)Galaxy Man wrote:See I could understand this if it wasn't for the fact that it was not.wordNumber wrote:And it was sorta a part of the game's ascetic
Who said it's supposed to be super realistic lighting and it's not a style choice?Green: where bloom is very noticeable in the sky
Red: where bloom is very noticeable on landscape
Are you seriously saying this is not ugly? This is not how realistic lighting works at all. Dark surfaces don't bleed on lighter ones. Things don't become blurry when they are afar. The sky does not emit light and certainly not enough to hide whole structures. Clouds don't glow either. This is just an awful, amateurish and self-indulgent attempt at making players think the game is more detailed than it actually is.
Don't go at it expecting that it's there because "realism". It's not. It's so clearly not. The only reason I think that anyone thinks that is because that's how bloom used to be used and now it's the automatic response.Also, it clashes horribly with the modeling style. WW uses cel-shading and cartoony proportions. It's not supposed to look realistic. You don't realistically render stuff designed to be unrealistic. WW's sky was full of fluffy clouds that meshed perfectly with everything else. The sky in WWHD is a very poor attempt at drawing a realistic sky. You don't use photos as a background for cartoons. How come water is still monochromatic and opaque no matter the angle if the game is supposed to look realistic? It's just a messy mixture of two mutually exclusive art styles and it's done with neither consequence nor taste.
It also blends the horizon into the ocean. Which actually really does make it harder to see how far out the ocean and sky go, and it's a rather nice thing to watch when it's in motion. I'm not kidding when I say pictures don't hardly do the game justice, it's just better when it's moving.I don't get how smearing the clouds all over the sky makes it look deeper? If anything, it only makes it all look completely flat
Well good thing it's not on everything, so it's not destroying much at all.Cel-shading uses solid colors and clear demarcations for shadows. Bloom destroys that by making everything blurry.
High Definition Multimedia Interface High DefinitionTerraChimaera wrote:HDMI HD
ATM machineSyobon wrote:High Definition Multimedia Interface High DefinitionTerraChimaera wrote:HDMI HD
I hope you realise that sounds a little redundant.