wordNumber wrote:Skyward Sword was a decent game, but in retrospect didn't live up to my expectations, and ultimately suffered from a condescending, encroaching tutorial system, and heavy linearity. I Don't want to be let down as I was, so I'm saying, "Yeah, it'll probably be good and fun, but I won't assume that it's breaking too much ground and just take what I get, rather then settle for something that didn't live up too my expectations."
e: Don't get me wrong, SS is still great fun, but it had problems, and some things let me down, or just struck me as poor decisions. I'm going into this game knowing that for everything good it does, it probably won't be perfect, and that's fine by me, as long as it's enjoyable.
The tutorial was a hell of a lot better and more streamlined/didn't make you feel like you were just doing a tutorial than TP. I mean, 3+ hours of tutorial bullshit with characters you're "supposed" to care about made me not give the slightest fuck about what was going on.
And while SS was linear, the locations weren't. A lot of the time, I'd just wander around aimlessly to explore, and I think SS excelled at giving us places that were gorgeous and enticing us to look into them deeper. Twilight princess suffered from the "Bigger is better" mentality, and as such, most of the world isn't worth exploring. Sure you might ind hidden grottos in Hyrule Field, but who wants to find it in such a massive boring place?
I think SS is definitely one of my favorite Zelda games, maybe below WW and ALttP, but probably above or tied with OoT.
YCobb wrote:My only real complaint with Skyward Sword was that the areas were so separate. (Though I haven't beaten the game, maybe it gets worse)
I'd expect Nintendo to at least notice that that didn't work well, so I'd say this game will probably at least beat SS.
They wanted a way to connect all of the places that was supposed to be a plot centric place (maybe the Sealed Grounds was supposed to be there?)> It was supposed to be an area of it's own, a 4th region just as big as the others, but hardware prevented them from doing it, and they figured it would take forever to load a new area when you left. They could at least hide loading screens when you dive into an area, but walking out of a cave into the forest wouldn't cover it.
Anyways, SS did have its flaws (though it was a daisies fine Zelda game, which is saying something), but I'm hoping taking a crack at the same style with a larger team and a more powerful console will result in an even better game.